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P5 Glove and UT2004

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Anonymous
August 24, 2004 12:32:26 AM

Archived from groups: alt.games.unreal.tournament2003 (More info?)

http://search.ebay.ca/p5%20glove

Just curious as to whether anyone has tried playing UT2003/4 with this
peripheral. Just bought one of eBay, as it's going for a very reasonable
price right now.

I've read that it's Windows drivers map it to an 11-axis joystick; can
inputs for Fire and AltFire be set to joystick axes?

More about : glove ut2004

Anonymous
August 24, 2004 2:48:52 AM

Archived from groups: alt.games.unreal.tournament2003 (More info?)

Dekaritae wrote:
> http://search.ebay.ca/p5%20glove
>
> Just curious as to whether anyone has tried playing UT2003/4 with this
> peripheral. Just bought one of eBay, as it's going for a very reasonable
> price right now.
>
> I've read that it's Windows drivers map it to an 11-axis joystick; can
> inputs for Fire and AltFire be set to joystick axes?
>

A bit of digging found this page, which mentions a DirectInput emulation
driver for the glove. That should allow it to function as a regular
joystick in UT2004, albeit with a lot more axes than normal.

Also, there's a plugin for Girder, which would make it possible to
assign keystrokes or key combinations to points on each axis (say,
Spacebar for jump, at the top of the thumb axis, and Ctrl for crouch at
the bottom).

http://www.zzz.com.ru/index.php?area=pages&action=view_...
August 24, 2004 2:01:30 PM

Archived from groups: alt.games.unreal.tournament2003 (More info?)

I had tought of one of those when they came out but the following though
kind of stopped me:
With these you have to play all the time with your arm stretched in front of
you aiming at the monitor. I guess I would not last 2 or 3 hour sessions
this way

HellSpawn

"Dekaritae" <maur@mdi.ca> wrote in message
news:7CyWc.150$BE.92@fe61.usenetserver.com...
> http://search.ebay.ca/p5%20glove
>
> Just curious as to whether anyone has tried playing UT2003/4 with this
> peripheral. Just bought one of eBay, as it's going for a very reasonable
> price right now.
>
> I've read that it's Windows drivers map it to an 11-axis joystick; can
> inputs for Fire and AltFire be set to joystick axes?
>
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Anonymous
August 26, 2004 4:38:34 AM

Archived from groups: alt.games.unreal.tournament2003 (More info?)

Dekaritae wrote:

> http://search.ebay.ca/p5%20glove
>
> Just curious as to whether anyone has tried playing UT2003/4 with this
> peripheral. Just bought one of eBay, as it's going for a very reasonable
> price right now.
>

Reminds me a little bit about a baseless joystick a friend of mine once
bought something like 20 years ago.

You had to hold it and then tilt it enough to let the weight inside lean
to one side to determin your directional input, fun except when doing
fast manouvers where the weight inside would get banged against the
wrong side due to movement acceleration.

And then there was the whole holding the stick out in free air problem,
just try doing it with you arm for 5 miniutes. There is no way that is
good for anything, except muscle training and perhaphs running up a
doctors bill if you keep at it:-)

Kind regards

Bruno
Anonymous
August 26, 2004 4:38:35 AM

Archived from groups: alt.games.unreal.tournament2003 (More info?)

iddqd wrote:

> You had to hold it and then tilt it enough to let the weight inside lean
> to one side to determin your directional input, fun except when doing
> fast manouvers where the weight inside would get banged against the
> wrong side due to movement acceleration.
>
> And then there was the whole holding the stick out in free air problem,
> just try doing it with you arm for 5 miniutes. There is no way that is
> good for anything, except muscle training and perhaphs running up a
> doctors bill if you keep at it:-)

I was thinking about that actually, and it occurs to me that the glove
could be useful without the spacial tracking being used. Suppose it was
worn while using a regular mouse, with the finger axes set to function
as digital buttons, with the null state as a comfortable mouse grip
position, and the active state as each finger fully extended.

In effect, it would be like having five extra mouse buttons in addition
to the four on my optical mouse, which I could bind to various weapon
toggles.
August 26, 2004 6:42:44 AM

Archived from groups: alt.games.unreal.tournament2003 (More info?)

"Dekaritae" <maur@mdi.ca> wrote in message
news:AQbXc.131$u06.104@fe61.usenetserver.com...
> In effect, it would be like having five extra mouse buttons in addition
> to the four on my optical mouse, which I could bind to various weapon
> toggles.
>

Can you easily move your ring finger independantly of the others? Most people
can't...
Anonymous
August 26, 2004 11:10:04 PM

Archived from groups: alt.games.unreal.tournament2003 (More info?)

Grant wrote:

> "Dekaritae" <maur@mdi.ca> wrote in message
> news:AQbXc.131$u06.104@fe61.usenetserver.com...
>
> Can you easily move your ring finger independantly of the others? Most people
> can't...

I can't really move it upwards without moving my pinky finger as well,
but I can move it down easily enough.
Anonymous
August 28, 2004 12:43:03 AM

Archived from groups: alt.games.unreal.tournament2003 (More info?)

Dekaritae wrote:
> I can't really move it upwards without moving my pinky finger as well,
> but I can move it down easily enough.
>
Try it when resting your hand on something, like the mouse and it's not
to hard.

Kind regards

Bruno
!