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Archived from groups: alt.games.vgaplanets4 (More info?)
(A)
A one turn run of 5000 bases with 100 LCs and troop and 100k prisoner let
4020 of them work. So one can take 80% as the working rate of labor camps.
So if ever the rate was 60% as it was told to me than we have an improvement
here. Not good.
(B)
The former could still be stand. But what now follows is not to understand.
The death rate seems to be r_death=Min[LC/20000;P/2000000]
The implication is that the LCs make more money than ever before. Of course
at 1M prisoner you have 50% death rate but than it shrinks very fast - so
fast that the output if infinte.
Before the output was binded to the output of a geometrical sum, i.e.
1+0.8+0.8^2+... what is even at infinity equal to 1/(1-0.8)=5
Now the prisoner population shrinks at low level so slow that the output sum
connected with has no limit.
It goes like 2,000,00/[2,000,000/Prisoner+n+something like log(n+1) ] (the
output/turn n=turn number, n=0 actual turn, n=1 next turn,...)
And then over 5 or ten turns the put put of 10 100k camps is 2-3 times
bigger than for a 1M world. That means that with enough willing to
micromanagement player can bring the output to almost any level they want.
At least to a level much greater than before.
So this should be discussed in my honest opinion.
GFM GToeroe
(A)
A one turn run of 5000 bases with 100 LCs and troop and 100k prisoner let
4020 of them work. So one can take 80% as the working rate of labor camps.
So if ever the rate was 60% as it was told to me than we have an improvement
here. Not good.
(B)
The former could still be stand. But what now follows is not to understand.
The death rate seems to be r_death=Min[LC/20000;P/2000000]
The implication is that the LCs make more money than ever before. Of course
at 1M prisoner you have 50% death rate but than it shrinks very fast - so
fast that the output if infinte.
Before the output was binded to the output of a geometrical sum, i.e.
1+0.8+0.8^2+... what is even at infinity equal to 1/(1-0.8)=5
Now the prisoner population shrinks at low level so slow that the output sum
connected with has no limit.
It goes like 2,000,00/[2,000,000/Prisoner+n+something like log(n+1) ] (the
output/turn n=turn number, n=0 actual turn, n=1 next turn,...)
And then over 5 or ten turns the put put of 10 100k camps is 2-3 times
bigger than for a 1M world. That means that with enough willing to
micromanagement player can bring the output to almost any level they want.
At least to a level much greater than before.
So this should be discussed in my honest opinion.
GFM GToeroe