Archived from groups: alt.games.unreal.tournament2003 (
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he he - I'm not alone then. First off, I give tremendous credit to the guys
n gals who made these maps, something which I will foremost admit I am
totally incapable of doing. My clanmates and I have begun discussing the
pros and cons of the new maps. My thoughts here are my own, not reflective
of my clan:
I was not overly impressed with the total package. There's not a "bad" map
in the group, I think I was just hoping for something more - which the last
3 DM maps did. Angel Cordone's Reconstruct - well, she nailed it again, as
she does with most of her work. I also really enjoyed Summit and
TelmecoMex. Re the ONS maps, I enjoyed Tropica as an enviromental change of
pace. I didn't run the CTF maps because I seldom play CTF. I was somewhat
surprised that some of the DM maps were very direct / similar adaptations of
previously released ut04 player maps. One of my clan mates suggested that
maybe my expectations were too high, and indeed, he may be correct.
Ultimately, I really have enjoyed ut03/ut04 and have the utmost respect for
game developers, mappers, skinners, and the associated creative folks who
make this game so much fun. I keep seeing the performance bar being raised
each time, so my hopes tend to rise with it. I wish I had the skills to map
some of the crazy concepts that occasionally pop into my noggin.
Feldrew Co30
www.co30.com
Steven L Cox wrote:
> I really don't want to be negative about free add-ons for my favorite
> game but I'm not too impressed with what I've seen of this community
> map pack so far. Set up an instant-action game to take me thru the 4
> ONS maps against some rookie bots. First map... don't remember names
> yet, the sandy level. I guess some folks will think the glare is a
> neat effect, IMO its just annoying to the point I'll unlikely play
> this level with any regularity. The floor, the sand, seemed to be
> rather polygonal-bumpy as my Scorpion was bouncing all over the place
> while it visually appeared to be a smooth dune. Overall I felt the
> map was an unfinished product, lotsa detail in some places while
> barren in others (and don't attempt to sell me a "its a desert"
> rationale, that feels like a design feature to hide the fact). I very
> much like the Goliath emphasis but thats not enuf to save this level
> from mediocrity.
>
> Second ONS level, still don't know the name (but probably in
> alphabetical order). Wish I could comment on this one but the game
> GPF'd after about 2 minutes of play. So that makes a grand total of 3
> GPFs in all my 2K4 gaming experience. Dozens if not hundreds of hours
> playing the core maps and only 2 crashes. 15 minutes into the
> community pack and it bombs out. I seriously doubt this was a mere
> coincidence - something in the map design did something it wasn't
> supposed to do with the engine, I'd put $1 on it
>
> I hope other folks are enjoying this product more than I, and perhaps
> the other 2 ONS maps are much better than what I've seen so far. Just
> don't feel like playing right now after being dumped on my keister!
> But if my suspicions are correct it looks like I'll be back to
> Severance and ArticStronghold in no time.
>
> -s-