Allow VPA Extra Features Intercept

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G'day.

In http://www.vgaplanets.com/hst321.htm for Host 3.22.036 Tim mentions:
' "Allow VPA Extra Features", If this switch is on VPA players can use their
extra features that host normally does not allow, like intercepting ships they
can not see on their scanners and transporting cargo to an enemy ship and then
reloading cargo onto the ship. These are all things that Winplan does not allow
you to do, but VPA does. '

Assuming that HOST is configured this way: Does this mean that you can set an
intercept for a ship ID (presumably on some speculation that the ship is in
range but hidden by a planet) which you can't see? Am I reading this
incorrectly? I vaguely remember always being able to leave an intercept
mission going (on a low warp setting eg w1) and follow a ship even when it went
behind a planet, even on older host versions with DOSPlan as long as you didn't
edit the ship movement, so I assume that this feature is something different.

If so how do you do it? None of the clients that I checked DOSPlan, PCC, VPA
seemed to be able to do this, and Tim says WinPlan can't.

regards DM
 

Donovan

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Apr 27, 2004
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Archived from groups: alt.games.vga-planets (More info?)

On Fri, 19 Nov 2004 11:32:18 +0800, "David Morris"
<DONTSPAMdlmorris-ATDONTSPAMATnetwiz-com-au@don't.use.this.bit> wrote:

>Assuming that HOST is configured this way: Does this mean that you can set an
>intercept for a ship ID (presumably on some speculation that the ship is in
>range but hidden by a planet) which you can't see? Am I reading this
>incorrectly?

http://www.xs4all.nl/~donovan/help/vpa.htm

"you can intercept ships that you cannot see yourself, as long as your
allies can see the intercept target. Whether or not the intercept
orders get carried out or not depends on the on the 'vpa features'
configuration setting. If this is set to it's default no, you can not
intercept any ship you were not able to see yourself when you gave the
intercept order. If this setting is set to yes, you can intercept any
ship that you could see through your ally that is not cloaked or out
of reach. For example, if your ally has a cloaked ship over an enemy
planet, you can order your ships to intercept any ship orbiting that
planet - even though you wouldn't see those ships without your ally
there."
--
Donovan

VGAP Help, information, tactics and more at
Donovan's: http://www.xs4all.nl/~donovan
 
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Archived from groups: alt.games.vga-planets (More info?)

"Donovan" <spamfordonovan@xs4all.nl> wrote in message >
http://www.xs4all.nl/~donovan/help/vpa.htm

Ah yes, of course, I should have checked there first ;). Thanks.

....So I guess Tim's comment just refers to enemy ships shown in allies files...

Dam, I was hoping this was a new feature.

Just imagine. A ship is in orbit around a planet with the engines on idle
(Warp 0), it goes into deep space scan mode, all sensors are uses to locate and
track just one ship (Intercept orders), which the feared SI (Stella Inelegance)
(ok well actually - the player) thinks might be there. You just might start
tracking something if it was in range.

Tim?

You couldn't do much with the ship, but it would be surely be useful to find
out where the enemy ships have gone.

regards DM