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Torlon officially declared "over"

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Anonymous
February 14, 2005 11:36:57 AM

Archived from groups: alt.games.unreal.tournament2003 (More info?)

....by me. For gods' sake, play other maps! I haven't even played that
much Onslaught and I'm sick of it.

-Tuber
February 14, 2005 2:25:09 PM

Archived from groups: alt.games.unreal.tournament2003 (More info?)

Torlan still owns, it's a good map.
Anonymous
February 14, 2005 3:33:27 PM

Archived from groups: alt.games.unreal.tournament2003 (More info?)

On Mon, 14 Feb 2005 08:36:57 GMT, Daniel Damouth <damouth@san.rr.com>
wrote:

>...by me. For gods' sake, play other maps! I haven't even played that
>much Onslaught and I'm sick of it.
>
>-Tuber

Heh. You see that one so much because it's the only map available in
the demo, and a lot of servers cater to "demo only" players.
Related resources
Anonymous
February 15, 2005 11:41:16 PM

Archived from groups: alt.games.unreal.tournament2003 (More info?)

Yea, check out the variations of it. Torlan at night, Torlan rain, Torlan
vctf. It's a sweet map. Sort of like facing worlds was to UT.

--
Mark C. Jack of all trades, master of none. (well, maybe a couple)

I r34lly n33d t0 g37 l41d



"Schism" <schismsx@gmail.com> wrote in message
news:1108409109.298948.89880@z14g2000cwz.googlegroups.com...
> Torlan still owns, it's a good map.
>
Anonymous
February 16, 2005 5:44:32 PM

Archived from groups: alt.games.unreal.tournament2003 (More info?)

> Yea, check out the variations of it. Torlan at night, Torlan rain, Torlan
> vctf. It's a sweet map.

Can You point me to a place where I can find them?

Btw Torlan Rules!!:D 
The best map of Ut2k4(at least of the basic ones).

Can You maybe recomend any good ones(and tell me where to get them:D )?
Anonymous
February 16, 2005 8:26:00 PM

Archived from groups: alt.games.unreal.tournament2003 (More info?)

"Schism" <schismsx@gmail.com> skrev i en meddelelse
news:1108409109.298948.89880@z14g2000cwz.googlegroups.com...
> Torlan still owns, it's a good map.
>

Torlan still ownz, but....

Im tired of being pancaked by Mantas in the base, there are so many good
players around that are absolutly brilliant at doing this.

It makes recapture of the primary node imposible. There is not much game in
that, in my opinion.

And good tank-spammers have a field day stitting in the mist shooting
blindly into the base.

But Torlan still ownz.

BTW once i played with someone who simply was at the enemy base all the time
just sticking grenades to vehicles and spidermines all over, eventhough the
other team was attaking the powercore, thats a bit boring too.
Ok i HATE getting killed this way. I annoys me so much that i have actually
started flaming once - stupid me.

HaglStorm_DK
Anonymous
February 16, 2005 8:26:01 PM

Archived from groups: alt.games.unreal.tournament2003 (More info?)

On Wed, 16 Feb 2005 17:26:00 +0100, "HaglStorm_DK" <olebech@e-mail.dk>
wrote:
> I annoys me so much that i have actually started flaming once...

LOL. I flame people if I don't like their nick. I flame them if I
lose. I flame them if I win. If they're clueless, I'll talk about
their heritage.

I flame people if my underwear is too tight. :p 
Anonymous
February 16, 2005 8:26:01 PM

Archived from groups: alt.games.unreal.tournament2003 (More info?)

Tired of mantas. Try the sws server. It has advanced armor and node runners
instead of mantas. Better vehicles as far as I'm concerned.

--
Mark C. Jack of all trades, master of none. (well, maybe a couple)

I r34lly n33d t0 g37 l41d



"HaglStorm_DK" <olebech@e-mail.dk> wrote in message
news:4213744c$0$164$edfadb0f@dread11.news.tele.dk...
> "Schism" <schismsx@gmail.com> skrev i en meddelelse
> news:1108409109.298948.89880@z14g2000cwz.googlegroups.com...
>> Torlan still owns, it's a good map.
>>
>
> Torlan still ownz, but....
>
> Im tired of being pancaked by Mantas in the base, there are so many good
> players around that are absolutly brilliant at doing this.
>
> It makes recapture of the primary node imposible. There is not much game
> in that, in my opinion.
>
> And good tank-spammers have a field day stitting in the mist shooting
> blindly into the base.
>
> But Torlan still ownz.
>
> BTW once i played with someone who simply was at the enemy base all the
> time just sticking grenades to vehicles and spidermines all over,
> eventhough the other team was attaking the powercore, thats a bit boring
> too.
> Ok i HATE getting killed this way. I annoys me so much that i have
> actually started flaming once - stupid me.
>
> HaglStorm_DK
>
Anonymous
February 16, 2005 10:55:32 PM

Archived from groups: alt.games.unreal.tournament2003 (More info?)

do u wear very thights?

Then i dont want to be in a game with u.


"Folk" <Folk@folk.com> skrev i en meddelelse
news:hl07115t2ql6sq7a4krnohsht4djv7u003@4ax.com...
> On Wed, 16 Feb 2005 17:26:00 +0100, "HaglStorm_DK" <olebech@e-mail.dk>
> wrote:
>> I annoys me so much that i have actually started flaming once...
>
> LOL. I flame people if I don't like their nick. I flame them if I
> lose. I flame them if I win. If they're clueless, I'll talk about
> their heritage.
>
> I flame people if my underwear is too tight. :p 
>
Anonymous
February 17, 2005 2:27:02 AM

Archived from groups: alt.games.unreal.tournament2003 (More info?)

I hate torlan. I feel like switching servers every time someone puts it in
their map list. Torlan should have no vehicles whatsoever, then it would be
a good map.

"Daniel Damouth" <damouth@san.rr.com> wrote in message
news:Xns95FD643A1FB1damouthsanrrcom@66.75.162.201...
> ...by me. For gods' sake, play other maps! I haven't even played that
> much Onslaught and I'm sick of it.
>
> -Tuber
Anonymous
February 17, 2005 5:09:49 AM

Archived from groups: alt.games.unreal.tournament2003 (More info?)

HaglStorm_DK wrote:
> "Schism" <schismsx@gmail.com> skrev i en meddelelse
> news:1108409109.298948.89880@z14g2000cwz.googlegroups.com...
>>Torlan still owns, it's a good map.
>>
>
> Torlan still ownz, but....
>
> Im tired of being pancaked by Mantas in the base, there are so many good
> players around that are absolutly brilliant at doing this.

Tried dodging? Tried using the shock rifle to forcefully push the manta
away so you wouldn't get your head sliced off or squished by the manta?

> It makes recapture of the primary node imposible. There is not much game in
> that, in my opinion.

Nah. It just makes it difficult, not impossible.
Anonymous
February 17, 2005 5:09:50 AM

Archived from groups: alt.games.unreal.tournament2003 (More info?)

On Thu, 17 Feb 2005 02:09:49 +0000, krap wrote:

> Tried using the shock rifle to forcefully push the manta
> away so you wouldn't get your head sliced off or squished by the manta?

This is great. I love it when they don't realize they're beat and just
keep coming straight at ya.


--
{AGUT}DeadMan
Anonymous
February 17, 2005 10:50:32 AM

Archived from groups: alt.games.unreal.tournament2003 (More info?)

Michael Bradley-Robbins wrote:
> I hate torlan. I feel like switching servers every time someone puts it in
> their map list. Torlan should have no vehicles whatsoever, then it would be
> a good map.

That sounds great! Let's make it take 5 minutes to walk across a map!
Anonymous
February 17, 2005 10:51:26 AM

Archived from groups: alt.games.unreal.tournament2003 (More info?)

Folk wrote:
> On Mon, 14 Feb 2005 08:36:57 GMT, Daniel Damouth <damouth@san.rr.com>
> wrote:
>
>>...by me. For gods' sake, play other maps! I haven't even played that
>>much Onslaught and I'm sick of it.
>>
>>-Tuber
>
> Heh. You see that one so much because it's the only map available in
> the demo, and a lot of servers cater to "demo only" players.

Actually, there are two onslaught maps available in the demo. Torlan is
one of them, "Primeval" is the other.
Anonymous
February 18, 2005 3:17:37 PM

Archived from groups: alt.games.unreal.tournament2003 (More info?)

On Thu, 17 Feb 2005 19:36:16 +0100, "HaglStorm_DK" <olebech@jubii.dk>
wrote:

>perhaps i should have added a
>
>:-)

That, my friend, can make a huge difference. :-)
Anonymous
February 20, 2005 2:36:30 AM

Archived from groups: alt.games.unreal.tournament2003 (More info?)

On Thu, 17 Feb 2005 12:52:39 -0500, Folk <Folk@folk.com> wrote:

>Did you
>shoot the Manta out from under me while I was trying to jump on? Then
>I may very well talk about your lineage.

Don't start me about that. Being killed by your own team as you head
for the Manta makes me mad. I use a single shot of link gun to
indicate that I am heading for that vehicle and that they should wait
for me. These same people are the ones who drive away alone if they
get their first. I've played Torlan and at the start the Manta and the
HB drive away with only drivers.


--

Julian Richards
usenet "at" richardsuk.f9.co.uk

Usenet is how from the comfort of your own living room, you can converse
with people that you would never want in your house.
Anonymous
February 20, 2005 2:49:46 AM

Archived from groups: alt.games.unreal.tournament2003 (More info?)

On Wed, 16 Feb 2005 17:26:00 +0100, "HaglStorm_DK" <olebech@e-mail.dk>
wrote:


>Torlan still ownz, but....
>
>Im tired of being pancaked by Mantas in the base, there are so many good
>players around that are absolutly brilliant at doing this.

I've seen a player rack up 48 kills, all in the Manta. I've become
rather a specialist on the demo servers. For a weak team, I become the
specialist "Manta camper" killer. I take some AVRILs and stand on the
back shelf of the base so that I can see out of the entrance to the
ridge near the first node. That gives me a field of fire to play havoc
to Mantas running over the respawn points. My AVRILs can even chase
them back to the ridge and finish them off. To get me, they have to go
around or struggle to get up. I refer to the tactic as "Kagemusha" as
I have to keep that position, leaving only to get more AVRILs or to
attack enemies who are up on the ridge.

Such is the success of the tactic against camping Manta pilots that
even when our core is vulnerable, they sometimes come after me and
ignore the core. A sort of compliment, I suppose.


--

Julian Richards
usenet "at" richardsuk.f9.co.uk

Usenet is how from the comfort of your own living room, you can converse
with people that you would never want in your house.
February 20, 2005 4:25:47 AM

Archived from groups: alt.games.unreal.tournament2003 (More info?)

Julian Richards wrote:

> Don't start me about that. Being killed by your own team as you head
> for the Manta makes me mad. I use a single shot of link gun to
> indicate that I am heading for that vehicle and that they should wait
> for me. These same people are the ones who drive away alone if they
> get their first. I've played Torlan and at the start the Manta and the
> HB drive away with only drivers.

This makes me so mad too! I won't play with such idiots on public
servers... I usually change team or quit.
February 20, 2005 4:27:56 AM

Archived from groups: alt.games.unreal.tournament2003 (More info?)

Julian Richards wrote:
>
> Such is the success of the tactic against camping Manta pilots that
> even when our core is vulnerable, they sometimes come after me and
> ignore the core. A sort of compliment, I suppose.

Do you play on the Jolt servers Julian? I'm just wondering what your
nick is.
Anonymous
February 20, 2005 4:33:50 AM

Archived from groups: alt.games.unreal.tournament2003 (More info?)

On Sun, 20 Feb 2005 01:27:56 +0000, Sloper <steveo40uk@yahoo.co.uk>
wrote:

>Julian Richards wrote:
>>
>> Such is the success of the tactic against camping Manta pilots that
>> even when our core is vulnerable, they sometimes come after me and
>> ignore the core. A sort of compliment, I suppose.
>
>Do you play on the Jolt servers Julian? I'm just wondering what your
>nick is.

Not usually. I often use the official servers (Euro and sometimes East
Coast USA) and the Chello server.. I'm SuspectDevice although my stats
but not online name are shared by my two eldest children.



--

Julian Richards
usenet "at" richardsuk.f9.co.uk

Usenet is how from the comfort of your own living room, you can converse
with people that you would never want in your house.
Anonymous
February 20, 2005 12:53:14 PM

Archived from groups: alt.games.unreal.tournament2003 (More info?)

On Sat, 19 Feb 2005 23:49:46 +0000, Julian Richards wrote:

> On Wed, 16 Feb 2005 17:26:00 +0100, "HaglStorm_DK" <olebech@e-mail.dk>
> wrote:
>
>
>>Torlan still ownz, but....
>>
>>Im tired of being pancaked by Mantas in the base, there are so many good
>>players around that are absolutly brilliant at doing this.
>
> I've seen a player rack up 48 kills, all in the Manta. I've become rather
> a specialist on the demo servers. For a weak team, I become the specialist
> "Manta camper" killer. I take some AVRILs and stand on the back shelf of
> the base so that I can see out of the entrance to the ridge near the first
> node. That gives me a field of fire to play havoc to Mantas running over
> the respawn points. My AVRILs can even chase them back to the ridge and
> finish them off. To get me, they have to go around or struggle to get up.
> I refer to the tactic as "Kagemusha" as I have to keep that position,
> leaving only to get more AVRILs or to attack enemies who are up on the
> ridge.
>
> Such is the success of the tactic against camping Manta pilots that even
> when our core is vulnerable, they sometimes come after me and ignore the
> core. A sort of compliment, I suppose.

This, I think, is the brilliant thing about this game. The human element.
You just couldn't program in all the variations that a thinking mind can
consider.

--
{AGUT}DeadMan
Anonymous
February 20, 2005 6:43:00 PM

Archived from groups: alt.games.unreal.tournament2003 (More info?)

On Sun, 20 Feb 2005 09:53:14 -0500, {AGUT}DeadMan
<oldman1961@hotmail.com> wrote:

>This, I think, is the brilliant thing about this game. The human element.
>You just couldn't program in all the variations that a thinking mind can
>consider.

Someone did once point out about online games that human opponents are
infinitely more cunning and infinitely more fallible than bots could
ever be.

That's why Torlan isn't "over". Yesterday I saw someone start the game
by jumping from the ledge straight on top of the HB, not even stopping
to pick up weapons. When the HB arrived at the middle node, there
were 4 players. He pretty quickly got hold of the AVRIL. Not unique, I
suppose, but it was the first time that I saw it done that way.



--

Julian Richards
usenet "at" richardsuk.f9.co.uk

Usenet is how from the comfort of your own living room, you can converse
with people that you would never want in your house.
Anonymous
February 20, 2005 6:46:39 PM

Archived from groups: alt.games.unreal.tournament2003 (More info?)

On Sat, 19 Feb 2005 20:35:02 -0600, "SomeOldDude" <nunya@business.com>
wrote:

>
>"Julian Richards" <see@sig.co.uk> sez:
>> I refer to the tactic as "Kagemusha" as
>> I have to keep that position, leaving only to get more AVRILs or to
>> attack enemies who are up on the ridge.
>
>
>I don't get it... what's "Kagemusha" (other than your Torlan tactic)?

In the Kurasawa film a warlord is mortally wounded. He gets his
double, a beggar, to stand in for him. In battle, he had to sit in
this chair behind the front line and not move. Whilst he sat there,
his army knew that they would win and the enemy knew that they would
lose. After a few battles he is found out and thrown out. The new
warlord goes to war but loses his nerve and runs from the chair. His
army are routed and massacred.


--

Julian Richards
usenet "at" richardsuk.f9.co.uk

Usenet is how from the comfort of your own living room, you can converse
with people that you would never want in your house.
Anonymous
February 21, 2005 3:26:32 PM

Archived from groups: alt.games.unreal.tournament2003 (More info?)

On Sat, 19 Feb 2005 09:06:19 -0800, "Szaki" <szaki10@comcast.net>
wrote:

>I just exterminate Mantas, period!
>Jump in the turet on the base or go in the tower, so they can't get me than
>snip them, that takes care of them.
>JS

If you've got two Mantas working the base in Torlan, then your primary
node is most likely down and the most important thing your team can do
is recover the primary node. You're not going to do that while
sitting in a turret or standing on the tower.
Anonymous
February 21, 2005 4:56:01 PM

Archived from groups: alt.games.unreal.tournament2003 (More info?)

Julian Richards wrote:

> Yesterday I saw someone start the game
> by jumping from the ledge straight on top of the HB, not even stopping
> to pick up weapons. When the HB arrived at the middle node, there
> were 4 players. He pretty quickly got hold of the AVRIL. Not unique, I
> suppose, but it was the first time that I saw it done that way.

I almost always start out by racing some vehicle to the 2nd node and
only grab a the linkgun when there. Sometimes the 3rd (often essential)
node can be done in the same run, before getting killed. This works very
well in in Arctic, since the 3rd node is the enemies choke-point.

Or isn't that what you mean?

Ursa..
Anonymous
February 21, 2005 4:56:02 PM

Archived from groups: alt.games.unreal.tournament2003 (More info?)

On Mon, 21 Feb 2005 13:56:01 +0100, Major Ursa <majorursa@iname.com>
wrote:

>Julian Richards wrote:
>
>> Yesterday I saw someone start the game
>> by jumping from the ledge straight on top of the HB, not even stopping
>> to pick up weapons. When the HB arrived at the middle node, there
>> were 4 players. He pretty quickly got hold of the AVRIL. Not unique, I
>> suppose, but it was the first time that I saw it done that way.
>
>I almost always start out by racing some vehicle to the 2nd node and
>only grab a the linkgun when there. Sometimes the 3rd (often essential)
>node can be done in the same run, before getting killed. This works very
>well in in Arctic, since the 3rd node is the enemies choke-point.
>
>Or isn't that what you mean?

By jumping on top of the HB, he leaves three seats still vacant for
others. At the other end (usually the centre node in Torlan), he and
the driver go for AVRILs and link guns whilst the gunners stay in the
vehicles. It's a variation on standing on the Manta's wings. The idea
fails when there are not three willing to go with him and everyone is
fighting over the Manta and the Raptor.


--

Julian Richards
usenet "at" richardsuk.f9.co.uk

Usenet is how from the comfort of your own living room, you can converse
with people that you would never want in your house.
Anonymous
February 21, 2005 8:27:55 PM

Archived from groups: alt.games.unreal.tournament2003 (More info?)

Julian Richards wrote:
> On Mon, 21 Feb 2005 13:56:01 +0100, Major Ursa <majorursa@iname.com>
> wrote:
>>Or isn't that what you mean?
>
>
> By jumping on top of the HB, he leaves three seats still vacant for
> others. At the other end (usually the centre node in Torlan), he and
> the driver go for AVRILs and link guns whilst the gunners stay in the
> vehicles. It's a variation on standing on the Manta's wings. The idea
> fails when there are not three willing to go with him and everyone is
> fighting over the Manta and the Raptor.

Ah. Got it... thanks

Ursa..
Anonymous
February 21, 2005 8:27:56 PM

Archived from groups: alt.games.unreal.tournament2003 (More info?)

On Mon, 21 Feb 2005 17:27:55 +0100, Major Ursa <majorursa@iname.com>
wrote:

>Julian Richards wrote:
>> On Mon, 21 Feb 2005 13:56:01 +0100, Major Ursa <majorursa@iname.com>
>> wrote:
>>>Or isn't that what you mean?
>>
>>
>> By jumping on top of the HB, he leaves three seats still vacant for
>> others. At the other end (usually the centre node in Torlan), he and
>> the driver go for AVRILs and link guns whilst the gunners stay in the
>> vehicles. It's a variation on standing on the Manta's wings. The idea
>> fails when there are not three willing to go with him and everyone is
>> fighting over the Manta and the Raptor.
>
>Ah. Got it... thanks

The trouble is with trade secrets is that they are later used to kill
me. On some of the demo servers, I was first to stick spider mines to
Mantas and do flybys. Later on, I get it done back to me.


--

Julian Richards
usenet "at" richardsuk.f9.co.uk

Usenet is how from the comfort of your own living room, you can converse
with people that you would never want in your house.
Anonymous
February 21, 2005 8:27:57 PM

Archived from groups: alt.games.unreal.tournament2003 (More info?)

On Mon, 21 Feb 2005 17:12:13 +0000, Julian Richards wrote:

> The trouble is with trade secrets is that they are later used to kill me.
> On some of the demo servers, I was first to stick spider mines to Mantas
> and do flybys. Later on, I get it done back to me.

Yeah, I know what you mean. I dropped 8 spider mines at the base of the
hill near the last node in Torlan and got away with it for about a week
before it really got used against me. Now I do the same and fade back to
the trees with the mini-gun. I can usually defend the last node long
enough to let everyone else wear the core down to nothing.

--
{AGUT}DeadMan
Anonymous
February 21, 2005 9:15:33 PM

Archived from groups: alt.games.unreal.tournament2003 (More info?)

On Mon, 21 Feb 2005 12:47:20 -0500, {AGUT}DeadMan
<oldman1961@hotmail.com> wrote:

>On Mon, 21 Feb 2005 17:12:13 +0000, Julian Richards wrote:
>
>> The trouble is with trade secrets is that they are later used to kill me.
>> On some of the demo servers, I was first to stick spider mines to Mantas
>> and do flybys. Later on, I get it done back to me.
>
>Yeah, I know what you mean. I dropped 8 spider mines at the base of the
>hill near the last node in Torlan and got away with it for about a week
>before it really got used against me. Now I do the same and fade back to
>the trees with the mini-gun. I can usually defend the last node long
>enough to let everyone else wear the core down to nothing.

My other trick is to wedge the HB near that rock on the ridge near the
first node on one side and shoot everything up from there. For a while
I was being left alone. I couldn't believe that they didn't know I was
there. Soon everything was coming my way.



--

Julian Richards
usenet "at" richardsuk.f9.co.uk

Usenet is how from the comfort of your own living room, you can converse
with people that you would never want in your house.
Anonymous
February 21, 2005 9:20:57 PM

Archived from groups: alt.games.unreal.tournament2003 (More info?)

On Mon, 21 Feb 2005 12:26:32 -0500, Folk <Folk@folk.com> wrote:

>On Sat, 19 Feb 2005 09:06:19 -0800, "Szaki" <szaki10@comcast.net>
>wrote:
>
>>I just exterminate Mantas, period!
>>Jump in the turet on the base or go in the tower, so they can't get me than
>>snip them, that takes care of them.
>>JS
>
>If you've got two Mantas working the base in Torlan, then your primary
>node is most likely down and the most important thing your team can do
>is recover the primary node. You're not going to do that while
>sitting in a turret or standing on the tower.

But if I am sat in my Kagemusha position, the Mantas aren't chopping
my team mates as they respawn and the three vehicles aren't getting
shot up when empty. The others can go to get the node back knowing
that the core isn't being blasted by all the available Mantas and
Raptors. I've also got a fair shot at deemers too.

I just like killing Manta campers as well!



--

Julian Richards
usenet "at" richardsuk.f9.co.uk

Usenet is how from the comfort of your own living room, you can converse
with people that you would never want in your house.
February 22, 2005 3:38:04 AM

Archived from groups: alt.games.unreal.tournament2003 (More info?)

Julian Richards wrote:
> The trouble is with trade secrets is that they are later used to kill
> me. On some of the demo servers, I was first to stick spider mines to
> Mantas and do flybys. Later on, I get it done back to me.

I've seen mines attached to the bottom of the Raptor! Yep, mines, not
grenades.
This player was gently lowering the Raptor onto the enemy tank - the
mines were enough to take out the tank in an instant. The tank driver
didn't know what hit him.
Offline, I tried the same idea, but its very difficult to get enough
mines attached and it takes far too long for it to be a good tactic.
Anonymous
February 22, 2005 10:42:52 AM

Archived from groups: alt.games.unreal.tournament2003 (More info?)

Julian Richards wrote:
> On Mon, 21 Feb 2005 12:26:32 -0500, Folk <Folk@folk.com> wrote:
>
> But if I am sat in my Kagemusha position, the Mantas aren't chopping
> my team mates as they respawn and the three vehicles aren't getting
> shot up when empty. The others can go to get the node back knowing
> that the core isn't being blasted by all the available Mantas and
> Raptors. I've also got a fair shot at deemers too.

That is probably only if the person was dumb enough to fire the redeemer
only from where they got it. I've seen too many people do that that are
surprised that their redeemer continuously gets shot down when they fire
it from the central tower in Torlan. I normally fly over my target and
while falling mid-air, fire my nuke downwards onto the target. It
barely gives any time for anyone to knock it out before it hits its target.
Anonymous
February 24, 2005 12:44:02 PM

Archived from groups: alt.games.unreal.tournament2003 (More info?)

krap wrote:
> Well, if you fire downwards while falling mid-air after ejecting from
> the Raptor, the nuke actually falls slower than you do. (Wonderful
> UT2004 physics in action! lol!). You then hit the ground before the
> nuke does and have time to run and crouch in front of the turret so you
> don't get any damage from your own nuke.

Don't you guys use alt-fire with the redeemer? Of course it keeps you
blind for the time you 'fly' it, but it allows for evasive manouvers
when approaching a defended node.

(Flying it through the corridors of the DarksideoftheMoon map is to the
core is very rewarding (when it succeeds)).

Ursa..
Anonymous
February 24, 2005 12:48:54 PM

Archived from groups: alt.games.unreal.tournament2003 (More info?)

MajorUrsa wrote:
> krap wrote:
>> Well, if you fire downwards while falling mid-air after ejecting from
>> the Raptor, the nuke actually falls slower than you do. (Wonderful
>> UT2004 physics in action! lol!). You then hit the ground before the
>> nuke does and have time to run and crouch in front of the turret so
>> you don't get any damage from your own nuke.
>
> Don't you guys use alt-fire with the redeemer? Of course it keeps you
> blind for the time you 'fly' it, but it allows for evasive manouvers
> when approaching a defended node.
>
> (Flying it through the corridors of the DarksideoftheMoon map is to the
> core is very rewarding (when it succeeds)).
>
> Ursa..

Well, alt-nuke firing is a bit harder on wide-open maps where you could
be seen standing around somewhere where people would be passing at any
moment and be killed, losing the nuke with you. And the way I've seen
some people flying the nuke in that mode, it is extremely visible and
easy to take down if people have any kind of weapon that has a decent
enough blast radius (like a tank) and fires it at their own node (or
whatever target it looks like it is about to hit) right before the nuke
actually hits OR if someone has a machine gun and just fires wildly into
the air when they see the nuke.
Anonymous
February 24, 2005 6:17:06 PM

Archived from groups: alt.games.unreal.tournament2003 (More info?)

Julian Richards wrote:

> It is far harder to stop one being delivered by a fresh Raptor. After
> the first AVRIL hit, the pilot bails out and fires whilst falling. It
> is only at that point that the other team even know that there is a
> Redeemer coming.

I seen that done many times and I agree that the element of surprise is
a lot greater. As an aside, when the pilot drops dead before the 'deemer
hit, it is lot, am I right?

I wide open maps it is hard to find a good safe alt-fire spot. On other
maps however, I often teleport back to own base with it (which is
usually still safe) and fly it from there using terrain features. I
agree the risk of loss is worse, but somehow the first-person view of
the enemies around a node just before impact is tremendously rewarding
to me :->

Ursa..
Anonymous
February 24, 2005 6:17:07 PM

Archived from groups: alt.games.unreal.tournament2003 (More info?)

On Thu, 24 Feb 2005 15:17:06 +0100, MajorUrsa <majorursa@iname.com>
wrote:

>Julian Richards wrote:
>
>> It is far harder to stop one being delivered by a fresh Raptor. After
>> the first AVRIL hit, the pilot bails out and fires whilst falling. It
>> is only at that point that the other team even know that there is a
>> Redeemer coming.
>
>I seen that done many times and I agree that the element of surprise is
>a lot greater. As an aside, when the pilot drops dead before the 'deemer
>hit, it is lot, am I right?
>
>I wide open maps it is hard to find a good safe alt-fire spot. On other
>maps however, I often teleport back to own base with it (which is
>usually still safe) and fly it from there using terrain features. I
>agree the risk of loss is worse, but somehow the first-person view of
>the enemies around a node just before impact is tremendously rewarding
>to me :->
>
>Ursa..

I almost never go for the 'deemer on Torlan or Crossfire. But I do go
for it on Arctic Stronghold or Severance for a quick takeout of the
enemy's primary. And on both of those maps, I use the alt fire. On
Severance you just have to bail out on one side of the wall
surrounding the node and then guide it over. Arctic is similar... I
just wait on the other side of the snow bank, and as soon as the
enemy's node is open I guide it home using alt fire. Using that
tactic there's virtually no risk of having your Manta/Raptor shot down
before you get to deliver the 'deemer.

But to be honest, Arctic Stronghold is a much better map without the
'deemer.
Anonymous
February 25, 2005 1:10:38 AM

Archived from groups: alt.games.unreal.tournament2003 (More info?)

HEHE once i got a redemer with an avril. Got a suicide to, but still...

"Folk" <Folk@folk.com> skrev i en meddelelse
news:ak5s11dnpr4liv3q2k56op5ifg17c47km3@4ax.com...
> On Thu, 24 Feb 2005 15:17:06 +0100, MajorUrsa <majorursa@iname.com>
> wrote:
>
>>Julian Richards wrote:
>>
>>> It is far harder to stop one being delivered by a fresh Raptor. After
>>> the first AVRIL hit, the pilot bails out and fires whilst falling. It
>>> is only at that point that the other team even know that there is a
>>> Redeemer coming.
>>
>>I seen that done many times and I agree that the element of surprise is
>>a lot greater. As an aside, when the pilot drops dead before the 'deemer
>>hit, it is lot, am I right?
>>
>>I wide open maps it is hard to find a good safe alt-fire spot. On other
>>maps however, I often teleport back to own base with it (which is
>>usually still safe) and fly it from there using terrain features. I
>>agree the risk of loss is worse, but somehow the first-person view of
>>the enemies around a node just before impact is tremendously rewarding
>>to me :->
>>
>>Ursa..
>
> I almost never go for the 'deemer on Torlan or Crossfire. But I do go
> for it on Arctic Stronghold or Severance for a quick takeout of the
> enemy's primary. And on both of those maps, I use the alt fire. On
> Severance you just have to bail out on one side of the wall
> surrounding the node and then guide it over. Arctic is similar... I
> just wait on the other side of the snow bank, and as soon as the
> enemy's node is open I guide it home using alt fire. Using that
> tactic there's virtually no risk of having your Manta/Raptor shot down
> before you get to deliver the 'deemer.
>
> But to be honest, Arctic Stronghold is a much better map without the
> 'deemer.
>
Anonymous
February 25, 2005 1:10:39 AM

Archived from groups: alt.games.unreal.tournament2003 (More info?)

On Thu, 24 Feb 2005 22:10:38 +0100, "HaglStorm_DK" <olebech@jubii.dk>
wrote:

>HEHE once i got a redemer with an avril. Got a suicide to, but still...

Just today, I got a Manta in full flight at full speed with a spider
mine whilst throwing for maximum distance.


--

Julian Richards
usenet "at" richardsuk.f9.co.uk

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