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Problem with UT custom bot skins

Last response: in Video Games
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December 13, 2004 8:51:34 PM

Archived from groups: alt.games.unreal.tournament (More info?)

This may well have been answered before, but having looked for quite
some time and reading every FAQ I could find I haven't been able to
quite get this working. So apologies if this is something that you've
already answered a hundred times, but Google Groups didn't help me find
the answer.

I've recently got back into playing UT, multiplayer over a LAN. I
downloaded some custom skins for use in the game, which unfortunately
didn't show up multiplayer. It didn't matter too much that I was
invisible since the guy on the other computer was generally on my team.
After much research and much experimentation, I got that working OK so
that custom player models showed up.

Hooray! I thought, and proceeded to customise the bots with custom
skins. Unfortunately they were also invisible, even if they were using
the same skin as the player model. Cue more fiddling.

So now the bots show up, but when they are alive they show a different
skin. When they're dead they display correctly. If I run a listen server
they show up fine on my computer, but incorrectly on the other. If I run
a dedicated server and then join from the same machine, they don't show
up properly. wtf? Obviously I've missed something, but I don't know what.

I've slapped everything that seemed appropriate as ServerPackages in
the [Engine.GameEngine] section, and I've got
[MultiMesh.multimeshmenu]
bForceDefaultMesh=False
in there too.

Some more information that you may or may not find helpful:
Two machines connected by a crossover. One's a 1.2 GHz Athlon running
Win2K SP4 with a GeForce 2 GTS, the other's a K6-2 475 running Win98SE
with a GeForce 256. Both machines are using UT GOTY patched to 436. I've
got the custom skins, bonus packs, Advanced Model Support and the bonus
pack 4 fix installed on both machines.

It's the fact that it works one the one machine as listen, but not as
dedicated that's got me really confused.

TIA.

CK
December 16, 2004 7:29:15 PM

Archived from groups: alt.games.unreal.tournament (More info?)

> This may well have been answered before, but having looked for quite
> some time and reading every FAQ I could find I haven't been able to
> quite get this working. So apologies if this is something that you've
> already answered a hundred times, but Google Groups didn't help me find
> the answer.
>
> I've recently got back into playing UT, multiplayer over a LAN. I
> downloaded some custom skins for use in the game, which unfortunately
> didn't show up multiplayer. It didn't matter too much that I was
> invisible since the guy on the other computer was generally on my team.
> After much research and much experimentation, I got that working OK so
> that custom player models showed up.
>
> Hooray! I thought, and proceeded to customise the bots with custom
> skins. Unfortunately they were also invisible, even if they were using
> the same skin as the player model. Cue more fiddling.
>
> So now the bots show up, but when they are alive they show a different
> skin. When they're dead they display correctly. If I run a listen server
> they show up fine on my computer, but incorrectly on the other. If I run
> a dedicated server and then join from the same machine, they don't show
> up properly. wtf? Obviously I've missed something, but I don't know what.
>
> I've slapped everything that seemed appropriate as ServerPackages in
> the [Engine.GameEngine] section, and I've got
> [MultiMesh.multimeshmenu]
> bForceDefaultMesh=False
> in there too.
>
> Some more information that you may or may not find helpful:
> Two machines connected by a crossover. One's a 1.2 GHz Athlon running
> Win2K SP4 with a GeForce 2 GTS, the other's a K6-2 475 running Win98SE
> with a GeForce 256. Both machines are using UT GOTY patched to 436. I've
> got the custom skins, bonus packs, Advanced Model Support and the bonus
> pack 4 fix installed on both machines.
>
> It's the fact that it works one the one machine as listen, but not as
> dedicated that's got me really confused.
>
Can no one help?

TIA.

CK
!