Torlon officially declared "over"

Archived from groups: alt.games.unreal.tournament2003 (More info?)

....by me. For gods' sake, play other maps! I haven't even played that
much Onslaught and I'm sick of it.

-Tuber
38 answers Last reply
More about torlon officially declared over
  1. Archived from groups: alt.games.unreal.tournament2003 (More info?)

    Torlan still owns, it's a good map.
  2. Archived from groups: alt.games.unreal.tournament2003 (More info?)

    On Mon, 14 Feb 2005 08:36:57 GMT, Daniel Damouth <damouth@san.rr.com>
    wrote:

    >...by me. For gods' sake, play other maps! I haven't even played that
    >much Onslaught and I'm sick of it.
    >
    >-Tuber

    Heh. You see that one so much because it's the only map available in
    the demo, and a lot of servers cater to "demo only" players.
  3. Archived from groups: alt.games.unreal.tournament2003 (More info?)

    Yea, check out the variations of it. Torlan at night, Torlan rain, Torlan
    vctf. It's a sweet map. Sort of like facing worlds was to UT.

    --
    Mark C. Jack of all trades, master of none. (well, maybe a couple)

    I r34lly n33d t0 g37 l41d


    "Schism" <schismsx@gmail.com> wrote in message
    news:1108409109.298948.89880@z14g2000cwz.googlegroups.com...
    > Torlan still owns, it's a good map.
    >
  4. Archived from groups: alt.games.unreal.tournament2003 (More info?)

    > Yea, check out the variations of it. Torlan at night, Torlan rain, Torlan
    > vctf. It's a sweet map.

    Can You point me to a place where I can find them?

    Btw Torlan Rules!!:D
    The best map of Ut2k4(at least of the basic ones).

    Can You maybe recomend any good ones(and tell me where to get them:D)?
  5. Archived from groups: alt.games.unreal.tournament2003 (More info?)

    "Schism" <schismsx@gmail.com> skrev i en meddelelse
    news:1108409109.298948.89880@z14g2000cwz.googlegroups.com...
    > Torlan still owns, it's a good map.
    >

    Torlan still ownz, but....

    Im tired of being pancaked by Mantas in the base, there are so many good
    players around that are absolutly brilliant at doing this.

    It makes recapture of the primary node imposible. There is not much game in
    that, in my opinion.

    And good tank-spammers have a field day stitting in the mist shooting
    blindly into the base.

    But Torlan still ownz.

    BTW once i played with someone who simply was at the enemy base all the time
    just sticking grenades to vehicles and spidermines all over, eventhough the
    other team was attaking the powercore, thats a bit boring too.
    Ok i HATE getting killed this way. I annoys me so much that i have actually
    started flaming once - stupid me.

    HaglStorm_DK
  6. Archived from groups: alt.games.unreal.tournament2003 (More info?)

    On Wed, 16 Feb 2005 17:26:00 +0100, "HaglStorm_DK" <olebech@e-mail.dk>
    wrote:
    > I annoys me so much that i have actually started flaming once...

    LOL. I flame people if I don't like their nick. I flame them if I
    lose. I flame them if I win. If they're clueless, I'll talk about
    their heritage.

    I flame people if my underwear is too tight. :p
  7. Archived from groups: alt.games.unreal.tournament2003 (More info?)

    Tired of mantas. Try the sws server. It has advanced armor and node runners
    instead of mantas. Better vehicles as far as I'm concerned.

    --
    Mark C. Jack of all trades, master of none. (well, maybe a couple)

    I r34lly n33d t0 g37 l41d


    "HaglStorm_DK" <olebech@e-mail.dk> wrote in message
    news:4213744c$0$164$edfadb0f@dread11.news.tele.dk...
    > "Schism" <schismsx@gmail.com> skrev i en meddelelse
    > news:1108409109.298948.89880@z14g2000cwz.googlegroups.com...
    >> Torlan still owns, it's a good map.
    >>
    >
    > Torlan still ownz, but....
    >
    > Im tired of being pancaked by Mantas in the base, there are so many good
    > players around that are absolutly brilliant at doing this.
    >
    > It makes recapture of the primary node imposible. There is not much game
    > in that, in my opinion.
    >
    > And good tank-spammers have a field day stitting in the mist shooting
    > blindly into the base.
    >
    > But Torlan still ownz.
    >
    > BTW once i played with someone who simply was at the enemy base all the
    > time just sticking grenades to vehicles and spidermines all over,
    > eventhough the other team was attaking the powercore, thats a bit boring
    > too.
    > Ok i HATE getting killed this way. I annoys me so much that i have
    > actually started flaming once - stupid me.
    >
    > HaglStorm_DK
    >
  8. Archived from groups: alt.games.unreal.tournament2003 (More info?)

    do u wear very thights?

    Then i dont want to be in a game with u.


    "Folk" <Folk@folk.com> skrev i en meddelelse
    news:hl07115t2ql6sq7a4krnohsht4djv7u003@4ax.com...
    > On Wed, 16 Feb 2005 17:26:00 +0100, "HaglStorm_DK" <olebech@e-mail.dk>
    > wrote:
    >> I annoys me so much that i have actually started flaming once...
    >
    > LOL. I flame people if I don't like their nick. I flame them if I
    > lose. I flame them if I win. If they're clueless, I'll talk about
    > their heritage.
    >
    > I flame people if my underwear is too tight. :p
    >
  9. Archived from groups: alt.games.unreal.tournament2003 (More info?)

    I hate torlan. I feel like switching servers every time someone puts it in
    their map list. Torlan should have no vehicles whatsoever, then it would be
    a good map.

    "Daniel Damouth" <damouth@san.rr.com> wrote in message
    news:Xns95FD643A1FB1damouthsanrrcom@66.75.162.201...
    > ...by me. For gods' sake, play other maps! I haven't even played that
    > much Onslaught and I'm sick of it.
    >
    > -Tuber
  10. Archived from groups: alt.games.unreal.tournament2003 (More info?)

    HaglStorm_DK wrote:
    > "Schism" <schismsx@gmail.com> skrev i en meddelelse
    > news:1108409109.298948.89880@z14g2000cwz.googlegroups.com...
    >>Torlan still owns, it's a good map.
    >>
    >
    > Torlan still ownz, but....
    >
    > Im tired of being pancaked by Mantas in the base, there are so many good
    > players around that are absolutly brilliant at doing this.

    Tried dodging? Tried using the shock rifle to forcefully push the manta
    away so you wouldn't get your head sliced off or squished by the manta?

    > It makes recapture of the primary node imposible. There is not much game in
    > that, in my opinion.

    Nah. It just makes it difficult, not impossible.
  11. Archived from groups: alt.games.unreal.tournament2003 (More info?)

    On Thu, 17 Feb 2005 02:09:49 +0000, krap wrote:

    > Tried using the shock rifle to forcefully push the manta
    > away so you wouldn't get your head sliced off or squished by the manta?

    This is great. I love it when they don't realize they're beat and just
    keep coming straight at ya.


    --
    {AGUT}DeadMan
  12. Archived from groups: alt.games.unreal.tournament2003 (More info?)

    Michael Bradley-Robbins wrote:
    > I hate torlan. I feel like switching servers every time someone puts it in
    > their map list. Torlan should have no vehicles whatsoever, then it would be
    > a good map.

    That sounds great! Let's make it take 5 minutes to walk across a map!
  13. Archived from groups: alt.games.unreal.tournament2003 (More info?)

    Folk wrote:
    > On Mon, 14 Feb 2005 08:36:57 GMT, Daniel Damouth <damouth@san.rr.com>
    > wrote:
    >
    >>...by me. For gods' sake, play other maps! I haven't even played that
    >>much Onslaught and I'm sick of it.
    >>
    >>-Tuber
    >
    > Heh. You see that one so much because it's the only map available in
    > the demo, and a lot of servers cater to "demo only" players.

    Actually, there are two onslaught maps available in the demo. Torlan is
    one of them, "Primeval" is the other.
  14. Archived from groups: alt.games.unreal.tournament2003 (More info?)

    On Thu, 17 Feb 2005 19:36:16 +0100, "HaglStorm_DK" <olebech@jubii.dk>
    wrote:

    >perhaps i should have added a
    >
    >:-)

    That, my friend, can make a huge difference. :-)
  15. Archived from groups: alt.games.unreal.tournament2003 (More info?)

    On Thu, 17 Feb 2005 12:52:39 -0500, Folk <Folk@folk.com> wrote:

    >Did you
    >shoot the Manta out from under me while I was trying to jump on? Then
    >I may very well talk about your lineage.

    Don't start me about that. Being killed by your own team as you head
    for the Manta makes me mad. I use a single shot of link gun to
    indicate that I am heading for that vehicle and that they should wait
    for me. These same people are the ones who drive away alone if they
    get their first. I've played Torlan and at the start the Manta and the
    HB drive away with only drivers.


    --

    Julian Richards
    usenet "at" richardsuk.f9.co.uk

    Usenet is how from the comfort of your own living room, you can converse
    with people that you would never want in your house.
  16. Archived from groups: alt.games.unreal.tournament2003 (More info?)

    On Wed, 16 Feb 2005 17:26:00 +0100, "HaglStorm_DK" <olebech@e-mail.dk>
    wrote:


    >Torlan still ownz, but....
    >
    >Im tired of being pancaked by Mantas in the base, there are so many good
    >players around that are absolutly brilliant at doing this.

    I've seen a player rack up 48 kills, all in the Manta. I've become
    rather a specialist on the demo servers. For a weak team, I become the
    specialist "Manta camper" killer. I take some AVRILs and stand on the
    back shelf of the base so that I can see out of the entrance to the
    ridge near the first node. That gives me a field of fire to play havoc
    to Mantas running over the respawn points. My AVRILs can even chase
    them back to the ridge and finish them off. To get me, they have to go
    around or struggle to get up. I refer to the tactic as "Kagemusha" as
    I have to keep that position, leaving only to get more AVRILs or to
    attack enemies who are up on the ridge.

    Such is the success of the tactic against camping Manta pilots that
    even when our core is vulnerable, they sometimes come after me and
    ignore the core. A sort of compliment, I suppose.


    --

    Julian Richards
    usenet "at" richardsuk.f9.co.uk

    Usenet is how from the comfort of your own living room, you can converse
    with people that you would never want in your house.
  17. Archived from groups: alt.games.unreal.tournament2003 (More info?)

    Julian Richards wrote:

    > Don't start me about that. Being killed by your own team as you head
    > for the Manta makes me mad. I use a single shot of link gun to
    > indicate that I am heading for that vehicle and that they should wait
    > for me. These same people are the ones who drive away alone if they
    > get their first. I've played Torlan and at the start the Manta and the
    > HB drive away with only drivers.

    This makes me so mad too! I won't play with such idiots on public
    servers... I usually change team or quit.
  18. Archived from groups: alt.games.unreal.tournament2003 (More info?)

    Julian Richards wrote:
    >
    > Such is the success of the tactic against camping Manta pilots that
    > even when our core is vulnerable, they sometimes come after me and
    > ignore the core. A sort of compliment, I suppose.

    Do you play on the Jolt servers Julian? I'm just wondering what your
    nick is.
  19. Archived from groups: alt.games.unreal.tournament2003 (More info?)

    On Sun, 20 Feb 2005 01:27:56 +0000, Sloper <steveo40uk@yahoo.co.uk>
    wrote:

    >Julian Richards wrote:
    >>
    >> Such is the success of the tactic against camping Manta pilots that
    >> even when our core is vulnerable, they sometimes come after me and
    >> ignore the core. A sort of compliment, I suppose.
    >
    >Do you play on the Jolt servers Julian? I'm just wondering what your
    >nick is.

    Not usually. I often use the official servers (Euro and sometimes East
    Coast USA) and the Chello server.. I'm SuspectDevice although my stats
    but not online name are shared by my two eldest children.


    --

    Julian Richards
    usenet "at" richardsuk.f9.co.uk

    Usenet is how from the comfort of your own living room, you can converse
    with people that you would never want in your house.
  20. Archived from groups: alt.games.unreal.tournament2003 (More info?)

    On Sat, 19 Feb 2005 23:49:46 +0000, Julian Richards wrote:

    > On Wed, 16 Feb 2005 17:26:00 +0100, "HaglStorm_DK" <olebech@e-mail.dk>
    > wrote:
    >
    >
    >>Torlan still ownz, but....
    >>
    >>Im tired of being pancaked by Mantas in the base, there are so many good
    >>players around that are absolutly brilliant at doing this.
    >
    > I've seen a player rack up 48 kills, all in the Manta. I've become rather
    > a specialist on the demo servers. For a weak team, I become the specialist
    > "Manta camper" killer. I take some AVRILs and stand on the back shelf of
    > the base so that I can see out of the entrance to the ridge near the first
    > node. That gives me a field of fire to play havoc to Mantas running over
    > the respawn points. My AVRILs can even chase them back to the ridge and
    > finish them off. To get me, they have to go around or struggle to get up.
    > I refer to the tactic as "Kagemusha" as I have to keep that position,
    > leaving only to get more AVRILs or to attack enemies who are up on the
    > ridge.
    >
    > Such is the success of the tactic against camping Manta pilots that even
    > when our core is vulnerable, they sometimes come after me and ignore the
    > core. A sort of compliment, I suppose.

    This, I think, is the brilliant thing about this game. The human element.
    You just couldn't program in all the variations that a thinking mind can
    consider.

    --
    {AGUT}DeadMan
  21. Archived from groups: alt.games.unreal.tournament2003 (More info?)

    On Sun, 20 Feb 2005 09:53:14 -0500, {AGUT}DeadMan
    <oldman1961@hotmail.com> wrote:

    >This, I think, is the brilliant thing about this game. The human element.
    >You just couldn't program in all the variations that a thinking mind can
    >consider.

    Someone did once point out about online games that human opponents are
    infinitely more cunning and infinitely more fallible than bots could
    ever be.

    That's why Torlan isn't "over". Yesterday I saw someone start the game
    by jumping from the ledge straight on top of the HB, not even stopping
    to pick up weapons. When the HB arrived at the middle node, there
    were 4 players. He pretty quickly got hold of the AVRIL. Not unique, I
    suppose, but it was the first time that I saw it done that way.


    --

    Julian Richards
    usenet "at" richardsuk.f9.co.uk

    Usenet is how from the comfort of your own living room, you can converse
    with people that you would never want in your house.
  22. Archived from groups: alt.games.unreal.tournament2003 (More info?)

    On Sat, 19 Feb 2005 20:35:02 -0600, "SomeOldDude" <nunya@business.com>
    wrote:

    >
    >"Julian Richards" <see@sig.co.uk> sez:
    >> I refer to the tactic as "Kagemusha" as
    >> I have to keep that position, leaving only to get more AVRILs or to
    >> attack enemies who are up on the ridge.
    >
    >
    >I don't get it... what's "Kagemusha" (other than your Torlan tactic)?

    In the Kurasawa film a warlord is mortally wounded. He gets his
    double, a beggar, to stand in for him. In battle, he had to sit in
    this chair behind the front line and not move. Whilst he sat there,
    his army knew that they would win and the enemy knew that they would
    lose. After a few battles he is found out and thrown out. The new
    warlord goes to war but loses his nerve and runs from the chair. His
    army are routed and massacred.


    --

    Julian Richards
    usenet "at" richardsuk.f9.co.uk

    Usenet is how from the comfort of your own living room, you can converse
    with people that you would never want in your house.
  23. Archived from groups: alt.games.unreal.tournament2003 (More info?)

    On Sat, 19 Feb 2005 09:06:19 -0800, "Szaki" <szaki10@comcast.net>
    wrote:

    >I just exterminate Mantas, period!
    >Jump in the turet on the base or go in the tower, so they can't get me than
    >snip them, that takes care of them.
    >JS

    If you've got two Mantas working the base in Torlan, then your primary
    node is most likely down and the most important thing your team can do
    is recover the primary node. You're not going to do that while
    sitting in a turret or standing on the tower.
  24. Archived from groups: alt.games.unreal.tournament2003 (More info?)

    Julian Richards wrote:

    > Yesterday I saw someone start the game
    > by jumping from the ledge straight on top of the HB, not even stopping
    > to pick up weapons. When the HB arrived at the middle node, there
    > were 4 players. He pretty quickly got hold of the AVRIL. Not unique, I
    > suppose, but it was the first time that I saw it done that way.

    I almost always start out by racing some vehicle to the 2nd node and
    only grab a the linkgun when there. Sometimes the 3rd (often essential)
    node can be done in the same run, before getting killed. This works very
    well in in Arctic, since the 3rd node is the enemies choke-point.

    Or isn't that what you mean?

    Ursa..
  25. Archived from groups: alt.games.unreal.tournament2003 (More info?)

    On Mon, 21 Feb 2005 13:56:01 +0100, Major Ursa <majorursa@iname.com>
    wrote:

    >Julian Richards wrote:
    >
    >> Yesterday I saw someone start the game
    >> by jumping from the ledge straight on top of the HB, not even stopping
    >> to pick up weapons. When the HB arrived at the middle node, there
    >> were 4 players. He pretty quickly got hold of the AVRIL. Not unique, I
    >> suppose, but it was the first time that I saw it done that way.
    >
    >I almost always start out by racing some vehicle to the 2nd node and
    >only grab a the linkgun when there. Sometimes the 3rd (often essential)
    >node can be done in the same run, before getting killed. This works very
    >well in in Arctic, since the 3rd node is the enemies choke-point.
    >
    >Or isn't that what you mean?

    By jumping on top of the HB, he leaves three seats still vacant for
    others. At the other end (usually the centre node in Torlan), he and
    the driver go for AVRILs and link guns whilst the gunners stay in the
    vehicles. It's a variation on standing on the Manta's wings. The idea
    fails when there are not three willing to go with him and everyone is
    fighting over the Manta and the Raptor.


    --

    Julian Richards
    usenet "at" richardsuk.f9.co.uk

    Usenet is how from the comfort of your own living room, you can converse
    with people that you would never want in your house.
  26. Archived from groups: alt.games.unreal.tournament2003 (More info?)

    Julian Richards wrote:
    > On Mon, 21 Feb 2005 13:56:01 +0100, Major Ursa <majorursa@iname.com>
    > wrote:
    >>Or isn't that what you mean?
    >
    >
    > By jumping on top of the HB, he leaves three seats still vacant for
    > others. At the other end (usually the centre node in Torlan), he and
    > the driver go for AVRILs and link guns whilst the gunners stay in the
    > vehicles. It's a variation on standing on the Manta's wings. The idea
    > fails when there are not three willing to go with him and everyone is
    > fighting over the Manta and the Raptor.

    Ah. Got it... thanks

    Ursa..
  27. Archived from groups: alt.games.unreal.tournament2003 (More info?)

    On Mon, 21 Feb 2005 17:27:55 +0100, Major Ursa <majorursa@iname.com>
    wrote:

    >Julian Richards wrote:
    >> On Mon, 21 Feb 2005 13:56:01 +0100, Major Ursa <majorursa@iname.com>
    >> wrote:
    >>>Or isn't that what you mean?
    >>
    >>
    >> By jumping on top of the HB, he leaves three seats still vacant for
    >> others. At the other end (usually the centre node in Torlan), he and
    >> the driver go for AVRILs and link guns whilst the gunners stay in the
    >> vehicles. It's a variation on standing on the Manta's wings. The idea
    >> fails when there are not three willing to go with him and everyone is
    >> fighting over the Manta and the Raptor.
    >
    >Ah. Got it... thanks

    The trouble is with trade secrets is that they are later used to kill
    me. On some of the demo servers, I was first to stick spider mines to
    Mantas and do flybys. Later on, I get it done back to me.


    --

    Julian Richards
    usenet "at" richardsuk.f9.co.uk

    Usenet is how from the comfort of your own living room, you can converse
    with people that you would never want in your house.
  28. Archived from groups: alt.games.unreal.tournament2003 (More info?)

    On Mon, 21 Feb 2005 17:12:13 +0000, Julian Richards wrote:

    > The trouble is with trade secrets is that they are later used to kill me.
    > On some of the demo servers, I was first to stick spider mines to Mantas
    > and do flybys. Later on, I get it done back to me.

    Yeah, I know what you mean. I dropped 8 spider mines at the base of the
    hill near the last node in Torlan and got away with it for about a week
    before it really got used against me. Now I do the same and fade back to
    the trees with the mini-gun. I can usually defend the last node long
    enough to let everyone else wear the core down to nothing.

    --
    {AGUT}DeadMan
  29. Archived from groups: alt.games.unreal.tournament2003 (More info?)

    On Mon, 21 Feb 2005 12:47:20 -0500, {AGUT}DeadMan
    <oldman1961@hotmail.com> wrote:

    >On Mon, 21 Feb 2005 17:12:13 +0000, Julian Richards wrote:
    >
    >> The trouble is with trade secrets is that they are later used to kill me.
    >> On some of the demo servers, I was first to stick spider mines to Mantas
    >> and do flybys. Later on, I get it done back to me.
    >
    >Yeah, I know what you mean. I dropped 8 spider mines at the base of the
    >hill near the last node in Torlan and got away with it for about a week
    >before it really got used against me. Now I do the same and fade back to
    >the trees with the mini-gun. I can usually defend the last node long
    >enough to let everyone else wear the core down to nothing.

    My other trick is to wedge the HB near that rock on the ridge near the
    first node on one side and shoot everything up from there. For a while
    I was being left alone. I couldn't believe that they didn't know I was
    there. Soon everything was coming my way.


    --

    Julian Richards
    usenet "at" richardsuk.f9.co.uk

    Usenet is how from the comfort of your own living room, you can converse
    with people that you would never want in your house.
  30. Archived from groups: alt.games.unreal.tournament2003 (More info?)

    On Mon, 21 Feb 2005 12:26:32 -0500, Folk <Folk@folk.com> wrote:

    >On Sat, 19 Feb 2005 09:06:19 -0800, "Szaki" <szaki10@comcast.net>
    >wrote:
    >
    >>I just exterminate Mantas, period!
    >>Jump in the turet on the base or go in the tower, so they can't get me than
    >>snip them, that takes care of them.
    >>JS
    >
    >If you've got two Mantas working the base in Torlan, then your primary
    >node is most likely down and the most important thing your team can do
    >is recover the primary node. You're not going to do that while
    >sitting in a turret or standing on the tower.

    But if I am sat in my Kagemusha position, the Mantas aren't chopping
    my team mates as they respawn and the three vehicles aren't getting
    shot up when empty. The others can go to get the node back knowing
    that the core isn't being blasted by all the available Mantas and
    Raptors. I've also got a fair shot at deemers too.

    I just like killing Manta campers as well!


    --

    Julian Richards
    usenet "at" richardsuk.f9.co.uk

    Usenet is how from the comfort of your own living room, you can converse
    with people that you would never want in your house.
  31. Archived from groups: alt.games.unreal.tournament2003 (More info?)

    Julian Richards wrote:
    > The trouble is with trade secrets is that they are later used to kill
    > me. On some of the demo servers, I was first to stick spider mines to
    > Mantas and do flybys. Later on, I get it done back to me.

    I've seen mines attached to the bottom of the Raptor! Yep, mines, not
    grenades.
    This player was gently lowering the Raptor onto the enemy tank - the
    mines were enough to take out the tank in an instant. The tank driver
    didn't know what hit him.
    Offline, I tried the same idea, but its very difficult to get enough
    mines attached and it takes far too long for it to be a good tactic.
  32. Archived from groups: alt.games.unreal.tournament2003 (More info?)

    Julian Richards wrote:
    > On Mon, 21 Feb 2005 12:26:32 -0500, Folk <Folk@folk.com> wrote:
    >
    > But if I am sat in my Kagemusha position, the Mantas aren't chopping
    > my team mates as they respawn and the three vehicles aren't getting
    > shot up when empty. The others can go to get the node back knowing
    > that the core isn't being blasted by all the available Mantas and
    > Raptors. I've also got a fair shot at deemers too.

    That is probably only if the person was dumb enough to fire the redeemer
    only from where they got it. I've seen too many people do that that are
    surprised that their redeemer continuously gets shot down when they fire
    it from the central tower in Torlan. I normally fly over my target and
    while falling mid-air, fire my nuke downwards onto the target. It
    barely gives any time for anyone to knock it out before it hits its target.
  33. Archived from groups: alt.games.unreal.tournament2003 (More info?)

    krap wrote:
    > Well, if you fire downwards while falling mid-air after ejecting from
    > the Raptor, the nuke actually falls slower than you do. (Wonderful
    > UT2004 physics in action! lol!). You then hit the ground before the
    > nuke does and have time to run and crouch in front of the turret so you
    > don't get any damage from your own nuke.

    Don't you guys use alt-fire with the redeemer? Of course it keeps you
    blind for the time you 'fly' it, but it allows for evasive manouvers
    when approaching a defended node.

    (Flying it through the corridors of the DarksideoftheMoon map is to the
    core is very rewarding (when it succeeds)).

    Ursa..
  34. Archived from groups: alt.games.unreal.tournament2003 (More info?)

    MajorUrsa wrote:
    > krap wrote:
    >> Well, if you fire downwards while falling mid-air after ejecting from
    >> the Raptor, the nuke actually falls slower than you do. (Wonderful
    >> UT2004 physics in action! lol!). You then hit the ground before the
    >> nuke does and have time to run and crouch in front of the turret so
    >> you don't get any damage from your own nuke.
    >
    > Don't you guys use alt-fire with the redeemer? Of course it keeps you
    > blind for the time you 'fly' it, but it allows for evasive manouvers
    > when approaching a defended node.
    >
    > (Flying it through the corridors of the DarksideoftheMoon map is to the
    > core is very rewarding (when it succeeds)).
    >
    > Ursa..

    Well, alt-nuke firing is a bit harder on wide-open maps where you could
    be seen standing around somewhere where people would be passing at any
    moment and be killed, losing the nuke with you. And the way I've seen
    some people flying the nuke in that mode, it is extremely visible and
    easy to take down if people have any kind of weapon that has a decent
    enough blast radius (like a tank) and fires it at their own node (or
    whatever target it looks like it is about to hit) right before the nuke
    actually hits OR if someone has a machine gun and just fires wildly into
    the air when they see the nuke.
  35. Archived from groups: alt.games.unreal.tournament2003 (More info?)

    Julian Richards wrote:

    > It is far harder to stop one being delivered by a fresh Raptor. After
    > the first AVRIL hit, the pilot bails out and fires whilst falling. It
    > is only at that point that the other team even know that there is a
    > Redeemer coming.

    I seen that done many times and I agree that the element of surprise is
    a lot greater. As an aside, when the pilot drops dead before the 'deemer
    hit, it is lot, am I right?

    I wide open maps it is hard to find a good safe alt-fire spot. On other
    maps however, I often teleport back to own base with it (which is
    usually still safe) and fly it from there using terrain features. I
    agree the risk of loss is worse, but somehow the first-person view of
    the enemies around a node just before impact is tremendously rewarding
    to me :->

    Ursa..
  36. Archived from groups: alt.games.unreal.tournament2003 (More info?)

    On Thu, 24 Feb 2005 15:17:06 +0100, MajorUrsa <majorursa@iname.com>
    wrote:

    >Julian Richards wrote:
    >
    >> It is far harder to stop one being delivered by a fresh Raptor. After
    >> the first AVRIL hit, the pilot bails out and fires whilst falling. It
    >> is only at that point that the other team even know that there is a
    >> Redeemer coming.
    >
    >I seen that done many times and I agree that the element of surprise is
    >a lot greater. As an aside, when the pilot drops dead before the 'deemer
    >hit, it is lot, am I right?
    >
    >I wide open maps it is hard to find a good safe alt-fire spot. On other
    >maps however, I often teleport back to own base with it (which is
    >usually still safe) and fly it from there using terrain features. I
    >agree the risk of loss is worse, but somehow the first-person view of
    >the enemies around a node just before impact is tremendously rewarding
    >to me :->
    >
    >Ursa..

    I almost never go for the 'deemer on Torlan or Crossfire. But I do go
    for it on Arctic Stronghold or Severance for a quick takeout of the
    enemy's primary. And on both of those maps, I use the alt fire. On
    Severance you just have to bail out on one side of the wall
    surrounding the node and then guide it over. Arctic is similar... I
    just wait on the other side of the snow bank, and as soon as the
    enemy's node is open I guide it home using alt fire. Using that
    tactic there's virtually no risk of having your Manta/Raptor shot down
    before you get to deliver the 'deemer.

    But to be honest, Arctic Stronghold is a much better map without the
    'deemer.
  37. Archived from groups: alt.games.unreal.tournament2003 (More info?)

    HEHE once i got a redemer with an avril. Got a suicide to, but still...

    "Folk" <Folk@folk.com> skrev i en meddelelse
    news:ak5s11dnpr4liv3q2k56op5ifg17c47km3@4ax.com...
    > On Thu, 24 Feb 2005 15:17:06 +0100, MajorUrsa <majorursa@iname.com>
    > wrote:
    >
    >>Julian Richards wrote:
    >>
    >>> It is far harder to stop one being delivered by a fresh Raptor. After
    >>> the first AVRIL hit, the pilot bails out and fires whilst falling. It
    >>> is only at that point that the other team even know that there is a
    >>> Redeemer coming.
    >>
    >>I seen that done many times and I agree that the element of surprise is
    >>a lot greater. As an aside, when the pilot drops dead before the 'deemer
    >>hit, it is lot, am I right?
    >>
    >>I wide open maps it is hard to find a good safe alt-fire spot. On other
    >>maps however, I often teleport back to own base with it (which is
    >>usually still safe) and fly it from there using terrain features. I
    >>agree the risk of loss is worse, but somehow the first-person view of
    >>the enemies around a node just before impact is tremendously rewarding
    >>to me :->
    >>
    >>Ursa..
    >
    > I almost never go for the 'deemer on Torlan or Crossfire. But I do go
    > for it on Arctic Stronghold or Severance for a quick takeout of the
    > enemy's primary. And on both of those maps, I use the alt fire. On
    > Severance you just have to bail out on one side of the wall
    > surrounding the node and then guide it over. Arctic is similar... I
    > just wait on the other side of the snow bank, and as soon as the
    > enemy's node is open I guide it home using alt fire. Using that
    > tactic there's virtually no risk of having your Manta/Raptor shot down
    > before you get to deliver the 'deemer.
    >
    > But to be honest, Arctic Stronghold is a much better map without the
    > 'deemer.
    >
  38. Archived from groups: alt.games.unreal.tournament2003 (More info?)

    On Thu, 24 Feb 2005 22:10:38 +0100, "HaglStorm_DK" <olebech@jubii.dk>
    wrote:

    >HEHE once i got a redemer with an avril. Got a suicide to, but still...

    Just today, I got a Manta in full flight at full speed with a spider
    mine whilst throwing for maximum distance.


    --

    Julian Richards
    usenet "at" richardsuk.f9.co.uk

    Usenet is how from the comfort of your own living room, you can converse
    with people that you would never want in your house.
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