The general consensus is that games need processor clock speed over lots of cores, right?
I'm wondering whether this is software or hardware related.
Multiple cores help with multi tasking for obvious reasons so i understand why they are useful on a workstation computer.
But don't modern games multi task a lot too? A hypothetical chess-like game may only be able to use one core but a modern game does tons of things at once, all the time.
My assumption is that only the software is limiting the usefulness of multi-core processors in games and that, theoretically, a CPU's effectiveness could be measured in GHz times cores (not accounting for brand differences, etc.) if game developers made their games specifically for multi core processors.
Am i right or am i missing something? I suppose GPUs could have something to do with it because they take some of the load off the CPU, though i don't know the exact relationship between the GPU and CPU or how it divides the workload.
I'm wondering whether this is software or hardware related.
Multiple cores help with multi tasking for obvious reasons so i understand why they are useful on a workstation computer.
But don't modern games multi task a lot too? A hypothetical chess-like game may only be able to use one core but a modern game does tons of things at once, all the time.
My assumption is that only the software is limiting the usefulness of multi-core processors in games and that, theoretically, a CPU's effectiveness could be measured in GHz times cores (not accounting for brand differences, etc.) if game developers made their games specifically for multi core processors.
Am i right or am i missing something? I suppose GPUs could have something to do with it because they take some of the load off the CPU, though i don't know the exact relationship between the GPU and CPU or how it divides the workload.