Archived from groups: alt.games.unreal.tournament (More info?)
Does anyone know how an Unreal Tournament 2004 server knows if you have a
particular file? How does it go go about checking if you already have a
particular file? Does it simply check every file in every directory or is
there a more specific approach?
I ask in order to help someone who already has a certain file (not in the
cache directory, but where it belongs) but when he tries to play a game
online this same file gets shot at him. It is too large for him to
download before getting timed out and disconnected.
Does anyone know how an Unreal Tournament 2004 server knows if you have a
particular file? How does it go go about checking if you already have a
particular file? Does it simply check every file in every directory or is
there a more specific approach?
I ask in order to help someone who already has a certain file (not in the
cache directory, but where it belongs) but when he tries to play a game
online this same file gets shot at him. It is too large for him to
download before getting timed out and disconnected.