Archived from groups: alt.games.baldurs-gate (
More info?)
"Jonathan Ellis" <jonathan@franz-liszt.freeserve.co.uk> wrote in message
news:c6ocre$96k$1@newsg3.svr.pol.co.uk...
>
> "Igor Lukacevic" <ilukacev@pedos.hr> wrote in message
> news:c6o8ea$ovv$1@bagan.srce.hr...
> > Are there any evil fighters in bg2, except Korgan?
> > I can't remember encountering any beside Korgan.
> > I could surely use another one.
>
> There's one in the expansion set "Throne of Bhaal", but you have to
> get into the expansion-only areas for that, which means chapter 8
> after defeating the original villain of BG2.
>
> Otherwise, you may well find yourself short of actual tanks.
> You'll just have to pick a Good character and lie to him/her, and keep
> your official reputation up by bribes and temple donations, to keep
> him/her onside. (Yes, Jaheira is Good because she *acts* Good, never
> mind the fact that her "official" alignment is True Neutral.) Keldorn
> and Mazzy are for obvious reasons right out (although Korgan gets
> along well with Mazzy): Keldorn will fight with both Viconia and
> Edwin. Minsc doesn't get along with Edwin, and any self-respecting
> evil party will have Edwin: so that leaves Valygar. He'll put up with
> a little more than most of them (in fact, as Good, he'll put up with
> more than the technically Neutral Jaheira), but he doesn't like evil
> either - and he, too, particularly dislikes evil mages. He can also
> end up in a fight with Viconia (and you may well have her in your
> party, as an evil cleric.)
>
> Anomen starts off Lawful Neutral, and if he *fails* his
> knighthood test and becomes Chaotic Neutral, he's probably the next
> best approximation to a fighter that could cope with being in an Evil
> party. Get him into the party, mock him whenever he starts talking
> about honour (but not enough to make him leave), and advise him to
> take revenge for his sister's murder. Once he's done that, he'll know
> he's a murderer, and once he's done that first murder, others will be
> easier, until he will really get to the point where he really doesn't
> much care what he does. He may still mouth off platitudes about honour
> but by now they are only platitudes to him and even *he* knows it.
> You sacrifice some low-level priestly ability from him (as his
> Wisdom goes up to 16 if he *passes* his knighthood test, which turns
> him Good as well and makes him intolerable to an Evil party: thus he
> misses out on 2 each of bonus spells of 1st and 2nd level), but this
> is not really much to lose: he can still turn and destroy undead at
> his cleric level, and because he is also a 7th level fighter he gets
> an extra half attack per round *and* can specialise in weapons all the
> way up to Grand Mastery. Give him blunt weapons - maces and flails -
> plus slings.
>
> Another character who can be made *into* a decent tank for an
> evil party - although he is not intrinsically either evil or a tank -
> is Haer'Dalis. He starts off Chaotic Neutral. He's a bard, which
> normally means only 1 attack per round: but he has a (normally
> illegal) specialisation in Short Swords, which gets him an extra half
> attack and some bonus damage, and he dual-wields weapons (for a full
> extra attack) and has access to Offensive Spin ability, which will get
> him an extra full attack per round *and* give him max damage per
> attack when he hits, for the duration of the ability.
> And he can do all this while Stoneskinned (since bards cast mage
> spells), and at higher levels he can even cast Tenser's Transformation
> and turn into a *real* berserk fighter, or double his attacks up with
> Improved Haste (and if you go to Watcher's Keep, he can wear the
> Bracers of Extraordinary Specialisation for an extra half attack per
> round, which is also doubled by Improved Haste.) And he's a worshipper
> of entropy, despite not being of evil alignment (and in fact being
> relatively harmless left to himself.) And he can steal anything that
> you want him to steal, either from shops or from other people, or sing
> a song which *once you get to 3 million XP and choose the Enhanced
> Bardsong ability* could end up making the rest of the party do an
> extra +4 to-hit and to-dam and be immune to confusion, stun and normal
> weapons. What more could an Evil person want?
>
Can you use ShadowKeeper to change their alignment of a good character &
make them get along?