Archived from groups: alt.games.vga-planets (
More info?)
Maxim Tugai wrote:
> Hello.
> We are developing a VGAPlanets-like 3D game. It is in beta-stage now, so we
> start a large-scale beta testing. If you have a free time and a wish, join
> test games at
http://galaxy3d.com.ua .
> Galaxy3D team.
Hello Maxim,
The client runs smoothly on my System (1Ghz Thunderbird, 256 mb Ram,
Windows XP), but takes a couple of seconds to load.
The GUI is decent (of course way better than anything I could have come
up with), but I am missing my nice custom BMPs from Winplan, where I
knew from one look what ship type it was.
What caused me some grief is that ingame messages (even in the time when
no host run is) are sent to my emailadress without prior notification
that this would be the case.
Another turnoff for me is the 3D map. IMHO this was done, because it
could be done (like so many options in PHost). It has no practical value
, unless, of course, if you claim "being more realistic" is the sine qua
non for a turn-based, oversimplified space combat-game...
I am at a total loss where to turn to, where my stars or ships are and
how to get to places.
Only trying to imagine how to make pinpoint hyperjumps makes my head
spin - do I have to jump onto the circle where the spheres meet?
IMHO your time and energy would have been spent more wisely on writing a
kickass planets client and some nice addons.
Matthias