evil fighter

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Are there any evil fighters in bg2, except Korgan?
I can't remember encountering any beside Korgan.
I could surely use another one.

Thanks
 
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"Igor Lukacevic" <ilukacev@pedos.hr> wrote in message
news:c6o8ea$ovv$1@bagan.srce.hr...
> Are there any evil fighters in bg2, except Korgan?
> I can't remember encountering any beside Korgan.
> I could surely use another one.

There's one in the expansion set "Throne of Bhaal", but you have to
get into the expansion-only areas for that, which means chapter 8
after defeating the original villain of BG2.

Otherwise, you may well find yourself short of actual tanks.
You'll just have to pick a Good character and lie to him/her, and keep
your official reputation up by bribes and temple donations, to keep
him/her onside. (Yes, Jaheira is Good because she *acts* Good, never
mind the fact that her "official" alignment is True Neutral.) Keldorn
and Mazzy are for obvious reasons right out (although Korgan gets
along well with Mazzy): Keldorn will fight with both Viconia and
Edwin. Minsc doesn't get along with Edwin, and any self-respecting
evil party will have Edwin: so that leaves Valygar. He'll put up with
a little more than most of them (in fact, as Good, he'll put up with
more than the technically Neutral Jaheira), but he doesn't like evil
either - and he, too, particularly dislikes evil mages. He can also
end up in a fight with Viconia (and you may well have her in your
party, as an evil cleric.)

Anomen starts off Lawful Neutral, and if he *fails* his
knighthood test and becomes Chaotic Neutral, he's probably the next
best approximation to a fighter that could cope with being in an Evil
party. Get him into the party, mock him whenever he starts talking
about honour (but not enough to make him leave), and advise him to
take revenge for his sister's murder. Once he's done that, he'll know
he's a murderer, and once he's done that first murder, others will be
easier, until he will really get to the point where he really doesn't
much care what he does. He may still mouth off platitudes about honour
but by now they are only platitudes to him and even *he* knows it.
You sacrifice some low-level priestly ability from him (as his
Wisdom goes up to 16 if he *passes* his knighthood test, which turns
him Good as well and makes him intolerable to an Evil party: thus he
misses out on 2 each of bonus spells of 1st and 2nd level), but this
is not really much to lose: he can still turn and destroy undead at
his cleric level, and because he is also a 7th level fighter he gets
an extra half attack per round *and* can specialise in weapons all the
way up to Grand Mastery. Give him blunt weapons - maces and flails -
plus slings.

Another character who can be made *into* a decent tank for an
evil party - although he is not intrinsically either evil or a tank -
is Haer'Dalis. He starts off Chaotic Neutral. He's a bard, which
normally means only 1 attack per round: but he has a (normally
illegal) specialisation in Short Swords, which gets him an extra half
attack and some bonus damage, and he dual-wields weapons (for a full
extra attack) and has access to Offensive Spin ability, which will get
him an extra full attack per round *and* give him max damage per
attack when he hits, for the duration of the ability.
And he can do all this while Stoneskinned (since bards cast mage
spells), and at higher levels he can even cast Tenser's Transformation
and turn into a *real* berserk fighter, or double his attacks up with
Improved Haste (and if you go to Watcher's Keep, he can wear the
Bracers of Extraordinary Specialisation for an extra half attack per
round, which is also doubled by Improved Haste.) And he's a worshipper
of entropy, despite not being of evil alignment (and in fact being
relatively harmless left to himself.) And he can steal anything that
you want him to steal, either from shops or from other people, or sing
a song which *once you get to 3 million XP and choose the Enhanced
Bardsong ability* could end up making the rest of the party do an
extra +4 to-hit and to-dam and be immune to confusion, stun and normal
weapons. What more could an Evil person want?

Jonathan.
 

Daniel

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Mar 30, 2004
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Archived from groups: alt.games.baldurs-gate (More info?)

"Jonathan Ellis" <jonathan@franz-liszt.freeserve.co.uk> wrote in message
news:c6ocre$96k$1@newsg3.svr.pol.co.uk...
>
> "Igor Lukacevic" <ilukacev@pedos.hr> wrote in message
> news:c6o8ea$ovv$1@bagan.srce.hr...
> > Are there any evil fighters in bg2, except Korgan?
> > I can't remember encountering any beside Korgan.
> > I could surely use another one.
>
> There's one in the expansion set "Throne of Bhaal", but you have to
> get into the expansion-only areas for that, which means chapter 8
> after defeating the original villain of BG2.
>
> Otherwise, you may well find yourself short of actual tanks.
> You'll just have to pick a Good character and lie to him/her, and keep
> your official reputation up by bribes and temple donations, to keep
> him/her onside. (Yes, Jaheira is Good because she *acts* Good, never
> mind the fact that her "official" alignment is True Neutral.) Keldorn
> and Mazzy are for obvious reasons right out (although Korgan gets
> along well with Mazzy): Keldorn will fight with both Viconia and
> Edwin. Minsc doesn't get along with Edwin, and any self-respecting
> evil party will have Edwin: so that leaves Valygar. He'll put up with
> a little more than most of them (in fact, as Good, he'll put up with
> more than the technically Neutral Jaheira), but he doesn't like evil
> either - and he, too, particularly dislikes evil mages. He can also
> end up in a fight with Viconia (and you may well have her in your
> party, as an evil cleric.)
>
> Anomen starts off Lawful Neutral, and if he *fails* his
> knighthood test and becomes Chaotic Neutral, he's probably the next
> best approximation to a fighter that could cope with being in an Evil
> party. Get him into the party, mock him whenever he starts talking
> about honour (but not enough to make him leave), and advise him to
> take revenge for his sister's murder. Once he's done that, he'll know
> he's a murderer, and once he's done that first murder, others will be
> easier, until he will really get to the point where he really doesn't
> much care what he does. He may still mouth off platitudes about honour
> but by now they are only platitudes to him and even *he* knows it.
> You sacrifice some low-level priestly ability from him (as his
> Wisdom goes up to 16 if he *passes* his knighthood test, which turns
> him Good as well and makes him intolerable to an Evil party: thus he
> misses out on 2 each of bonus spells of 1st and 2nd level), but this
> is not really much to lose: he can still turn and destroy undead at
> his cleric level, and because he is also a 7th level fighter he gets
> an extra half attack per round *and* can specialise in weapons all the
> way up to Grand Mastery. Give him blunt weapons - maces and flails -
> plus slings.
>
> Another character who can be made *into* a decent tank for an
> evil party - although he is not intrinsically either evil or a tank -
> is Haer'Dalis. He starts off Chaotic Neutral. He's a bard, which
> normally means only 1 attack per round: but he has a (normally
> illegal) specialisation in Short Swords, which gets him an extra half
> attack and some bonus damage, and he dual-wields weapons (for a full
> extra attack) and has access to Offensive Spin ability, which will get
> him an extra full attack per round *and* give him max damage per
> attack when he hits, for the duration of the ability.
> And he can do all this while Stoneskinned (since bards cast mage
> spells), and at higher levels he can even cast Tenser's Transformation
> and turn into a *real* berserk fighter, or double his attacks up with
> Improved Haste (and if you go to Watcher's Keep, he can wear the
> Bracers of Extraordinary Specialisation for an extra half attack per
> round, which is also doubled by Improved Haste.) And he's a worshipper
> of entropy, despite not being of evil alignment (and in fact being
> relatively harmless left to himself.) And he can steal anything that
> you want him to steal, either from shops or from other people, or sing
> a song which *once you get to 3 million XP and choose the Enhanced
> Bardsong ability* could end up making the rest of the party do an
> extra +4 to-hit and to-dam and be immune to confusion, stun and normal
> weapons. What more could an Evil person want?
>
Can you use ShadowKeeper to change their alignment of a good character &
make them get along?
 
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Archived from groups: alt.games.baldurs-gate (More info?)

"Daniel" <daniel_h_wATyahooDOTcom> wrote in message
news:uOadnVYPcKdpwQ3dRVn-jw@giganews.com...

> Can you use ShadowKeeper to change their alignment of a good
character &
> make them get along?

For the *generic* problems - e.g. good characters having problems with
characters of a low reputation - yes, you can use ShadowKeeper to
change their alignment to evil, and they will no longer complain about
low reputation.

For *specific* problems - that is, Minsc's fight with Edwin, Keldorn's
with Viconia and Edwin, Valygar with Viconia, or any non-evil
character deciding to leave if you decide to sacrifice the dragon eggs
yourself to the demon in the underdark and then attack the silver
dragon (or Mazzy or Keldorn leaving and turning hostile if you side
with Bodhi) - then no, because these are scripting events referring to
specific characters rather than alignment-dependent generic events.

Personally in your situation I'd vote for Anomen failing his
knighthood test as your second tank, and pick up Haer'Dalis as a
backup if you (a) feel you need a backup and (b) aren't a fighter
yourself.

Jonathan.