Archived from groups: alt.games.vga-planets (
More info?)
Merlyn wrote:
>Does the NUK Trap still work with the latest host version?
>Just wondered if anyone knew before running a few sims.
Like mentioned the original NUK trap doesn't work because when the first
ship attacks and takes over the planet, it's defence posts are killed, and
after that the planet won't attack because it has no defence posts.
As for the randomization of the planet FC after it's taken over, I know it
used to be so, but I thought the feature was removed. I'll make a test
about it sometime with latest host version.
However there is a NUK "trick" left which can be used in offence: Copy
paste from <http://www.akseli.net/~akseli7/vgap/tactics.html#nuktrap>
Let's assume your enemy likes to use NUK on their planets, and you are
playing Orions. You can nicely send a ships to a planet with NUK, arriving
fuelless. Your ships won't be attacked by any ships in orbit, but the
planet will attack, and you will take over the planet. The enemy ships
won't get the planet back, because after the planet has been taken over by
your ships, it still has NUK but no defence posts, and thus the NUK code
won't effect. Then next turn you can rob the enemy ships blind. Of course,
you'd have to trust your enemy quite a lot to keep the NUK code every turn,
or you would lose your ships for nothing if he changes it to ATT, for
example. Which is why I haven't tried this tactic. And I don't really like
such illogical tactic either. Though I once saw Orions to kill Gorn HW in
early game and I'm pretty sure he used this trick to bypass defending
ships.