Archived from groups: alt.games.unreal.tournament,alt.games.unreal.tournament2003,comp.sys.ibm.pc.games.action (
More info?)
On Sat, 02 Apr 2005 10:13:15 -0500, bk039@ncf.ca (Raymond Martineau) wrote:
>On Sat, 02 Apr 2005 04:46:19 GMT, "Margolis" <someone@somewhere.org> wrote:
>
>>"Daniel Damouth" <damouth@san.rr.com> wrote in message
>>news:Xns962B9186B465damouthsanrrcom@66.75.162.201...
>>> I've been noticing more and more people deliberately trying to screw up
>>> their own team in UT, taking vehicles and not doing anything, taking
>>> HellBenders and killing their teammates, trying to rack up the most
>>> negative score, etc.
>>>
>>> This kind of thing is going to be a problem in any public multiuser
>>> game, unfortunately. I wonder what the solution is. Something like
>>> Steam, maybe, that requires connecting in order to play, and allows
>>> easy banning of individual players. Servers could subscribe to a ban
>>> list so that traitors would be literally unable to play without
>>> generating a whole new identity. After a while it would get to be too
>>> much work for the morons to bother.
>>>
>>> -Dan / Tuber
>>>
>>
>>
>>an online database of smacktards that all game servers could access for any
>>game would be a good thing.
>
>Unless there's some form of access to the product ID that admins can use
>easily, it's not going to happen. Half-Life is capable of banning by ID
>(if not the original Half-Life, one of it's standard "essential server"
>mods), but makes it a little difficult to man smacktards tht join, kill
>everybody in sight, and disconnect.
Check the server logs! Easy.
>You're better off getting a mod that checks the amount of damage inflicted
>by a given player. (e.g. If he inflicts more than 100 points of damage to
>teammates and it is over one-quarter of the total damage inflicted, then
>the player gets kicked.) I wouldn't be suprised if such a mod is already
>available.
Either that or just listen to the people who play on your server........