Archived from groups: alt.games.vga-planets (More info?)
James M. Devine wrote:
> What happens first the making of torps or the laying of mines?
RTFHostOrder.
Mine lay is first, mkt happens after. This is quite useful because you
can lay everything you have and make new torps after, so you are not
empty in combat.
Archived from groups: alt.games.vga-planets (More info?)
"Stefan Reuther" <stefan.news@arcor.de> wrote in message
news:ci7fq9.m8.1@stefan.msgid.phost.de...
> James M. Devine wrote:
> > What happens first the making of torps or the laying of mines?
>
> RTFHostOrder.
>
> Mine lay is first, mkt happens after. This is quite useful because you
> can lay everything you have and make new torps after, so you are not
> empty in combat.
Archived from groups: alt.games.vga-planets (More info?)
Stefan Reuther wrote:
> James M. Devine wrote:
>
>>What happens first the making of torps or the laying of mines?
>
>
> RTFHostOrder.
>
> Mine lay is first, mkt happens after. This is quite useful because you
> can lay everything you have and make new torps after, so you are not
> empty in combat.
>
>
> Stefan
>
Thanks, I was hoping so.
Jim (Robots - CD37 - RCWorld)
Archived from groups: alt.games.vga-planets (More info?)
Op 2004-09-14, Merlyn schreef
<Merlyn@spammersremovethistobeblocked.thelastdomain.com>:
> "Stefan Reuther" <stefan.news@arcor.de> wrote in message
>> Mine lay is first, mkt happens after. This is quite useful because you
>> can lay everything you have and make new torps after, so you are not
>> empty in combat.
>
> You mean make new torps next trn.
Maybe I don't understand you correctly, but: no. On the client side
you have some torps, minerals and credits in your ship. You set your
mission to Lay Mines and the fcode to mkt. During host processing your
ship will convert your existing torpedoes into mines and make new
torpedoes from your cargo and credits. Those new torpedoes can be used
in the same hostrun to kill other ships.
--
Maurits van Rees | planets.maurits@xs4all.nl
http://maurits.vanrees.org/ [Dutch/Nederlands]
"The question of whether computers can think is like the question of
whether submarines can swim." - Edsger Wybe Dijkstra
Archived from groups: alt.games.vga-planets (More info?)
"James M. Devine" <IWillLetYouKnow@IfYou.Ask> wrote in message news:<FyD1d.86$25.4300@news.uchicago.edu>...
> What happens first the making of torps or the laying of mines?
Archived from groups: alt.games.vga-planets (More info?)
"Maurits van Rees" <planets.maurits@xs4all.nl> wrote in message
news:4147492c$0$559$e4fe514c@news.xs4all.nl...
> Op 2004-09-14, Merlyn schreef
> <Merlyn@spammersremovethistobeblocked.thelastdomain.com>:
> > "Stefan Reuther" <stefan.news@arcor.de> wrote in message
> >> Mine lay is first, mkt happens after. This is quite useful because you
> >> can lay everything you have and make new torps after, so you are not
> >> empty in combat.
> >
> > You mean make new torps next trn.
>
> Maybe I don't understand you correctly, but: no. On the client side
> you have some torps, minerals and credits in your ship. You set your
> mission to Lay Mines and the fcode to mkt. During host processing your
> ship will convert your existing torpedoes into mines and make new
> torpedoes from your cargo and credits. Those new torpedoes can be used
> in the same hostrun to kill other ships.
>
I didn't know mkt would drop mines. When did this happen? mkt only makes
mines.
md# - Registered Create and lay minefield using (#)x10 torpedoes. (IE: md5
will drop 50 Torps worth into mines.)
mdh - Registered Create and lay minefield using half of all torpedoes on
board. (IE: if carrying 40 torpedoes will drop 20 Torps worth into mines.)
mdq - Registered Create and lay minefield using one-quarter of all torpedoes
on board. (IE: if carrying 40 torpedoes will drop 10 Torps worth into
mines.)
miR - Registered Create and lay minefield using all torpedoes on board as
Race R. (1-9;a b; IE: mi5 will lay a Privateer minefield.)
mkt - Registered Build torpedoes in space with minerals and MCs on board
ship. HOST/PHOST2/PHOST3 will create all torpedoes AFTER Mine-Laying stage.
Archived from groups: alt.games.vga-planets (More info?)
Op 2004-09-14, Merlyn schreef
<Merlyn@spammersremovethistobeblocked.thelastdomain.com>:
> I didn't know mkt would drop mines. When did this happen? mkt only makes
> mines.
True. But you also set your mission to Lay Mines, so all existing
torpedoes are turned into mines.
> mkt - Registered Build torpedoes in space with minerals and MCs on board
> ship. HOST/PHOST2/PHOST3 will create all torpedoes AFTER Mine-Laying stage.
Yes. In the same turn you lay mines with mission "Lay Mines" and make
some shiny new torpedoes with friendly code "mkt". You just can't
control how many torps you use for mine laying as you can't set any of
the mdX fcodes. Note that Phost defines some extra missions to control
the laying of mines, so you don't have to choose between mdX and mkt.
--
Maurits van Rees | planets.maurits@xs4all.nl
http://maurits.vanrees.org/ [Dutch/Nederlands]
"The question of whether computers can think is like the question of
whether submarines can swim." - Edsger Wybe Dijkstra
Archived from groups: alt.games.vga-planets (More info?)
"Maurits van Rees" <planets.maurits@xs4all.nl> wrote in message
news:41476318$0$36861$e4fe514c@news.xs4all.nl...
> Op 2004-09-14, Merlyn schreef
> <Merlyn@spammersremovethistobeblocked.thelastdomain.com>:
> > I didn't know mkt would drop mines. When did this happen? mkt only
makes
> > mines.
>
> True. But you also set your mission to Lay Mines, so all existing
> torpedoes are turned into mines.
>
> > mkt - Registered Build torpedoes in space with minerals and MCs on board
> > ship. HOST/PHOST2/PHOST3 will create all torpedoes AFTER Mine-Laying
stage.
>
> Yes. In the same turn you lay mines with mission "Lay Mines" and make
> some shiny new torpedoes with friendly code "mkt". You just can't
> control how many torps you use for mine laying as you can't set any of
> the mdX fcodes. Note that Phost defines some extra missions to control
> the laying of mines, so you don't have to choose between mdX and mkt.
Maybe PHost but in Host you cannot Lay mines and make mines in the same trn.
If you set your mission to lay mines and friendly code to mkt it does not
know how many mines to lay, you must tell it with a friendly code which is
not mkt.
Archived from groups: alt.games.vga-planets (More info?)
James M. Devine wrote:
> What happens first the making of torps or the laying of mines?
Well I checked the host order on Donovan's site. There are 6 times
during the host that "Mass check, repair & mkt" happens. All 6 of these
are done after the laying of mines. I was in a bit of a hurry this
morning and the quick answer was great. Thanks again to all. I would
like to add that I am enjoying playing the robots more and more. (from
an ex-Lizard)
Jim
Archived from groups: alt.games.vga-planets (More info?)
"Heiko Schlenker" <hschlen@gmx.de> wrote in message
news:slrnckeua5.9sq.hschlen@humbert.ddns.org...
> * Merlyn <Merlyn@spammersremovethistobeblocked.thelastdomain.com> wrote:
>
> > Maybe PHost but in Host you cannot Lay mines and make mines in the
> > same trn.
>
> But you can lay mines and make new torpedos.
>
> > If you set your mission to lay mines and friendly code to mkt it
> > does not know how many mines to lay,
>
> I think, *all* existing torpedos will be converted into mines.
>
> Regards, Heiko
I just had a ship with torps and enough minerals and money to make a few
more torps. I set the FC to mkt and lay mines as the mission and it made
torps but did not lay mines.
Archived from groups: alt.games.vga-planets (More info?)
Op 2004-09-14, Merlyn schreef
<Merlyn@spammersremovethistobeblocked.thelastdomain.com>:
> Maybe PHost but in Host you cannot Lay mines and make mines in the same trn.
> If you set your mission to lay mines and friendly code to mkt it does not
> know how many mines to lay, you must tell it with a friendly code which is
> not mkt.
That doesn't make sense. The fcodes that you mentioned - md#, mdh,
mdq, miR - are all *registered* friendly codes. That would mean that
you can't lay mines *at all* when you play with the unregistered
version. Which is not true.
I just did a test with an old host, version 3.21. So your mileage may
vary. But I don't think this basic behaviour would change. Let's
see: registered DosPlan, Feds playing. Standard Nocturne with 20 mark
5 and some minerals and megacredits for torpedo building.
Mission = Lay Mines, fcode = mkt: mines are laid, new torps are made.
Mission = Lay Mines, fcode = 3c$ (random): mines are laid, new torps
are made.
Why it didn't work with you I don't know.
--
Maurits van Rees | planets.maurits@xs4all.nl
http://maurits.vanrees.org/ [Dutch/Nederlands]
"The question of whether computers can think is like the question of
whether submarines can swim." - Edsger Wybe Dijkstra
Archived from groups: alt.games.vga-planets (More info?)
Merlyn wrote:
>I just had a ship with torps and enough minerals and money to make a few
>more torps. I set the FC to mkt and lay mines as the mission and it made
>torps but did not lay mines.
Strange. It should have laid mines. Maybe there was no minefield ID left to
use, or you were inside a max sized minefield already.
Just to be sure nothing has been broken, I made a test game with
latest(.047) host and indeed I was able to lay all torps as mines and then
mkt made new torps for the ship, same turn.
Archived from groups: alt.games.vga-planets (More info?)
"Maurits van Rees" <planets.maurits@xs4all.nl> wrote in message
news:4147fa1a$0$65124$e4fe514c@news.xs4all.nl...
> That doesn't make sense. The fcodes that you mentioned - md#, mdh,
> mdq, miR - are all *registered* friendly codes. That would mean that
> you can't lay mines *at all* when you play with the unregistered
> version. Which is not true.
>
> I just did a test with an old host, version 3.21. So your mileage may
> vary. But I don't think this basic behaviour would change. Let's
> see: registered DosPlan, Feds playing. Standard Nocturne with 20 mark
> 5 and some minerals and megacredits for torpedo building.
>
> Mission = Lay Mines, fcode = mkt: mines are laid, new torps are made.
>
> Mission = Lay Mines, fcode = 3c$ (random): mines are laid, new torps
> are made.
>
> Why it didn't work with you I don't know.
>
Archived from groups: alt.games.vga-planets (More info?)
Op 2004-09-15, Merlyn schreef
<Merlyn@spammersremovethistobeblocked.thelastdomain.com>:
> I will setup a test game today.
Can I join? ;-)
BTW, you've got an interesting email address.
--
Maurits van Rees | planets.maurits@xs4all.nl
http://maurits.vanrees.org/ [Dutch/Nederlands]
"The question of whether computers can think is like the question of
whether submarines can swim." - Edsger Wybe Dijkstra
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