Archived from groups: alt.games.unreal.tournament (More info?)
Post refers to original UT, as this is not the UT2kX newsgroup.
It's amazing. I play on blue team in single player Carry the Flag
games. Me and three bots against four bots. Mostly trying out
amateur maps to decide if they're worth keeping.
One of their bots will grab my flag and return to base while I'm still
trying to figure out where in hell I am. My bots, meanwhile, are
guarding an empty flag base, or defending a point that's miles away
from the flag or the enemy attack route. (If I let my bots attack the
enemy base, they'll usually get killed in a showdown with the enemy
flag carrier.)
However, when I do manage to grab the enemy flag, the enemy bots will
constantly respawn along my escape route, or will get to my base ahead
of me.
As I said, these are amateur map makers maps. I can't imagine that
there are that many map makers who will cheat for one side. There are
a few maps where one teams paths were obviously inferior or left out
altogether.
And what's with these bot replication maps. There's two or three bots
for each bot that's supposed to be in the game. And I don't get
replicated, so my team is short. One of the ctf-Thorns maps did this.
It would have been a good map if not for the replication.
Post refers to original UT, as this is not the UT2kX newsgroup.
It's amazing. I play on blue team in single player Carry the Flag
games. Me and three bots against four bots. Mostly trying out
amateur maps to decide if they're worth keeping.
One of their bots will grab my flag and return to base while I'm still
trying to figure out where in hell I am. My bots, meanwhile, are
guarding an empty flag base, or defending a point that's miles away
from the flag or the enemy attack route. (If I let my bots attack the
enemy base, they'll usually get killed in a showdown with the enemy
flag carrier.)
However, when I do manage to grab the enemy flag, the enemy bots will
constantly respawn along my escape route, or will get to my base ahead
of me.
As I said, these are amateur map makers maps. I can't imagine that
there are that many map makers who will cheat for one side. There are
a few maps where one teams paths were obviously inferior or left out
altogether.
And what's with these bot replication maps. There's two or three bots
for each bot that's supposed to be in the game. And I don't get
replicated, so my team is short. One of the ctf-Thorns maps did this.
It would have been a good map if not for the replication.