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codynelson@gmail.com wrote:
> when looking at fighters, what do you look at to detrmine to see if
> they are good vs ships, fighters, bases?
To give you an idea how simple the actual answer is, to such a specific
question.
First of all we have to consider a few things.
- Fighters generally have higher blast levels (beam power / missle
power)
with their weapons than most ships have (most PDs have a rather low
blast
rating) against fighters.
- Fighter wings can shoot more weapons (depending on size) in a tic
than a ship
can fire at fighters.
- Very often mixed fighter wings do boost the capabilities of the wings
- ie.
higher beam weapon power.
- A beam/missle can take out a max of one fighter per shoot.
- To calculate whether a beam/missle does kill a fighter (I will for
once
neglate that I recall Plas>>ma Guns written in the combat reports
when
a wing was hit by a fighter beam) the targeted fighters armor is
compared
with the blast level of the beam/missle (with hopefully at least one
random factor involved in the comparison).
- If a hit does not with above calculation kill the targeted fighter
there is a check on the exposed systems whether the fighter is
destroyed.
- When a fighter wing shoots on a mixed fighter wing,
it is calculated in the same way as it is for the ships pd,
what fighter type is hit.
- A wing can target per tic a max of one object.
- Most fighters have really low armor, so that in many cases even
fighters
with very bad beam/missle power ratings can take such a fighter very
often down with one hit - even the Aczanny type-1 fighter.
- With similiar beam/missle power ratings and armor ratings and equal
wing sizes and not too different hitting probability, it is very
important
who shoots first, since they will kill more fighters than the wing
which just returns the fire afterwards.
- For wings with a much higher combat quickness than the enemy fighter
wing (assuming not to different weapon ranges and a one-on-one
situation)
a low generator power is not that important, since the wing with the
higher
quickness ought to be the one to decide when weapons are fired at
each other.
- In a situation of a swarm of small fighter wings with superior
quickness
against one big enemy wing with superior weapon ranges -
the superior weapon range is not that important.
Since the wing will per tic only take out a max of one wing.
Hopefully the small wings are more or less all shooting at
the big wing within a few tics. With the result that the big wing
would
loose every time more fighters than all small wings together
(in case there are enough small wings).
- The overall quantity usually does matter more in a fighter-fighter
combat than
the ratings of the fighters (see above for arguments).
....
Alone from the above (which is in no way complete) we can draw quiet a
few conclusion that ie.
very often the cheapest fighters of one race are the best antifighter
fighters
(most often the cheapest is the type-1) - of course we would still
need to consider the difference in price.
For the pure antifighter role, mixed wings are usually not the wings to
take,
at least not in the setup you would use them against
ships - since they could very often degrade to a pure one-type-wing
very fast.
Fighter wings are usually better suited to remove small
quantities of good fighters from a mixed wing than pds
or even Sand Casters (especially since the SandShields
are cheap in contrast to the improved sandcasters ET).
Against bases, only the damage done to the base and/or
that the base shield gets disabled is important.
If the main mission is to destroy the base shield,
cheap fighters with missles and good generator power
should be the ones to use (unless the fighter has special properties),
range is not to important - since you should assemble
them in not too big wings, to cut down the losses against AA Guns.
You do in that case not need any mixed wings.
If you want to maximize damage against the base,
the figher setup should not be too different from the ones used against
ships.
Well maybe I get to fighters against ships at another time.
And last but not least we have to consider that some fighters
can do things which most fighters cannot.