Archived from groups: alt.games.unreal.tournament (
More info?)
"§ï×darts" <sixdarts@hotmail.com> wrote in message
news:u-6dnUhcLP3Y6KTcRVn-rg@bresnan.com...
>
> OK. GOTY - all 4 bonus packs - Patched to 436 - both de files deleted and
I
> accepted whatever the first 436 server I connected to fed me for new ones
> (got in that habbit a long time ago) - and, both installs are on fully
> patched W2k boxes. One install is ancient and contains many, many
gigabytes
> of downloaded maps and textures. The other install is brand new fresh as
of
> yesterday. - Both boxes are relatively high end 32bit AMD systems (a 333
> 2800 and a 400 3200) - both have a gig of ddr and both have TI-4600s. One
> is an NForce2 board, and the other is a VIA KT6 (both windoze installs
have
> fresh motherboard drivers)
>
> When 451 first arrived, I participated in a couple of threads where others
> could not connect to 451 from 436 and their OS's ranged from W98 to WXP,
but
> *nix users reported no problems. The symptom is that the connection never
> completes. If left alone with the "connecting" screen then eventually UT
> will crash with an out of memory error that says that you need to free up
> diskspace. - Just a by the way: The new install is all alone with
windows
> and office only on a 120 Gb drive and there is a gig of PC-3200 behind
that
> as well, so out of memory is an odd error... but no real matter. It is
the
> same as was reported by many others when 451 hit the pubs.
>
> Since a connection is never established, there is no log for the event in
> the logs folder. However, the unrealtournament log in the system folder
is
> different. It shows about 700 or 750 warnings of receiving an invalid
actor
> class. I have tested this, and I get this hang on invalid actor class
every
> time I try to connect to any 451. I tried 25 different 451 servers this
> evening and got it on all of them.
>
> I suppose I could deja-google up a few of the old threads on the topic,
but
>
> I think that you were here and participating in some of the same
> discussions.
>
>
This is very odd. I haven't played online in a long time myself. but I
just fired up ut 4.36 and played on several different 4.51 servers without a
hitch. This is on winxp pro sp1. So I know it can work.. I will have to
try to rack my brain. I seem to recall some people were having an out of
memory error for some stupid reason with the original release years ago.
and as for invalid actor class, that has to be a clue to something, just
don't know what.
--
Margolis
http://web.archive.org/web/20030215212142/http://www.agqx.org/faqs/AGQ2FAQ.htm
http://www.unrealtower.org/faq