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Friendly Fire Gets Really Amusing Sometimes

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Anonymous
April 19, 2004 12:15:22 AM

Archived from groups: alt.games.unreal.tournament2003 (More info?)

Ever have an extended session of someone on your team being completely
confused about what team *you* are on? Happens to me all the time.
Makes me wonder about friendly fire in really stressful situations like
actual war.

Most notable occasion occurred when I was in a turret playing defense.
This dude materializes, obviously having just been fragged, completely
misses the concept that he has just materialized in a friendly location,
and opens up a can of whoopass on my turret. I first try spinning the
turret around so he can see that the player in it has the same color
he's sporting. This does no good as the dude just keeps firing on me.
Then I tap out "same team" on the keyboard. Still no effect. Then I
fire one shot at him and turn back around. Still no good. I spin back
around again and let him have a burst of fire, then spin away and ignore
him. He finally gets the message and runs off.

Second most notable friendly fire occurred when this guy on my team was
repairing damage to a hovercraft and I ran up and stole it. Man, did I
ever get a lot of flak (no pun) for that.

More about : friendly fire amusing

Anonymous
April 19, 2004 12:15:23 AM

Archived from groups: alt.games.unreal.tournament2003 (More info?)

On Sun, 18 Apr 2004 20:15:22 GMT, Ari Rankum
<Ari_Rankum@invalid.invalid> wrote:

>Most notable occasion occurred when I was in a turret playing defense.
>This dude materializes, obviously having just been fragged, completely
>misses the concept that he has just materialized in a friendly location,
>and opens up a can of whoopass on my turret.

How much "whoopass" can a respawned player really open up? :) 

>Second most notable friendly fire occurred when this guy on my team was
>repairing damage to a hovercraft and I ran up and stole it. Man, did I
>ever get a lot of flak (no pun) for that.

I've "stole" enuf vehicles in my day, when crucial events were ongoing
and I needed to get some certain spot regardless of how beat up my
ride was. Rather I take this guy's ride and save the game than let
him take it for a joyride. He can fuss at me when we're doing a
victory dance on the opponent's core!

-s-
Anonymous
April 19, 2004 2:09:48 AM

Archived from groups: alt.games.unreal.tournament2003 (More info?)

Steven L Cox wrote:

> I've "stole" enuf vehicles in my day, when crucial events were ongoing
> and I needed to get some certain spot regardless of how beat up my
> ride was. Rather I take this guy's ride and save the game than let
> him take it for a joyride. He can fuss at me when we're doing a
> victory dance on the opponent's core!
>
> -s-
>


Yeah...well they shouldn't shoot at me as I jack their ride. The shots
missing me as I tear off in their ride cause me to start laughing, once
I start laughing, then I start jiggling, then my steering goes to hell.
Where's the sense of teamwork???????
Anonymous
April 19, 2004 3:33:16 AM

Archived from groups: alt.games.unreal.tournament2003 (More info?)

On Sun, 18 Apr 2004 22:09:48 GMT, Ari Rankum
<Ari_Rankum@invalid.invalid> wrote:

>Steven L Cox wrote:
>
>> I've "stole" enuf vehicles in my day, when crucial events were ongoing
>> and I needed to get some certain spot regardless of how beat up my
>> ride was. Rather I take this guy's ride and save the game than let
>> him take it for a joyride. He can fuss at me when we're doing a
>> victory dance on the opponent's core!
>>
>> -s-
>>
>
>
>Yeah...well they shouldn't shoot at me as I jack their ride. The shots
>missing me as I tear off in their ride cause me to start laughing, once
>I start laughing, then I start jiggling, then my steering goes to hell.
> Where's the sense of teamwork???????

Of course the standard setting using the Red Orchestra mod is 100%
friendly fire. I've never played it against human opponents but I
could see that falling apart as team fall out and set upon each other.
When the mod switches to UT2004, I don't fancy having to voicechat in
Russian!

Anyone here played around much with RO? It's very different from UT,
not just in the scenario but in the gameplay. It's just a shame that
the bots are so STUPID.
--

Julian Richards
computer "at" richardsuk.f9.co.uk

XP Home
L7S7A2 motherboard
Powercolor 9800 SE 8 pipelines with Omega drivers
1 GB RAM
10 GB + 80 GB HDs
CD+DVD/CDRW drives
Anonymous
April 19, 2004 3:24:52 PM

Archived from groups: alt.games.unreal.tournament2003 (More info?)

Ari Rankum <Ari_Rankum@invalid.invalid> wrote in news:ulBgc.19842$G_.3497
@nwrddc02.gnilink.net:

> Ever have an extended session of someone on your team being completely
> confused about what team *you* are on? Happens to me all the time.

I'm often on servers that randomize teams between maps, and it tends to
burn me as I either go to the wrong end of the map (thankfully my teammates
were understanding when I started to take the Levi the wrong way on ONS-
RedPlanet) or shoot at the wrong color. For the first couple of minutes
after such randomization I have to keep glancing at my color-coded weapon
HUD at the bottom of the screen to burn in which team I'm on.
!