Archived from groups: alt.games.unreal.tournament2003 (
More info?)
"Randy" <randy1640@cox.net> wrote:
>I also can't figure out what kind of system they must be testing on to not
>get any problems.
Have you ever actually tried to do this? Last time I tried to test
against a representative sample of the PCs in a particular target
universe it quickly became clear that this is one of those intractable
problems. Look at how many different motherboards, CPUs, memories,
and other interfaces there are out there! Let's say you have an
infinite supply of money and test time, and you buy the top 10 models
from HP, Dell, IBM, AlienWare, Gateway [...]. Now you test 100 PCs
over temperature, voltage, clock frequency, etc, etc, etc (whatever
your criteria are). Work out any bugs you find (*) and rinse, lather,
repeat. Six months later you have to do it all over again, because
your representative test machines are obsolete, and there are a whole
nother pile of machines on the market! Note that this doesn't even
cover the gaming universe, as there are going to be a large proportion
of homebuilt, off-brand, garage-shop, and upgraded PCs running some
strange mix of operating systems. It's just intractable.
(*) If this simple statement doesn't make you cringe, you've never
done testing or debug.
--
William Smith
ComputerSmiths Consulting, Inc. www.compusmiths.com