Archived from groups: alt.games.baldurs-gate (
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"Jonathan Ellis" <jonathan@franz-liszt.freeserve.co.uk> wrote in message
news:c66c0k$nml$1@news6.svr.pol.co.uk...
>
> It is exactly as I said, and you are not only an ignorant twit (for
> insulting me) but a *wilfully* ignorant twit, for not reading my
> answer properly, when it was correct in every detail.
Your answer was not correct in every detail.
You went beyond details into speculation.
The game convention of using Find Traps to also govern Disarm
Traps is not as obvious a one to see as you imply it is. There's no
good reason to treat someone as being an idiot for asking about it.
There's also no good reason to answer the question if insult is the
intent of your answer.
your response to the original question about what governs Disarm
Traps -
>The stat that actually has to be a HIGH level: Find Traps. *D'OH*
>
> The skill whose icon you click on, along the bottom of the screen:
> Open Locks.
There is no "Open Locks" icon along the bottom screen. You
realized this on your follow-up post. The first part of your answer
is far worse than the second though because anybody can make
a mistake.
~~~
Were you insulted?
He is wrong in the belief that you misunderstood the question. You
knew what you were doing. You understood what was being asked.
You just answered it in the manner you did anyway.
> The skill of FIND TRAPS determines not only how good you are at
> finding, but how good you are at disarming. Exactly as I said, and as
> you didn't bother to read.
>
> However, the actual *mechanism* for Disarming Traps is to use the
> "Thieving" button, which doubles for Open Locks, Pick Pockets and
> Disarm Traps. Exactly as I said, and as you didn't bother to read.
>
> I'm assuming you have at least one brain cell somewhere in there.
> However, it must be hidden pretty damn well if you can't be bothered
> to read what's in front of you, which answered your question in every
> detail.
>
> Jonathan.