System Power for Software Rendering?

danno

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Archived from groups: alt.games.unreal.tournament (More info?)

Just as a rough estimate, how much CPU/memory power would I need to run
UT in software rendering mode at 800x600x16 for 60fps & stereo sound? I realize
that it would probably differ from CPU to CPU, so let's say I limit it to
AMD Athlons, Athlon64, P4, and Pentium-M, and whatever memory bandwidth is
native for the FSB.
Anyone got experience here?

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Archived from groups: alt.games.unreal.tournament (More info?)

Danno wrote:
> Just as a rough estimate, how much CPU/memory power would I need to
> run
> UT in software rendering mode at 800x600x16 for 60fps & stereo sound?
> I realize that it would probably differ from CPU to CPU, so let's say
> I limit it to
> AMD Athlons, Athlon64, P4, and Pentium-M, and whatever memory
> bandwidth is native for the FSB.
> Anyone got experience here?

I'm not sure exactly, but I used to run UT on an HP 6635 that had a 533
celeron and 256 megs of PC100 It was an HP 810 chipset with onboard video -
and I was able to play practice sessions of just about any map at 40 fps
(not Zeto, though - the snow outside the window by the 8-ball drug it down
pretty hard). Online play was another story and UTBench was more or less a
slide show (I think it was about 21 fps if I recall correctly).