fps never over 30?

G

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Archived from groups: alt.games.unreal.tournament2003 (More info?)

I must be stupid.
I dont understand this: no matter what resolution from 800 all the way to
1600 I get the same framerate. Just about 30-35, which is way too low
according to my opinion.

There must be a bottelneck somewhere in my system.

Specs:
P4 2.4 (overclk 2.6)
1 gb pc2700
128 gf4 (POV overclk + 30%)
Audigy 1

Any sugestions??

HaglStorm_DK
 

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Apr 11, 2004
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Archived from groups: alt.games.unreal.tournament2003 (More info?)

>I must be stupid.
> I dont understand this: no matter what resolution from 800 all the way to
> 1600 I get the same framerate. Just about 30-35, which is way too low
> according to my opinion.
>
> There must be a bottelneck somewhere in my system.
>
> Specs:
> P4 2.4 (overclk 2.6)
> 1 gb pc2700
> 128 gf4 (POV overclk + 30%)
> Audigy 1
>
> Any sugestions??

I usually get 35-40 when online, and I have virtually the same hardware as
you (performance wise)

Athlon XP 2400+ overclocked
1024Mb Kingston PC2700
Geforce 4 ti 4400 128MB
Onboard sound (Asus A7N8X deluxe)

I play UT2004 on 1152x864 with settings as follows (from top to bottom):

Higher
Normal
High
High
High
Normal
None
 
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"Ole Bech" <olebech@e-mail.dk> wrote in message
news:41460e6d$0$240$edfadb0f@dread12.news.tele.dk...
> I must be stupid.
> I dont understand this: no matter what resolution from 800 all the way to
> 1600 I get the same framerate. Just about 30-35, which is way too low
> according to my opinion.
>
> There must be a bottelneck somewhere in my system.
>
> Specs:
> P4 2.4 (overclk 2.6)
> 1 gb pc2700
> 128 gf4 (POV overclk + 30%)
> Audigy 1
>
> Any sugestions??
>
> HaglStorm_DK
>
>


is this online or offline? And what type of motherboard are you using?

--

Margolis
http://web.archive.org/web/20030215212142/http://www.agqx.org/faqs/AGQ2FAQ.htm
http://www.unrealtower.org/faq
 
G

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Archived from groups: alt.games.unreal.tournament2003 (More info?)

On Mon, 13 Sep 2004 23:17:30 +0200, "Ole Bech" <olebech@e-mail.dk>
wrote:

>I must be stupid.
>I dont understand this: no matter what resolution from 800 all the way to
>1600 I get the same framerate. Just about 30-35, which is way too low
>according to my opinion.
>
>There must be a bottelneck somewhere in my system.
>
>Specs:
>P4 2.4 (overclk 2.6)
>1 gb pc2700
>128 gf4 (POV overclk + 30%)
>Audigy 1
>
>Any sugestions??
>
>HaglStorm_DK

How are you measuring performance? And in what game types?

The best way to benchmark is by using UMark, which you can download
here: http://www.unrealmark.com/

Pick a map for your preferred gametype, run it, and report the results
here.

The Unreal engine is, by and large, CPU bound. That's why you don't
see much in the way of performance change with different video
resolutions, although I would expect you to see *some* reduction in
performance at 1600 with your GF4.
 
G

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Archived from groups: alt.games.unreal.tournament2003 (More info?)

Aopen Ax45-8x max
And its both online and offline, mostly online.

The manual says the mobo dosent support more then 756mb PC2700, or its just
in 2 banks,( I have 3 banks filled) I cant remember what it is, so there is
something there already.

"Margolis" <someone@somewhere.org> skrev i en meddelelse
news:10ke0o3515f9r16@corp.supernews.com...
> "Ole Bech" <olebech@e-mail.dk> wrote in message
> news:41460e6d$0$240$edfadb0f@dread12.news.tele.dk...
>> I must be stupid.
>> I dont understand this: no matter what resolution from 800 all the way to
>> 1600 I get the same framerate. Just about 30-35, which is way too low
>> according to my opinion.
>>
>> There must be a bottelneck somewhere in my system.
>>
>> Specs:
>> P4 2.4 (overclk 2.6)
>> 1 gb pc2700
>> 128 gf4 (POV overclk + 30%)
>> Audigy 1
>>
>> Any sugestions??
>>
>> HaglStorm_DK
>>
>>
>
>
> is this online or offline? And what type of motherboard are you using?
>
> --
>
> Margolis
> http://web.archive.org/web/20030215212142/http://www.agqx.org/faqs/AGQ2FAQ.htm
> http://www.unrealtower.org/faq
>
>
>
>
 
G

Guest

Guest
Archived from groups: alt.games.unreal.tournament2003 (More info?)

Umark results
ONS-Torlan|12|Current|1600x1200|7.305167|66.784851|122.234352|66.895905|
ONS-Torlan|12|Current|1280x1024|7.788085|76.131226|132.232605|76.253746|
ONS-Torlan|12|Current|1024x768|8.437962|66.901421|119.342278|67.007187|
ONS-Torlan|12|Current|800x600|12.305897|66.443253|120.162048|66.551750|
ONS-Torlan|12|Current|640x480|8.372972|66.470230|120.513290|66.584747|

It does look playable, but I dont like tke cuts in framrate. Thats where I
die in combat - I think -- it has nothing to do with skills :)

"Folk" <Folk@folk.com> skrev i en meddelelse
news:ef5ek0d7dlrpjs88skqesfjjk635ph9m2q@4ax.com...
> On Mon, 13 Sep 2004 23:17:30 +0200, "Ole Bech" <olebech@e-mail.dk>
> wrote:
>
>>I must be stupid.
>>I dont understand this: no matter what resolution from 800 all the way to
>>1600 I get the same framerate. Just about 30-35, which is way too low
>>according to my opinion.
>>
>>There must be a bottelneck somewhere in my system.
>>
>>Specs:
>>P4 2.4 (overclk 2.6)
>>1 gb pc2700
>>128 gf4 (POV overclk + 30%)
>>Audigy 1
>>
>>Any sugestions??
>>
>>HaglStorm_DK
>
> How are you measuring performance? And in what game types?
>
> The best way to benchmark is by using UMark, which you can download
> here: http://www.unrealmark.com/
>
> Pick a map for your preferred gametype, run it, and report the results
> here.
>
> The Unreal engine is, by and large, CPU bound. That's why you don't
> see much in the way of performance change with different video
> resolutions, although I would expect you to see *some* reduction in
> performance at 1600 with your GF4.
>
 
G

Guest

Guest
Archived from groups: alt.games.unreal.tournament2003 (More info?)

"Ole Bech" <olebech@e-mail.dk> wrote in message
news:414761e7$0$257$edfadb0f@dread12.news.tele.dk...
> Umark results
> ONS-Torlan|12|Current|1024x768|8.437962|66.901421|119.342278|67.007187|
> ONS-Torlan|12|Current|800x600|12.305897|66.443253|120.162048|66.551750|
> ONS-Torlan|12|Current|640x480|8.372972|66.470230|120.513290|66.584747|
>
> It does look playable, but I dont like tke cuts in framrate. Thats where I
> die in combat - I think -- it has nothing to do with skills :)
>


the bottleneck is your cpu/motherboard combo. It just can't handle the
strain of the action when it gets intense. With a p4, you need a
motherboard with either the intel 865 or 875 chipset and dual channel memory
if you want good performance. Otherwise the cpu chokes because the memory
can't provide the data the fast enough.

--

Margolis
http://web.archive.org/web/20030215212142/http://www.agqx.org/faqs/AGQ2FAQ.htm
http://www.unrealtower.org/faq
 
G

Guest

Guest
Archived from groups: alt.games.unreal.tournament2003 (More info?)

On Wed, 15 Sep 2004 07:38:03 -0500, "Margolis" <someone@somewhere.org>
wrote:

>"Ole Bech" <olebech@e-mail.dk> wrote in message
>news:414761e7$0$257$edfadb0f@dread12.news.tele.dk...
>> Umark results
>> ONS-Torlan|12|Current|1024x768|8.437962|66.901421|119.342278|67.007187|
>> ONS-Torlan|12|Current|800x600|12.305897|66.443253|120.162048|66.551750|
>> ONS-Torlan|12|Current|640x480|8.372972|66.470230|120.513290|66.584747|
>>
>> It does look playable, but I dont like tke cuts in framrate. Thats where I
>> die in combat - I think -- it has nothing to do with skills :)
>>
>
>
>the bottleneck is your cpu/motherboard combo. It just can't handle the
>strain of the action when it gets intense. With a p4, you need a
>motherboard with either the intel 865 or 875 chipset and dual channel memory
>if you want good performance. Otherwise the cpu chokes because the memory
>can't provide the data the fast enough.

Not necessarily. I'm running a P4 2.53 on an older 845 chipset with
single channel memory and it runs just fine. Dual channel memory
isn't the big performance booster some people make it out to be.
 
G

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Archived from groups: alt.games.unreal.tournament2003 (More info?)

On Tue, 14 Sep 2004 23:25:50 +0200, "Ole Bech" <olebech@e-mail.dk>
wrote:

>Umark results
>ONS-Torlan|12|Current|1600x1200|7.305167|66.784851|122.234352|66.895905|
>ONS-Torlan|12|Current|1280x1024|7.788085|76.131226|132.232605|76.253746|
>ONS-Torlan|12|Current|1024x768|8.437962|66.901421|119.342278|67.007187|
>ONS-Torlan|12|Current|800x600|12.305897|66.443253|120.162048|66.551750|
>ONS-Torlan|12|Current|640x480|8.372972|66.470230|120.513290|66.584747|
>
>It does look playable, but I dont like tke cuts in framrate. Thats where I
>die in combat - I think -- it has nothing to do with skills :)

As you can see, there's virtually no difference in performance when
using different resolutions, which is proof that the game is CPU
bound. There is an anomaly at 1280x1024... I get it on my system too.
Must be a bug somewhere.

You used the "Current" detail level, which means it's reading your
current .ini file for quality settings. Try re-running with "High
Image Quality", which uses a pre-built .ini file and forces the same
settings on everyone. That way you can compare your scores to mine.
Speaking of which:

ONS-Torlan|12|High|1024x768|9.242808|59.218941|104.406761|59.301037|
ONS-Torlan|12|Current|1024x768|5.735960|83.847084|138.822693|83.975937|

As you can see, there's a massive difference between my usual settings
and the high quality settings. If you want better framerates, you
have to sacrifice a bit of eye candy. Here's what I do:

Set all graphic settings to Normal. Then set World Detail to "Low"
and Shadows to "None". Now un-check Decals, Projectors and Foliage.
Then re-run using "Current" settings and see what type of improvement
you get. :) It's not as pretty, but it still plays great.

Specs:

P4 2.53
512 Memory
6800 GT (I got the same scores with a Ti4400)

Good luck!

Oh yeah, I die in combat due to hardware issues too! <G>


>"Folk" <Folk@folk.com> skrev i en meddelelse
>news:ef5ek0d7dlrpjs88skqesfjjk635ph9m2q@4ax.com...
>> On Mon, 13 Sep 2004 23:17:30 +0200, "Ole Bech" <olebech@e-mail.dk>
>> wrote:
>>
>>>I must be stupid.
>>>I dont understand this: no matter what resolution from 800 all the way to
>>>1600 I get the same framerate. Just about 30-35, which is way too low
>>>according to my opinion.
>>>
>>>There must be a bottelneck somewhere in my system.
>>>
>>>Specs:
>>>P4 2.4 (overclk 2.6)
>>>1 gb pc2700
>>>128 gf4 (POV overclk + 30%)
>>>Audigy 1
>>>
>>>Any sugestions??
>>>
>>>HaglStorm_DK
>>
>> How are you measuring performance? And in what game types?
>>
>> The best way to benchmark is by using UMark, which you can download
>> here: http://www.unrealmark.com/
>>
>> Pick a map for your preferred gametype, run it, and report the results
>> here.
>>
>> The Unreal engine is, by and large, CPU bound. That's why you don't
>> see much in the way of performance change with different video
>> resolutions, although I would expect you to see *some* reduction in
>> performance at 1600 with your GF4.
>>
>
 
G

Guest

Guest
Archived from groups: alt.games.unreal.tournament2003 (More info?)

Thanks for the advice

"Margolis" <someone@somewhere.org> skrev i en meddelelse
news:10kgdsu8f3qiu90@corp.supernews.com...
> "Ole Bech" <olebech@e-mail.dk> wrote in message
> news:414761e7$0$257$edfadb0f@dread12.news.tele.dk...
>> Umark results
>> ONS-Torlan|12|Current|1024x768|8.437962|66.901421|119.342278|67.007187|
>> ONS-Torlan|12|Current|800x600|12.305897|66.443253|120.162048|66.551750|
>> ONS-Torlan|12|Current|640x480|8.372972|66.470230|120.513290|66.584747|
>>
>> It does look playable, but I dont like tke cuts in framrate. Thats where
>> I
>> die in combat - I think -- it has nothing to do with skills :)
>>
>
>
> the bottleneck is your cpu/motherboard combo. It just can't handle the
> strain of the action when it gets intense. With a p4, you need a
> motherboard with either the intel 865 or 875 chipset and dual channel
> memory
> if you want good performance. Otherwise the cpu chokes because the memory
> can't provide the data the fast enough.
>
> --
>
> Margolis
> http://web.archive.org/web/20030215212142/http://www.agqx.org/faqs/AGQ2FAQ.htm
> http://www.unrealtower.org/faq
>
>
>
>
 
G

Guest

Guest
Archived from groups: alt.games.unreal.tournament2003 (More info?)

Everything is low-lower or lowest or non present.
Its hard to sacrifice more - perhaps lower sound detail to 16 bit or cut
them totally. Stupid sugestion !

Thanks anyway.

"Folk" <Folk@folk.com> skrev i en meddelelse
news:5lrgk0pos078baguqslcv71pk8ucbjtlce@4ax.com...
> On Tue, 14 Sep 2004 23:25:50 +0200, "Ole Bech" <olebech@e-mail.dk>
> wrote:
>
>>Umark results
>>ONS-Torlan|12|Current|1600x1200|7.305167|66.784851|122.234352|66.895905|
>>ONS-Torlan|12|Current|1280x1024|7.788085|76.131226|132.232605|76.253746|
>>ONS-Torlan|12|Current|1024x768|8.437962|66.901421|119.342278|67.007187|
>>ONS-Torlan|12|Current|800x600|12.305897|66.443253|120.162048|66.551750|
>>ONS-Torlan|12|Current|640x480|8.372972|66.470230|120.513290|66.584747|
>>
>>It does look playable, but I dont like tke cuts in framrate. Thats where I
>>die in combat - I think -- it has nothing to do with skills :)
>
> As you can see, there's virtually no difference in performance when
> using different resolutions, which is proof that the game is CPU
> bound. There is an anomaly at 1280x1024... I get it on my system too.
> Must be a bug somewhere.
>
> You used the "Current" detail level, which means it's reading your
> current .ini file for quality settings. Try re-running with "High
> Image Quality", which uses a pre-built .ini file and forces the same
> settings on everyone. That way you can compare your scores to mine.
> Speaking of which:
>
> ONS-Torlan|12|High|1024x768|9.242808|59.218941|104.406761|59.301037|
> ONS-Torlan|12|Current|1024x768|5.735960|83.847084|138.822693|83.975937|
>
> As you can see, there's a massive difference between my usual settings
> and the high quality settings. If you want better framerates, you
> have to sacrifice a bit of eye candy. Here's what I do:
>
> Set all graphic settings to Normal. Then set World Detail to "Low"
> and Shadows to "None". Now un-check Decals, Projectors and Foliage.
> Then re-run using "Current" settings and see what type of improvement
> you get. :) It's not as pretty, but it still plays great.
>
> Specs:
>
> P4 2.53
> 512 Memory
> 6800 GT (I got the same scores with a Ti4400)
>
> Good luck!
>
> Oh yeah, I die in combat due to hardware issues too! <G>
>
>
>>"Folk" <Folk@folk.com> skrev i en meddelelse
>>news:ef5ek0d7dlrpjs88skqesfjjk635ph9m2q@4ax.com...
>>> On Mon, 13 Sep 2004 23:17:30 +0200, "Ole Bech" <olebech@e-mail.dk>
>>> wrote:
>>>
>>>>I must be stupid.
>>>>I dont understand this: no matter what resolution from 800 all the way
>>>>to
>>>>1600 I get the same framerate. Just about 30-35, which is way too low
>>>>according to my opinion.
>>>>
>>>>There must be a bottelneck somewhere in my system.
>>>>
>>>>Specs:
>>>>P4 2.4 (overclk 2.6)
>>>>1 gb pc2700
>>>>128 gf4 (POV overclk + 30%)
>>>>Audigy 1
>>>>
>>>>Any sugestions??
>>>>
>>>>HaglStorm_DK
>>>
>>> How are you measuring performance? And in what game types?
>>>
>>> The best way to benchmark is by using UMark, which you can download
>>> here: http://www.unrealmark.com/
>>>
>>> Pick a map for your preferred gametype, run it, and report the results
>>> here.
>>>
>>> The Unreal engine is, by and large, CPU bound. That's why you don't
>>> see much in the way of performance change with different video
>>> resolutions, although I would expect you to see *some* reduction in
>>> performance at 1600 with your GF4.
>>>
>>
>
 
G

Guest

Guest
Archived from groups: alt.games.unreal.tournament2003 (More info?)

I did not mean yuor sugegstion but my own. About the sound that is stupid.

"Folk" <Folk@folk.com> skrev i en meddelelse
news:5lrgk0pos078baguqslcv71pk8ucbjtlce@4ax.com...
> On Tue, 14 Sep 2004 23:25:50 +0200, "Ole Bech" <olebech@e-mail.dk>
> wrote:
>
>>Umark results
>>ONS-Torlan|12|Current|1600x1200|7.305167|66.784851|122.234352|66.895905|
>>ONS-Torlan|12|Current|1280x1024|7.788085|76.131226|132.232605|76.253746|
>>ONS-Torlan|12|Current|1024x768|8.437962|66.901421|119.342278|67.007187|
>>ONS-Torlan|12|Current|800x600|12.305897|66.443253|120.162048|66.551750|
>>ONS-Torlan|12|Current|640x480|8.372972|66.470230|120.513290|66.584747|
>>
>>It does look playable, but I dont like tke cuts in framrate. Thats where I
>>die in combat - I think -- it has nothing to do with skills :)
>
> As you can see, there's virtually no difference in performance when
> using different resolutions, which is proof that the game is CPU
> bound. There is an anomaly at 1280x1024... I get it on my system too.
> Must be a bug somewhere.
>
> You used the "Current" detail level, which means it's reading your
> current .ini file for quality settings. Try re-running with "High
> Image Quality", which uses a pre-built .ini file and forces the same
> settings on everyone. That way you can compare your scores to mine.
> Speaking of which:
>
> ONS-Torlan|12|High|1024x768|9.242808|59.218941|104.406761|59.301037|
> ONS-Torlan|12|Current|1024x768|5.735960|83.847084|138.822693|83.975937|
>
> As you can see, there's a massive difference between my usual settings
> and the high quality settings. If you want better framerates, you
> have to sacrifice a bit of eye candy. Here's what I do:
>
> Set all graphic settings to Normal. Then set World Detail to "Low"
> and Shadows to "None". Now un-check Decals, Projectors and Foliage.
> Then re-run using "Current" settings and see what type of improvement
> you get. :) It's not as pretty, but it still plays great.
>
> Specs:
>
> P4 2.53
> 512 Memory
> 6800 GT (I got the same scores with a Ti4400)
>
> Good luck!
>
> Oh yeah, I die in combat due to hardware issues too! <G>
>
>
>>"Folk" <Folk@folk.com> skrev i en meddelelse
>>news:ef5ek0d7dlrpjs88skqesfjjk635ph9m2q@4ax.com...
>>> On Mon, 13 Sep 2004 23:17:30 +0200, "Ole Bech" <olebech@e-mail.dk>
>>> wrote:
>>>
>>>>I must be stupid.
>>>>I dont understand this: no matter what resolution from 800 all the way
>>>>to
>>>>1600 I get the same framerate. Just about 30-35, which is way too low
>>>>according to my opinion.
>>>>
>>>>There must be a bottelneck somewhere in my system.
>>>>
>>>>Specs:
>>>>P4 2.4 (overclk 2.6)
>>>>1 gb pc2700
>>>>128 gf4 (POV overclk + 30%)
>>>>Audigy 1
>>>>
>>>>Any sugestions??
>>>>
>>>>HaglStorm_DK
>>>
>>> How are you measuring performance? And in what game types?
>>>
>>> The best way to benchmark is by using UMark, which you can download
>>> here: http://www.unrealmark.com/
>>>
>>> Pick a map for your preferred gametype, run it, and report the results
>>> here.
>>>
>>> The Unreal engine is, by and large, CPU bound. That's why you don't
>>> see much in the way of performance change with different video
>>> resolutions, although I would expect you to see *some* reduction in
>>> performance at 1600 with your GF4.
>>>
>>
>