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Camoflauge player skins or models

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Anonymous
May 29, 2004 4:10:24 PM

Archived from groups: alt.games.unreal.tournament2003 (More info?)

In DM, have noticed players with very hard to see skins/models. From
a disitance they appear very dark and blend in well...it is almost
impossible to discern their team color. Up close all the colors are
muted (red is very light), and when they jump into a shadow the same
"far away" affect happens. Those extra half seconds of finding them
on the screen gets me fragged. It ticks me off b/c these players
usually end up in the top 1/3 of the scores. I can hold my own, but
when I see these players with 3-4 more frags than me, I attribute it
to their skin/model blending in so well.

Where are these skins/models? Are they skins? Should they be banned?

I asked one dude where he got his and he replied, "In the player model
list...haha." Yeah right.
Anonymous
May 29, 2004 4:10:25 PM

Archived from groups: alt.games.unreal.tournament2003 (More info?)

just like ut, ut2k3, there are players who cannot win games without cheats.
live with it. it has plagued the game all along. just move to a server that
has honest players in it.

jay cee


"Christoofar" <nospam@hotmail.com> wrote in message
news:44vgb0pq8jmh260j485ku09g7panvm61u6@4ax.com...
> In DM, have noticed players with very hard to see skins/models. From
> a disitance they appear very dark and blend in well...it is almost
> impossible to discern their team color. Up close all the colors are
> muted (red is very light), and when they jump into a shadow the same
> "far away" affect happens. Those extra half seconds of finding them
> on the screen gets me fragged. It ticks me off b/c these players
> usually end up in the top 1/3 of the scores. I can hold my own, but
> when I see these players with 3-4 more frags than me, I attribute it
> to their skin/model blending in so well.
>
> Where are these skins/models? Are they skins? Should they be banned?
>
> I asked one dude where he got his and he replied, "In the player model
> list...haha." Yeah right.
Anonymous
May 29, 2004 4:10:25 PM

Archived from groups: alt.games.unreal.tournament2003 (More info?)

On Sat, 29 May 2004 12:10:24 GMT, Christoofar <nospam@hotmail.com>
wrote:

>In DM, have noticed players with very hard to see skins/models. From
>a disitance they appear very dark and blend in well...it is almost
>impossible to discern their team color. Up close all the colors are
>muted (red is very light), and when they jump into a shadow the same
>"far away" affect happens. Those extra half seconds of finding them
>on the screen gets me fragged. It ticks me off b/c these players
>usually end up in the top 1/3 of the scores. I can hold my own, but
>when I see these players with 3-4 more frags than me, I attribute it
>to their skin/model blending in so well.
>
>Where are these skins/models? Are they skins? Should they be banned?
>
>I asked one dude where he got his and he replied, "In the player model
>list...haha." Yeah right.

Dunno if this is the same thing, but in Instant Action I've noticed
some of the skins are much more... subtle than others when it comes to
easy visibility. Perhaps folks are just picking from the default
skins the ones that give them a slight advantage. You've gotta admit
even the size of the player models can play a role, I prefer the large
armored brute skins but you know its harder to keep a line on the
smallish girl models.

-s-
Related resources
Anonymous
May 29, 2004 4:10:25 PM

Archived from groups: alt.games.unreal.tournament2003 (More info?)

On Sat, 29 May 2004 12:10:24 GMT, Christoofar <nospam@hotmail.com>
wrote:

>In DM, have noticed players with very hard to see skins/models. From
>a disitance they appear very dark and blend in well...it is almost
>impossible to discern their team color. Up close all the colors are
>muted (red is very light), and when they jump into a shadow the same
>"far away" affect happens. Those extra half seconds of finding them
>on the screen gets me fragged. It ticks me off b/c these players
>usually end up in the top 1/3 of the scores. I can hold my own, but
>when I see these players with 3-4 more frags than me, I attribute it
>to their skin/model blending in so well.
>
>Where are these skins/models? Are they skins? Should they be banned?
>
>I asked one dude where he got his and he replied, "In the player model
>list...haha." Yeah right.

Maybe he did. The new "Matrix" model is very hard to see, and in team
games it's very difficult to tell it the model is wearing red or blue.

There is a way to force all player models to be defaults. That way,
you only see two model types... one male and one female. If you
decide to do that, a recent improvement by Epic also forces *you* to
choose that model type for yourself. Some people were forcing
everyone to a default model and then choosing a hard-to-see model for
themselves, which was truly lame. Now you can't do that.
Anonymous
May 30, 2004 1:38:22 PM

Archived from groups: alt.games.unreal.tournament2003 (More info?)

On Sat, 29 May 2004 16:19:30 GMT, Christoofar <nospam@hotmail.com>
wrote:


>That's what I'd rather do. Is that setting done by the server admin
>or in the UT individual settings?

It's client side.

Be advised that I haven't tested this myself, but this is supposed to
work:

User.ini:
[UnrealGame.UnrealPawn]
PlacedCharacterName=Gorge

[XGame.xPawn]
PlacedCharacterName=Gorge
PlacedFemaleCharacterName=Rylisa

UT2004.ini:
[UnrealGame.DeathMatch]
bForceDefaultCharacter=True
bColoredDMSkins=True

The above assumes you want to use Gorge and Rylisa as your male/female
defaults. The list of available models:

Female:
Tamika
Sapphire
Enigma
Cathode
Rylisa
Ophelia
Zarina

Male:
Jakob
Gorge
Malcolm
Xan
Brock
Gaargod
Axon

Remember that you must choose the same model as the one you specify as
default, so in the above example, * your* player model must be Gorge.
Anonymous
June 1, 2004 2:17:05 PM

Archived from groups: alt.games.unreal.tournament2003 (More info?)

# Folk

> There is a way to force all player models to be defaults.

The trouble with this is that it becomes harder to differentiate between
players. When I join a game, it doesn't take long to work out who are the
best players on the server and who are the newbies. When I'm in a battle
and have the choice of who to attack I go for the newbie (a little
unsportsmanlike, I know, but all's fair in love and war.) That way, I get
one frag, and the best player gets one frag. It's either that, or I go
for the best player and he kills both me and the newbie... so the best
player gets 2 frags and an even bigger lead.

Also, if I see a weak player and I'm in a vulnerable position, I'll still
choose to fight them. If I see a strong player and I'm in a vulnerable
position, I'll run away.

--
Pokemon Box ebay auction
http://tinyurl.com/yw9er
Anonymous
June 3, 2004 1:04:36 AM

Archived from groups: alt.games.unreal.tournament2003 (More info?)

How will you ever get better by fighting weaker opponents?
Change your name and consider it practice or something.

"Toby Newman" <google@asktoby.com> wrote in message
news:Xns94FB72E6F7240googleasktobycom@127.0.0.1...
> # Folk
>
> > There is a way to force all player models to be defaults.
>
> The trouble with this is that it becomes harder to differentiate between
> players. When I join a game, it doesn't take long to work out who are the
> best players on the server and who are the newbies. When I'm in a battle
> and have the choice of who to attack I go for the newbie (a little
> unsportsmanlike, I know, but all's fair in love and war.) That way, I get
> one frag, and the best player gets one frag. It's either that, or I go
> for the best player and he kills both me and the newbie... so the best
> player gets 2 frags and an even bigger lead.
>
> Also, if I see a weak player and I'm in a vulnerable position, I'll still
> choose to fight them. If I see a strong player and I'm in a vulnerable
> position, I'll run away.
>
> --
> Pokemon Box ebay auction
> http://tinyurl.com/yw9er
!