Archived from groups: alt.games.vga-planets (
More info?)
> I'm quite sure that it would work in PHost. I think, in HOST, too, but I
> would sim it before. (and I would also sim it in PHost, to check whether
> intercept resolution actually works
Since a few days, Z-Master can make hostsims (both, phost and host). I've
not written a doc til now, but i think all functions can easy be exploded.
In short:
-Tab Games: Hit the button "New Game Setup".
Here you have a few settings for pre-configure the Game... Host-PHost,
Shiplist, richness etc.
-Hit the Button "Create Game".
Now amaster* should master the universe, you should see a logfile with the
statistics and find the game in the right top Listbox at the "Game-Tab".
*Amaster (c) 1996-2003 by Michal Korzycki and Piotr Winiarczyk.
-Hit the button "Amaster Settings".
Here you can fine tuning the settings. Different settings can be stored for
use them later. Hit the Button "Apply amaster.src" for save your settings.
-Hit the Button "Hostconfig / Pconfig".
Same functions as before. Here you can fine tuning the Host settings.
Hconfig.exe can be started from here.
-Hit the button "Re(A)master.
Amaster creates a new universe with the new settings.
For the intercept question:
Go to the Tab "Ships" mark one of the ship-templates, hit the button "Set
ship with mouse" and click at the map. Do it for all ships you need.
Then go to the Tab "Map Objects", click at the ship and give him the
settings you wich at the right panel.
For the waypoint "Dest: x__ : y__" use the delta in LY. -200:000 for a
waypoint 200 ly in the west, 200:000 for east, 000:200 for nord and 000:-200
for south.
Do not forget to hit the button "Save" for save a edited ship before you go
to the next ship.
Now go back to the Tab "Games" and hit the button "Save Game".
-Hit the Button "Testhost".
Now you find a new game in the gamelist called TSIM0 for a Thost or PSIM0
for a PHost Game.
Suggestions and bug reports are welcome.
http://www.friendsnfun.net/zeus/
Harry
> Stefan
>