Archived from groups: alt.games.unreal.tournament (More info?)
I've sorted the maps I've downloaded from the net by the recommended
number of players. (If I've got three players, and we want to play
ctf against bots, I go to the 6 or so player ctf maps folder.)
A lot of maps (while playing a bot match), I'll set the game for the
recommended high number, start the map, and get spawnfragged (someone
else spawns in the same space). Even against real players, you'd
think most of the players would be carryovers from the last match, and
would spawn simultaneously.
If I had the talent to make maps (and could work with Ued), I'd put in
at least as many start spots as recommended players; even more for
deathmatch. I did in the two or three (really ugly) Q2 maps I made.
So, if anyone knows, what's the typical ratio of starts to max
players?
I've sorted the maps I've downloaded from the net by the recommended
number of players. (If I've got three players, and we want to play
ctf against bots, I go to the 6 or so player ctf maps folder.)
A lot of maps (while playing a bot match), I'll set the game for the
recommended high number, start the map, and get spawnfragged (someone
else spawns in the same space). Even against real players, you'd
think most of the players would be carryovers from the last match, and
would spawn simultaneously.
If I had the talent to make maps (and could work with Ued), I'd put in
at least as many start spots as recommended players; even more for
deathmatch. I did in the two or three (really ugly) Q2 maps I made.
So, if anyone knows, what's the typical ratio of starts to max
players?