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Archived from groups: alt.games.unreal.tournament2003 (More info?)
i have a question, maybe someone here knows. It seems that the Nvidia
Forceware 61.77 and Rainbow Six: Raven Sheild/Athena Sword ( unreal warfare
powerd ) have this wonderful conflict goin on. Where within the driver if
FSAA or AA are set to anything other than application controlled, loadup
movies do not play correctly and sum in-game animation doesn't work. I'm
patient enuff to wait for a newer driver to be released, meanwhile i gets a
slight performance boost in other games. The problem mainly is with current
FSAA and AA settings there is no FSAA rendering at all. i didn't realise how
much i got used to FSAA. I have noticed, there is a line in the .ini that
allows for controlling AA, but not one for FSAA. Does anyone know the syntax
and or it's variable for the ini file to control FSAA in the Unreal Warfare
engine?
...Syn...
i have a question, maybe someone here knows. It seems that the Nvidia
Forceware 61.77 and Rainbow Six: Raven Sheild/Athena Sword ( unreal warfare
powerd ) have this wonderful conflict goin on. Where within the driver if
FSAA or AA are set to anything other than application controlled, loadup
movies do not play correctly and sum in-game animation doesn't work. I'm
patient enuff to wait for a newer driver to be released, meanwhile i gets a
slight performance boost in other games. The problem mainly is with current
FSAA and AA settings there is no FSAA rendering at all. i didn't realise how
much i got used to FSAA. I have noticed, there is a line in the .ini that
allows for controlling AA, but not one for FSAA. Does anyone know the syntax
and or it's variable for the ini file to control FSAA in the Unreal Warfare
engine?
...Syn...