Archived from groups: alt.games.vgaplanets4 (More info?)
I know there are a few threads that have talked about this. I have
been trying to keep up on the list but still don't understand how you
get Crime.
What is new in Host.exe Version 4.000.188
Changed: You no longer get hit with crime for selling contraband
I am playing the Lizards and have the following situation.
*** Base1 ***
Previos Turn Crime: -16
Current Turn Crime: -37
10.374.121 Colonists
208.777 Crew
230.000 Troops
1421 HG
sold 5000 @ 20.75 Emotion Chips
sold 2288 @ 50.31 Kerria Crystals
Log
HG Reduced crime 5
*** Base2 ***
Previos Turn Crime: -145
Current Turn Crime: 156
3.526.418 Colonists
72.918 Crew
95330 Troops
570 HG
sold 3160 @ 50.31 Kerria Crystals
Log
HG Reduced crime 5
I now have tons of crime on Base1. Thoughts anyone?
Porthos
I know there are a few threads that have talked about this. I have
been trying to keep up on the list but still don't understand how you
get Crime.
What is new in Host.exe Version 4.000.188
Changed: You no longer get hit with crime for selling contraband
I am playing the Lizards and have the following situation.
*** Base1 ***
Previos Turn Crime: -16
Current Turn Crime: -37
10.374.121 Colonists
208.777 Crew
230.000 Troops
1421 HG
sold 5000 @ 20.75 Emotion Chips
sold 2288 @ 50.31 Kerria Crystals
Log
HG Reduced crime 5
*** Base2 ***
Previos Turn Crime: -145
Current Turn Crime: 156
3.526.418 Colonists
72.918 Crew
95330 Troops
570 HG
sold 3160 @ 50.31 Kerria Crystals
Log
HG Reduced crime 5
I now have tons of crime on Base1. Thoughts anyone?
Porthos