Archived from groups: alt.games.unreal.tournament2003 (
More info?)
i agree.. we primarily do the tdm ladder.. but the mod is a good
alternative.. bit like LMS with limited ammo.. but with a single life... and
several rounds...
I may sort a TAM night in the next few weeks.. on our clan kplay server.. if
anyone is interested?
let me know
<kilowatt@charter.net> wrote in message
news:1119665386.568493.132960@g44g2000cwa.googlegroups.com...
> DM will always be the best test of skill. I think if UT included a
> handicap mode as an option more people would get into online play. It
> would let you ease into play. Most people, like I did, jump into
> online play and get their asses handed to them on a platter. This is
> intimidating.
>
> UT has a multitude of options. I hope this is one they have overlooked
> and might include it in the future. This would make a level playing
> field for all skill levels until they get ready for the big boys. I
> think even the skillful players would find this mode entertaining. You
> can still tell who the mac daddy is by the large handicap he would be
> playing with.
>
>
> syanide wrote:
> > its called TAM... tournament arena mod.. My clan is in the Clanbase tam
> > cup... its a very good mod..
> >
> > the stronger player get less health and shield in progressive rounds...
so
> > it tries to even out the skills..
> > "x.C" <email> wrote in message news:YIadnbTEPLLYOSTfRVn-vQ@rogers.com...
> > > there is a mod for ut2004, don't remember the name now, but I can look
for
> > > it if you want. We have it installed on our tdm server.
> > > Teamdeathamtch or 1 vs. 1, first to reach 10.
> > > A team scores when it killed all the members of the other team.
> > > Each player starts with 100 shield, 100 health and all weapons.
> > > With each victory, the amount of shield and health goes down for the
> > winning
> > > team only.
> > > So, lets say it is 9-0, the team with 9 would have like 40-40 or lower
> > > (don't remember) and the other team would be 100-100.
> > >
> > > this is what you are looking for?
> > >
> > >
> > >
> > > "Toby" <google@asktoby.com> wrote in message
> > > news:slrndbi8e1.tkr.google@ID-171443.user.uni-berlin.de...
> > > > On 2005-06-22, kilowatt@charter.net <kilowatt@charter.net> wrote:
> > > >> I hope someone in the know sees this message.
> > > >>
> > > >> I think the one feature that can make deathmatch fun for everyone
of
> > > >> all skill levels would be to have a handicap mode.
> > > >>
> > > >> Having a game where everyone gets about the same amount of
wins/frags
> > > >> could be a welcome feature.
> > > >>
> > > >> You still know who the bad ass is because he is the one with the
> > > >> largest handicap but he has to lay down just like the rest of the
> > > >> group.
> > > >>
> > > >> Having the handicap mode that adjusts on the fly would be a great
> > > >> feature.
> > > >
> > > > Theres a handicap in Q3A, but it doesn't work very well in gameplay.
The
> > > > stronger player has less health, which means that he changes his
play
> > > > style, since it only takes one or two hits for him to die.
> > > >
> > > > I find Voosh is quite a good leveller, and Instagib removes the
> > > > advangage to those who have time to learn many maps and weapon
> > > > locations.
> > > >
> > > > --
> > > > Toby.
> > > > Add the word afiduluminag to the subject
> > > > field to circumvent my email filters.
> > > > Ignore any mail delivery error.
> > >
> > >
>