Do you think gpu in sandy bride supports anti-aliasing?

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Oct 5, 2010
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since all intel gma never supports anti-aliasing
but i read something i'm not sure if directx 10 or 11
forced 4x anti-aliasing.
 

True, but that doesn't mean that no one is going to use 2x AA or perhaps even 4x. Whether the IGP can handle it or not that's a different matter but I'm sure that there are some folk out there that will bother enabling it.
 
DX 10.1's goals are to offer the "complete" DX 10, giving developers better control over image quality and making mandatory some of the things that are optional in DX 10. For example, 32-bit floating point filtering is optional in DX10 (16-bit FP filtering is mandatory), but will be mandatory in DX 10.1. Also, in DX 10, the number of multisample anti-aliasing samples is optional—DX 10.1 will make 4x AA mandatory, and require two specific sample patterns. Graphics cards can offer more sample patterns, and developers can query them in their shaders. Graphics cards that are DX 10.1 compliant will have to offer programmable shader output sample masks and multisample AA depth readback.
http://www.extremetech.com/article2/0,1558,2168429,00.asp?kc=ETRSS02129TX1K0000532