Archived from groups: alt.games.unreal.tournament2003 (
More info?)
I found Unreal to be a highly social game, and we were all typing at that.
That typing context led to rules of engagement, and rules (i.e. stand facing
wall, looking down when typing) that most decent folk honored, thereby
allowing interaction. That said, yes, UT brought in a different player and
different style of play. Having played for about 3/4 of a year before
joining a clan, I tried to follow server rules, which became inherent in my
gameplay. Our clan then switched to ut, ut03, and now ut04. In particular,
the unreal to ut switch seemed to throw the majority of courtesy guidelines
out the proverbial window. When we established our ut03 server, we brought
a bit of the original games courtesy and type/chat back - though that is
largely dependent upon where you play.
As to voice communications, many of our clan members use it, having
previously used TeamSpeak; TS was mostly for the social fun, not for frag
strategy. Voice chat also enables you, for the most part, to keep your
hands on the keyboard/mouse/controller. TS was great, because it was vox
controlled - no need to hit keys. Yeah, there are still wankers who are
obnoxious or rude but I think most folks are just trying to be good team
gamers, helpful for the most part.
All in all, it's very dependent upon which server you're gaming on.
FeldrewCo30
www.co30.com
Steven L Cox wrote:
> On Sun, 18 Apr 2004 20:54:05 GMT, Stefano <oppenheimer@bomb.ne> wrote:
>
>> Un header molto originale introduce la risposta a "K":
>>
>>
>>> ..Unreal is quite an unsociable game? (all of them).
>>>
>>> As well as Unreal (99+2004) I play a lot of Quake 2 + 3. In your
>>> average Quake game there is a lot of chatter and good natured
>>> banter as well as more acknowledgement of good shots. The only time
>>> UT seems to come alive is during an barrage of 'fuk u' or 'stfus'
>>> by some 10 year old pissed off that everyone is wasting him. The
>>> UT2004 voice chat has livened things up a little, but there isn't
>>> that many people using it. Who knows, it might be the nature of the
>>> game, things are happening too fast for people to be chatting via
>>> their keyboards, but Q2 + Q3 aren't exactly slow games.
>>
>> Right, why don't you use more the voice chat?
>> I use it but most ppl don't respond
>
> I thought it was symptomatic of the maturing genre and not a result of
> any one specific game's environment. Most first person shooter
> players seem to have been around awhile now, it might have been neat
> to chat in Quakeworld but now we just wanna play the game. Sorry but
> this gamer doesn't wanna treat UT like an instant messenger.
>
> I was hoping voicechat would improve with time, but I'm still seeing
> that most such chatter is by inexperienced players who declare
> themselves team leader and start making either obvious or silly orders
> of their "teammates". Guess what, I know that we need to "take the
> next node". I also know that "everyone guard the base" is suicide,
> the best defense is taking out the adjacent node.