Archived from groups: alt.games.vga-planets (
More info?)
"Maurits van Rees" <news.maurits@xs4all.nl> wrote in message
news:41e19492$0$6210$e4fe514c@news.xs4all.nl...
> Op 2005-01-09, Merlyn schreef
> <Merlyn@spammersremovethistobeblocked.thelastdomain.com>:
>> "Ingo von Borstel" <newsgroups@planetmaker.de> wrote in message
>> news:crrsfe$21ul$1@ulysses.news.tiscali.de...
>>> I just wonder how to tell VPA to use 84LY as the planethopping distance
>>> and not 81LY. Does anybody know?
>
> Try a more recent VPA.
This is from the WHATSNEW file in version
> 3.62b:
>
> ! Connection lines between planets (shift-l, ctrl-l) are now calculated
> more
> precisely. Warp-wells are taken into acount automatically. If the
> distance
> specified is less than 10 it will be interpreted as warp speed instead of
> lightyears. If it is given as warp speed VPA will determine the distance
> using movement simulation for borderline cases.
>
>> Why? 81 Light years is the farthest any ship can travel that does not
>> have a
>> gravatonic accelerator(mcbr, br4,br5).
>
> You can reach a planet 84 lightyears away through ending up in the
> gravity well.
How are you going to get a ship without a gravitonic accelorator to go more
than 81 ly in one trn???
--
Regards,
Merlyn
Merlyn at thelastdomain.com