G
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Archived from groups: alt.games.unreal.tournament2003 (More info?)
Anyone know what this means?
UT2004 Build UT2004_Patch_[2004-05-10_17.18]
OS: Windows XP 5.1 (Build: 2600)
CPU: GenuineIntel Unknown processor @ 2422 MHz with 2047MB RAM
Video: RADEON 9800 PRO (6444)
General protection fault!
History: Intersect Function <- Types <- type1: 2, type2: 7 <- KIntersect <-
KAggregateGenericIntersect <- Intersect Function <- Types <- type1: 8,
type2: 2 <- KIntersect <- KAggregateGenericIntersect <- Intersect Function
<- Types <- type1: 8, type2: 8 <- KIntersect <- KIntersectEach <-
KHandleCollisions <- KUpdateContacts <- KTickLevelKarma <- TickAllActors <-
ULevel::Tick <- (NetMode=3) <- TickLevel <- UGameEngine::Tick <- Level
Primeval <- UpdateWorld <- MainLoop <- FMallocWindows::Free <-
FMallocWindows::Realloc <- 676F4C57 0 FArray <- FArray::Realloc <- 0*2 <-
FMallocWindows::Free
Anyone know what this means?
UT2004 Build UT2004_Patch_[2004-05-10_17.18]
OS: Windows XP 5.1 (Build: 2600)
CPU: GenuineIntel Unknown processor @ 2422 MHz with 2047MB RAM
Video: RADEON 9800 PRO (6444)
General protection fault!
History: Intersect Function <- Types <- type1: 2, type2: 7 <- KIntersect <-
KAggregateGenericIntersect <- Intersect Function <- Types <- type1: 8,
type2: 2 <- KIntersect <- KAggregateGenericIntersect <- Intersect Function
<- Types <- type1: 8, type2: 8 <- KIntersect <- KIntersectEach <-
KHandleCollisions <- KUpdateContacts <- KTickLevelKarma <- TickAllActors <-
ULevel::Tick <- (NetMode=3) <- TickLevel <- UGameEngine::Tick <- Level
Primeval <- UpdateWorld <- MainLoop <- FMallocWindows::Free <-
FMallocWindows::Realloc <- 676F4C57 0 FArray <- FArray::Realloc <- 0*2 <-
FMallocWindows::Free