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Archived from groups: alt.games.vgaplanets4 (More info?)
I was testing simulations of pure fighter wings versus other wings in
one-on-one duels, and I was struck by how the only combat option which
made any difference was "Close to point blank". If a sim started with
say 250 fighters versus 300, it would always end with eg 119 vs 83. The
code must be highly deterministic (no randomness), but most options
(even adding HG) made no difference to the outcome.
--
Paul Honigmann
I was testing simulations of pure fighter wings versus other wings in
one-on-one duels, and I was struck by how the only combat option which
made any difference was "Close to point blank". If a sim started with
say 250 fighters versus 300, it would always end with eg 119 vs 83. The
code must be highly deterministic (no randomness), but most options
(even adding HG) made no difference to the outcome.
--
Paul Honigmann