phost & exloremap: command message "show"

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Archived from groups: alt.games.vga-planets (More info?)

Hello,

if I use the command message "show planet xy to a" in a game with
exploremap to show planet xy to player a - will he also receive the
co-ordinates or will he just get the planetary information and he might
still live without the knowledge of the whereabouts of that planet?

Regards,
Ingo
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Ingo von Borstel <newsgroups@planetmaker.de>
Public Key: http://www.planetmaker.de/ingo.asc

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Archived from groups: alt.games.vga-planets (More info?)

Hi Ingo,

Op 2005-04-15, Ingo von Borstel schreef <newsgroups@planetmaker.de>:
> if I use the command message "show planet xy to a" in a game with
> exploremap to show planet xy to player a - will he also receive the
> co-ordinates or will he just get the planetary information and he might
> still live without the knowledge of the whereabouts of that planet?

The Phost docs say this about the 'show' command:

"This command can be used to send information about an object to
another player. It is very similar to establishing a mine level,
planet level or ship level alliance, respectively, but it allows you
to give out information selectively."

The exploremap docs say:

"If you have allow a vision alliance to a player then he'll get all
planets you scanned (_not_ planets you own). If you allow a planetary
alliance then he'll get all planets you own (_not_ the planets you
scan). Clearly, if you allow both alliances then your ally gets all
planets you know about."

I'm reasonably sure that it will work, but I must say I haven't used
the 'show' command yet. If you don't get a more definite answer soon
enough you could try setting up a simple test game.

--
Maurits van Rees | http://maurits.vanrees.org/ [Dutch/Nederlands]
"The question of whether computers can think is like the question of
whether submarines can swim." - Edsger Wybe Dijkstra
 
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Archived from groups: alt.games.vga-planets (More info?)

Hi,

Maurits van Rees wrote:
> Op 2005-04-15, Ingo von Borstel schreef <newsgroups@planetmaker.de>:
>>if I use the command message "show planet xy to a" in a game with
>>exploremap to show planet xy to player a - will he also receive the
>>co-ordinates or will he just get the planetary information and he might
>>still live without the knowledge of the whereabouts of that planet?
[snip]
> The exploremap docs say:
>
> "If you have allow a vision alliance to a player then he'll get all
> planets you scanned (_not_ planets you own).

I'm pretty certain that the word "scanned" in this context means
"scanned via ExploreMap", not "scanned with Sensor Sweep". I think we
all have seen it happen that you get a sensor report for which you don't
have coordinates.

Thus, you'll probably not get the coordinates for 'shown' planets,
because ExploreMap does not know about 'show'.

Peter Harris wrote a patch which fixes the above problem, and which
should thus also fix the 'show' problem. It does that by scanning your
util.dat for scanner reports etc.
| Date: Mon, 08 Dec 2003 12:54:25 -0500
| To: phostdev@yahoogroups.com
| Message-ID: <BAY1-F83yF60RYOpWGk0001540a@hotmail.com>
| Subject: RE: [phostdev] Wormholes, ExploreMap
| From: "Peter Harris"
http://www.agamemnon.net/~peterh/explmap.patch.gz

I don't know whether any of the ExploreMap versions currently in use has
this patch already applied.


Stefan
 
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Archived from groups: alt.games.vga-planets (More info?)

* Stefan Reuther <stefan.news@arcor.de> wrote:

> Peter Harris wrote a patch which fixes the above problem,
[...]
> I don't know whether any of the ExploreMap versions currently in use has
> this patch already applied.

Oops, thanks for dropping a broad hint. ;-) I hope, I'm able to
provide a patched version of ExploreMap[1] very soon.


[1] http://www.geocities.com/the_vagabund/addons/#explmap
is currently unpatched

Regards, Heiko
 
G

Guest

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Archived from groups: alt.games.vga-planets (More info?)

Hi,
>>
>>"If you have allow a vision alliance to a player then he'll get all
>>planets you scanned (_not_ planets you own).
>
>
> I'm pretty certain that the word "scanned" in this context means
> "scanned via ExploreMap", not "scanned with Sensor Sweep". I think we
> all have seen it happen that you get a sensor report for which you don't
> have coordinates.

Defenitely :)
>
> Thus, you'll probably not get the coordinates for 'shown' planets,
> because ExploreMap does not know about 'show'.

I feared so much. I'll see - being lazy, I showed one planet to a
neighbour, and hopefully will soon know the result looks like.
>
> Peter Harris wrote a patch which fixes the above problem, and which
> should thus also fix the 'show' problem. It does that by scanning your
> util.dat for scanner reports etc.

That's interesting. I take it that it means that you'll get the
co-ordinates of all planets within sensor sweep range, if you get a
reading, right?

By the way:
did anyone experience problems with the give planet and the show
(planet) command?

In two games of mine, I consistantly get phost error messages that
_ship_ xy couln't be given / shown to whom-ever because I am not its
owner, if I give / show _planet_ xy to that person.
On the other hand: the give planet commands are carried out correctly
despite the error messages - I don't know about show (see above).

I am puzzled, I haven't been able to reproduce it in a test game though,
with phost 4.0h running on windows. But with the same set-up I get these
bogus error messages using the linux version (both of these games are
hosted on linux).
I have not seen any problems with give ship so far and haven't tested
show ship.
I am not 100% sure that I didn't use _additionally_ to the command
message the built-in feature of vpa using 'v' to give a planet to
someone, if a ship orbits that planet. But it should in principle make
no difference.

phost 4.0h running on linux.
client vpa 3.62c

I can make host data available for the game I host, the other is
"aslenium" at planetsserver.

Best regards,
Ingo

--
Ingo von Borstel <newsgroups@planetmaker.de>
Public Key: http://www.planetmaker.de/ingo.asc

If you need an urgent reply, replace newsgroups by vgap.