Archived from groups: alt.games.unreal.tournament2003 (
More info?)
tommy enlightened us with:
> Well, the demo Ram disk program could only make me a 100Meg drive
Try it on Linux - you can have a ram disk any size you want.
> but I did copy the Severence map to it and change the paths in
> UT2004.ini file accordingly but to no avail. Still long load time.
Probably due to swapping, and loading of textures, etc.
> (actually, when I was copying the map file from disk to ram drive
> (actually 5 of them), it went almost instantly which told me that it
> probably wasn't the maps loading from disk.)
Weird.
> Unfortuneatly, i don't know what else it has to load in order to bring
> a level up for play. I thought that maybe a log file is generated so
> I saw a UT2004.log (included below) and started browsing around and
> found some interesting stuff. One line actually says that is took
> 69.691000 seconds to bring the level up for play. Even the system
> knows how long it took but it gave me no indication as to what it
> needs to load for the Severence map.
You can remove all textures to start with, and place back only the ones
it whines about when playing that map.
> One other thing of interest are the lines between the two "..." below.
> These two lines occured "a million times" when shutting down. Anyone
> know why?
I know what an Octree is, but I don't know what that has to do with the
ramdrive experiment...
> Bottom line, I don't know where to go from here.
Get Linux, install a ramdisk. Use 'cp -s' to copy the entire game onto
the harddisk as symbolic links - that way they won't take up space on
the ramdisk, but you can already run the game from the ramdisk
directory. Then remove some of the symlinks and replace them with actual
files.
Or send me a gig of DDR Ram and I'll try it myself ;-)
MeltDown
--
!For all your UT99/2k3/2k4 questions visit UnrealTower's FAQ section:
!
http://www.unrealtower.org/faq
!Home of the FAQs for agut and agut2003.