Sign in with
Sign up | Sign in
Your question

Tanova?

Last response: in Video Games
Share
Anonymous
April 18, 2004 2:47:13 AM

Archived from groups: alt.games.baldurs-gate (More info?)

Uhm, how can one person be so hard to fight? I can't kill this thing no
matter what. She's got all these weird spells that either stun my guys
or make them disappear or whatever else. Any strategies?

More about : tanova

Anonymous
April 18, 2004 3:12:52 PM

Archived from groups: alt.games.baldurs-gate (More info?)

"John Salerno" <johnjsalNOSPAM@hotmail.com> wrote in message
news:4081ec34$0$16471$61fed72c@news.rcn.com...
> Uhm, how can one person be so hard to fight? I can't kill this thing
no
> matter what. She's got all these weird spells that either stun my
guys
> or make them disappear or whatever else. Any strategies?

Come out in the daytime, not at night. Vampires can't stand sunlight.
;-)

Jonathan.
Anonymous
April 19, 2004 12:20:02 AM

Archived from groups: alt.games.baldurs-gate (More info?)

Jonathan Ellis wrote:
> "John Salerno" <johnjsalNOSPAM@hotmail.com> wrote in message
> news:4081ec34$0$16471$61fed72c@news.rcn.com...
>
>>Uhm, how can one person be so hard to fight? I can't kill this thing
>
> no
>
>>matter what. She's got all these weird spells that either stun my
>
> guys
>
>>or make them disappear or whatever else. Any strategies?
>
>
> Come out in the daytime, not at night. Vampires can't stand sunlight.
> ;-)
>
> Jonathan.
>
>
Ahh, but where he's up to you have to...have to go out to meet that guy
at the docks :)  I got caught like that.
Anonymous
April 19, 2004 12:20:03 AM

Archived from groups: alt.games.baldurs-gate (More info?)

"Phillip Bryant" <Batiu_drami@hotmail.com> wrote in message
news:40827067$0$27650$61ce578d@news.syd.swiftdsl.com.au...
> Jonathan Ellis wrote:
> > "John Salerno" <johnjsalNOSPAM@hotmail.com> wrote in message
> > news:4081ec34$0$16471$61fed72c@news.rcn.com...
> >
> >>Uhm, how can one person be so hard to fight? I can't kill this
thing
> >
> > no
> >
> >>matter what. She's got all these weird spells that either stun my
> >
> > guys
> >
> >>or make them disappear or whatever else. Any strategies?
> >
> >
> > Come out in the daytime, not at night. Vampires can't stand
sunlight.
> > ;-)
> >
> > Jonathan.
> >
> >
> Ahh, but where he's up to you have to...have to go out to meet that
guy
> at the docks :)  I got caught like that.

In that case...

Engage Tanova in melee combat, with a character that is immune to
level drain - otherwise she drains four levels per hit, rather than
the vampires' usual two. Give the Amulet of Power (which Aran Linvail
gave you) to someone who can cast spells, that specialises in *melee
combat*. That is, Anomen, Minsc or Jaheira - whoever has the best AC.
(YES, Minsc can cast spells - low-level priest spells, because he is a
ranger - so he can wear the Amulet. Better still, his Racial Enemy is
Vampires so he will get bonuses to-hit and to-dam against them.) Try
and use him to attract the melee attention of all the vampires.

You need +2 weapons to harm ANY vampire.

If you buy the Azuredge Axe from Bernard in the Copper Coronet - it is
only available *after* investigating the back rooms (so either
Lehtinan, if you side with him, or Hendak, if you side with him, will
offer you better prices and a better deal from Bernard the
storekeeper) - then it can destroy undeads in one hit. It can be used
for either throwing or melee (throwing is the default: right-click if
you wish to switch to melee.) Give Minsc a few points in Axes as he
levels up, as he's the only one in your party who currently uses axes.

(In Bodhi's tomb, hidden in a pool of blood, is a Mace of Disruption
that can also destroy undeads in one hit. But you can't get there yet
if you haven't dealt with Mook and then with Aran's next quest after
that, so that's not an option for now. Bear it in mind for later,
especially as both Minsc and Anomen can use maces.)

(One strategy, for now, could be to have Anomen wearing the Amulet of
Power, and engaging the vampires in melee with a +2 weapon or better,
and having Minsc throwing the Azuredge Axe.)

Buy a license to cast mage spells in the street. (Unless you can take
on Cowled Wizards and defeat four of them at once: there is one easy
"cheesy" way to do this, and it involves having a druid of 9th or
better level in the party to cast a specific spell.) The ability to
Haste and Stoneskin your party will be invaluable.

Enemy mages like to use Stoneskin and Protection from Magical Weapons.
The spell to get rid of this is Breach - a 5th-level spell.

BUT, high-level enemy mages ALSO like to use spells that protect
against offensive spells. Spell Turning, Spell Deflection, Minor Spell
Turning, Spell Shield. The way to get rid of *these* is the 6th-level
spell of Pierce Magic.

If your mages are not as high as 12th level, they cannot cast 6th
level spells even if they have scribed them to their spellbooks.
HOWEVER... they can read them from a scroll, if the scroll is in one
of your item quick slots. Make sure to save at least one spare Pierce
Magic scroll to give to Imoen later, but equip another in your quick
item slot and read it, if you see "Tanova - Protected by Spell
Turning".

Beware, you cannot target invisible enemies with spells directly. So
use True Sight (5th level priest spell, with Jaheira or Anomen to cast
it - there is NO prohibition against casting cleric spells in the
street) to dispel Invisibility or Mislead before using Pierce Magic
against the Spell Turning (if she uses it), then Breach against the
protection from weapons (if she uses that), then simply batter Tanova
to destruction with a few hasted fighters.

Another good thing to do, can be to use Animate Dead, the 3rd-level
cleric spell or 5th-level mage spell. The skeletons are weak, but if
they can keep your foes occupied (and targetting them instead of you)
for even a few minutes, it's an improvement. Also, as undeads, they
are immune to life drain, so if they melee vampires, then the vampires
can't drain them to "death".

Summoned skeletons last for a long time (8 hours of game time),
so you can cast them before you need them. Cast it the moment you get
into the Docks - you are already expecting trouble (Mook, down at the
docks, is expecting trouble of some sort, otherwise Aran wouldn't have
sent you essentially as bodyguards), so you have an in-game reason to
cast Animate Dead a couple of times for a walking escort and
assistance in fights as soon as you get out into the street in the
Docks District. The fact that you can use them against Tanova is
merely a bonus.

Jonathan.
Anonymous
April 19, 2004 12:20:04 AM

Archived from groups: alt.games.baldurs-gate (More info?)

Actually, it turned out a lot easier than all that. I'm in the area
above the spider's nest in the crypts, so daylight won't help me here.
What I finally ended up doing was setting three or four traps in the
hallway where she is, and then I shot a fireball in there. That did
about 19 damage, and then when she ran over the traps they killed her!
She's actually pretty weak without all those spells.

So the Mace of Disruption can't hurt vampires, since it isn't a +2
weapon? Or is it different?


Jonathan Ellis wrote:

> Engage Tanova in melee combat, with a character that is immune to
> level drain - otherwise she drains four levels per hit, rather than
> the vampires' usual two. Give the Amulet of Power (which Aran Linvail
> gave you) to someone who can cast spells, that specialises in *melee
> combat*. That is, Anomen, Minsc or Jaheira - whoever has the best AC.
> (YES, Minsc can cast spells - low-level priest spells, because he is a
> ranger - so he can wear the Amulet. Better still, his Racial Enemy is
> Vampires so he will get bonuses to-hit and to-dam against them.) Try
> and use him to attract the melee attention of all the vampires.
>
> You need +2 weapons to harm ANY vampire.
>
> If you buy the Azuredge Axe from Bernard in the Copper Coronet - it is
> only available *after* investigating the back rooms (so either
> Lehtinan, if you side with him, or Hendak, if you side with him, will
> offer you better prices and a better deal from Bernard the
> storekeeper) - then it can destroy undeads in one hit. It can be used
> for either throwing or melee (throwing is the default: right-click if
> you wish to switch to melee.) Give Minsc a few points in Axes as he
> levels up, as he's the only one in your party who currently uses axes.
>
> (In Bodhi's tomb, hidden in a pool of blood, is a Mace of Disruption
> that can also destroy undeads in one hit. But you can't get there yet
> if you haven't dealt with Mook and then with Aran's next quest after
> that, so that's not an option for now. Bear it in mind for later,
> especially as both Minsc and Anomen can use maces.)
>
> (One strategy, for now, could be to have Anomen wearing the Amulet of
> Power, and engaging the vampires in melee with a +2 weapon or better,
> and having Minsc throwing the Azuredge Axe.)
>
> Buy a license to cast mage spells in the street. (Unless you can take
> on Cowled Wizards and defeat four of them at once: there is one easy
> "cheesy" way to do this, and it involves having a druid of 9th or
> better level in the party to cast a specific spell.) The ability to
> Haste and Stoneskin your party will be invaluable.
>
> Enemy mages like to use Stoneskin and Protection from Magical Weapons.
> The spell to get rid of this is Breach - a 5th-level spell.
>
> BUT, high-level enemy mages ALSO like to use spells that protect
> against offensive spells. Spell Turning, Spell Deflection, Minor Spell
> Turning, Spell Shield. The way to get rid of *these* is the 6th-level
> spell of Pierce Magic.
>
> If your mages are not as high as 12th level, they cannot cast 6th
> level spells even if they have scribed them to their spellbooks.
> HOWEVER... they can read them from a scroll, if the scroll is in one
> of your item quick slots. Make sure to save at least one spare Pierce
> Magic scroll to give to Imoen later, but equip another in your quick
> item slot and read it, if you see "Tanova - Protected by Spell
> Turning".
>
> Beware, you cannot target invisible enemies with spells directly. So
> use True Sight (5th level priest spell, with Jaheira or Anomen to cast
> it - there is NO prohibition against casting cleric spells in the
> street) to dispel Invisibility or Mislead before using Pierce Magic
> against the Spell Turning (if she uses it), then Breach against the
> protection from weapons (if she uses that), then simply batter Tanova
> to destruction with a few hasted fighters.
>
> Another good thing to do, can be to use Animate Dead, the 3rd-level
> cleric spell or 5th-level mage spell. The skeletons are weak, but if
> they can keep your foes occupied (and targetting them instead of you)
> for even a few minutes, it's an improvement. Also, as undeads, they
> are immune to life drain, so if they melee vampires, then the vampires
> can't drain them to "death".
>
> Summoned skeletons last for a long time (8 hours of game time),
> so you can cast them before you need them. Cast it the moment you get
> into the Docks - you are already expecting trouble (Mook, down at the
> docks, is expecting trouble of some sort, otherwise Aran wouldn't have
> sent you essentially as bodyguards), so you have an in-game reason to
> cast Animate Dead a couple of times for a walking escort and
> assistance in fights as soon as you get out into the street in the
> Docks District. The fact that you can use them against Tanova is
> merely a bonus.
>
> Jonathan.
>
>
Anonymous
April 19, 2004 12:20:05 AM

Archived from groups: alt.games.baldurs-gate (More info?)

John Salerno wrote:

> So the Mace of Disruption can't hurt vampires, since it isn't a +2
> weapon? Or is it different?

Not all vampires do require +2 weapons. It depends on how old the
vampire is. Young vampires require just +1 weapons, older vampires
require +2 weapons, the oldest vampires require +3 weapons, and in
Chapter Three all the vampires who serve Bodhi can be hit by normal weapons.

The actual enhancement bonus of the weapon isn't always the same as what
it's considered for purposes of determining what it can hit (confusing,
I know). The Mace of Disruption can hit all vampires, and all creatures
who require +3 weapons to hit.
Anonymous
April 19, 2004 12:20:06 AM

Archived from groups: alt.games.baldurs-gate (More info?)

Kish wrote:

> The actual enhancement bonus of the weapon isn't always the same as what
> it's considered for purposes of determining what it can hit (confusing,
> I know). The Mace of Disruption can hit all vampires, and all creatures
> who require +3 weapons to hit.

Whew, you're right, that is confusing. Got any good websites I can go to
to read up about BG2 stuff like that? I have a few that are references
for NPCs, spells, etc., but nothing about the workings of the game.
Anonymous
April 19, 2004 4:53:39 AM

Archived from groups: alt.games.baldurs-gate (More info?)

"John Salerno" <johnjsalNOSPAM@hotmail.com> wrote in message
news:4082e047$0$16473$61fed72c@news.rcn.com...
> Kish wrote:
>
> > The actual enhancement bonus of the weapon isn't always the same
as what
> > it's considered for purposes of determining what it can hit
(confusing,
> > I know). The Mace of Disruption can hit all vampires, and all
creatures
> > who require +3 weapons to hit.
>
> Whew, you're right, that is confusing. Got any good websites I can
go to
> to read up about BG2 stuff like that? I have a few that are
references
> for NPCs, spells, etc., but nothing about the workings of the game.

Well, one of the things about Maces of Disruption is, they can destroy
an undead in one hit. (The same is true of the throwing axe Azuredge -
it, too, can destroy undead in one hit: one might call it a Throwing
Axe of Disruption...)

So it would be rather silly if a Mace of Disruption was unable to hit
certain undead. So, naturally, it can hit ALL undead... unless they
have cast a spell of Protection From Magical Weapons on themselves. In
which case you have to use Breach against that protection first... ;-)

Jonathan.
Anonymous
April 21, 2004 3:04:02 AM

Archived from groups: alt.games.baldurs-gate (More info?)

Send in one character to see Tanova, then when she starts approaching, leave to
lure her out of the area where you find her. After she leaves that area, she
doesn't seem to use her spells.
!