General Protection Fault..

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Guest

Guest
Archived from groups: alt.games.unreal.tournament2003 (More info?)

Anyone has an idea about this : it seems to happen on ArcticStronghold
rather than other map ??

UT2004 Build UT2004_Build_[2004-03-03_02.42]

OS: Windows 2000 5.0 (Build: 2195)
CPU: AuthenticAMD PentiumPro-class processor @ 1668 MHz with 1023MB RAM
Video: NVIDIA GeForce FX 5900 Ultra (5672)

General protection fault!

History: RenderLevel <- FLevelSceneNode::Render <- FPlayerSceneNode::Render
<- UGameEngine::Draw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <-
ClientTick <- UGameEngine::Tick <- Level Place forte arctique <- UpdateWorld
<- MainLoop


Thanks
 
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Archived from groups: alt.games.unreal.tournament2003 (More info?)

On Wed, 28 Apr 2004 17:23:30 +0200, "alain" <alain.sava@wanadoo.fr>
wrote:

>Anyone has an idea about this : it seems to happen on ArcticStronghold
>rather than other map ??
>
>UT2004 Build UT2004_Build_[2004-03-03_02.42]
>
>OS: Windows 2000 5.0 (Build: 2195)
>CPU: AuthenticAMD PentiumPro-class processor @ 1668 MHz with 1023MB RAM
>Video: NVIDIA GeForce FX 5900 Ultra (5672)
>
>General protection fault!
>
>History: RenderLevel <- FLevelSceneNode::Render <- FPlayerSceneNode::Render
><- UGameEngine::Draw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <-
>ClientTick <- UGameEngine::Tick <- Level Place forte arctique <- UpdateWorld
><- MainLoop
>
>
>Thanks

GPF's are generally an indication of a hardware problem, but it can
also be a software problem. Damn things are hard to solve sometimes,
but it's a 95% probability that it's on your end and not a problem
with UT2004. First guess would be bad memory. Every other guess has
equal footing. Bad power supply, overheating, bad video card, program
running in background that isn't playing nice.

Good luck.
 
G

Guest

Guest
Archived from groups: alt.games.unreal.tournament2003 (More info?)

In fact, GPF occurs in any map :

UT2004 Build UT2004_Build_[2004-03-03_02.42]

OS: Windows 2000 5.0 (Build: 2195)
CPU: AuthenticAMD PentiumPro-class processor @ 1668 MHz with 1023MB RAM
Video: NVIDIA GeForce FX 5900 Ultra (5672)

General protection fault!

History: AActor::Tick <- AONSVehicle::Tick <- AONSWheeledCraft::Tick <-
TickAllActors <- ULevel::Tick <- (NetMode=0) <- TickLevel <-
UGameEngine::Tick <- Level Dria <- UpdateWorld <- MainLoop
>

And the Bug report don't work ... mmmhh ?
 
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Guest

Guest
Archived from groups: alt.games.unreal.tournament2003 (More info?)

On Wed, 28 Apr 2004 17:18:36 -0400, Folk <Folk@folk.com> wrote:

>GPF's are generally an indication of a hardware problem, but it can
>also be a software problem. Damn things are hard to solve sometimes,
>but it's a 95% probability that it's on your end and not a problem
>with UT2004. First guess would be bad memory. Every other guess has
>equal footing. Bad power supply, overheating, bad video card, program
>running in background that isn't playing nice.

Overenthusiastic overclocking?
--

Julian Richards
computer "at" richardsuk.f9.co.uk

XP Home
L7S7A2 motherboard
Powercolor 9800 SE 8 pipelines 438/364 with Omega drivers
1 GB RAM
10 GB + 80 GB HDs
CD+DVD/CDRW drives
 
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Guest

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Archived from groups: alt.games.unreal.tournament2003 (More info?)

>
> Overenthusiastic overclocking?

Yeah, I guess so..

> --
s
--

Bora Ugurlu

mailto:boraugurlu@yahoo.de
 
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Archived from groups: alt.games.unreal.tournament2003 (More info?)

On Wed, 28 Apr 2004 22:52:43 +0100, Julian Richards <see@sig.co.uk>
wrote:

>On Wed, 28 Apr 2004 17:18:36 -0400, Folk <Folk@folk.com> wrote:
>
>>GPF's are generally an indication of a hardware problem, but it can
>>also be a software problem. Damn things are hard to solve sometimes,
>>but it's a 95% probability that it's on your end and not a problem
>>with UT2004. First guess would be bad memory. Every other guess has
>>equal footing. Bad power supply, overheating, bad video card, program
>>running in background that isn't playing nice.
>
>Overenthusiastic overclocking?

For sure. Thanks for adding that!