Sign in with
Sign up | Sign in

Do you think gpu in sandy bride supports anti-aliasing?

Last response: in CPUs
Share

Quote:
AA is a luxury eyecandy in gaming.It reduces way to much performance as compared to eyecandy it provides.Even if it supports ,i donot think anyone would bother enabling it.

I always have AA enabled, sometimes x4 sometimes x8 depending on the game and the framerate hit. Same goes for AF.

randomizer said:
But you're not running an IGP.

True, but that doesn't mean that no one is going to use 2x AA or perhaps even 4x. Whether the IGP can handle it or not that's a different matter but I'm sure that there are some folk out there that will bother enabling it.
Related ressources

Quote:
That is exactly what i meant even if intel IGP supports AA no would bother enabling it.Seems like Mousemonkey needs some serious break from his laptop

I'm on a desktop today. :kaola: 

DX 10.1's goals are to offer the "complete" DX 10, giving developers better control over image quality and making mandatory some of the things that are optional in DX 10. For example, 32-bit floating point filtering is optional in DX10 (16-bit FP filtering is mandatory), but will be mandatory in DX 10.1. Also, in DX 10, the number of multisample anti-aliasing samples is optional—DX 10.1 will make 4x AA mandatory, and require two specific sample patterns. Graphics cards can offer more sample patterns, and developers can query them in their shaders. Graphics cards that are DX 10.1 compliant will have to offer programmable shader output sample masks and multisample AA depth readback.
http://www.extremetech.com/article2/0,1558,2168429,00.a...
Ask the community
!