Archived from groups: alt.games.vgaplanets4 (
More info?)
joncnunn@yahoo.com wrote:
>In my book 10-20 ships in the same place IS a huge swarm. Especally
>with fighters present.
Maybe you should have said so, for me twenty ships are
not a large or even huge swarm.
And most people are not thinking about fighters when they are thinking
about
swarms of ships (as you said yourself - if you would have just
said swarms and not swarms of ships...).
>I meant large weapon tech and large weapon exotics.
Good answer.
>immunity to base Ion Cannons : probably not needed considering ICs
seem
>more dangerous to large mass ships provided there's no base shield.
Not the correct answer. You see no longer needed, because nowadays
ships
can keep a distance to the base Ion Cannons.
Otherwise not to unimportant - you do not want to loose fuel
because some of your exploding ships did not end up as wreckage,
which did only blow up because of the Base Ion Cannons.
>Sandcaster immunity : Probably very handy
One of the first you should enable.
>Pod speed exotics : depends upon how much you use pods under their own
>power and over what distances.
Actually over 50 percent of the objects (I do not count fighters - only
fighter wings)
I did create/build with the Centaurs were pods.
In any case the pod boosts are usually easily affordable,
and therefore since speed is the key for the Cents to win games (on
their
own) having some stuff reach their destination a little bit earlier is
important.
And it is also important to safe fuel, besides the metals will
usually be needed somewhere else. And then pod flying around
on their own are usually less micromanagement then having ie.
Pod Bugs do that job.
In any case pod it is either pods moving on their own or Shantahs and
Raffas doing the job,
allother methods should only be considered to keep the pods safe,
from ie. enemy minefields. In some cases a ShaiShan
towing a pod bug is also an option, but mostly only necessary in areas
where enemy
hyp races do operate.
And then of course there are situations in which having the pod speeds
ets enabled is just a waste of money.
>Sensor exotics : The first one is a bargin for everyone including the
>Centaurs.
Yep, there is not much better than a few hundred ships with a scan
range of over 1000 lys.
You will see about everything which you can possible see (Sensor Image
> 0) within
your scan range.
Moreover if you are near the two connecting points of WHs/JGs and
something
travels that route you will still have an actual scan on it.
>Fuel exotics : Actually they might need them more than most races.
Oh yes, that is true. In Abundant Standard I did burn much more than
100 k kt of fuel - and the game did only run 30 turns - and that
eventhough I did very often use unstable WHs
to safe fuel.
Without the unvoluntary fuel donation of the privs (over 20 k kt) and
Com (probably also over 20 k kt)
the game might have run longer - and I would have had a fuel problem.
>Fighter immunity against nemisious torp : Depends upon how many ships
>with NT there are in that particular game. (And why didn't you kill
>that race before they could get NTs?)
(Because other races had a higher priority.
A high priority have ie. privs, rebels and lizards.
I would assign the Stormers (unless near many amorphs) a rather low
priority - they will be seldom
able (if you have the space) to catch you. And there population centers
are easy prey.
A very low one have the peeps(unless near a stockpile of amorphs),
EE,Scavs - you did get the idea (they like lerchin spice - and are
therefore your customers)).
And of course you do only need it when such a race is in the game -
and then it is cheap (after the initial costs).
>SP : Not a particularly good idea since it tends to get many players
>mad at you.
Actually if you have the money early on and you can forsee that
it will take some time to have finished all enemies off - it is a must.
And then I see absolutly no reason to not have everyone else
(except maybe your allies) getting mad at you, especially not if you
are already waging war on all of them. And then the opinion of races
which can not wage war
effectively on you, because of the distance to you or your speed,
really do not matter.
>Using more than 1 Raffa sometime during the game is much prefered to
>using only one.
You did misunderstand my objection. You see the Raffa alone does not
generate any money alone, without amorphs (and they are only doing you
any good when you explode the Raffa via Glory Device near a base of
yours
having the aforementioned amorphs).
>Building more than 1 Marketplace somewhere in your empire is much
>prefered to only buiding one.
>As I recall, the Centauri also have Race Tracks.
(Very good).
And then you are well aware that I did, as you did mean initially,
the number of building types. And therefore another Marketplace (or
Race Track - actualy
the real useful special race building) does not qualify.
I do not doubt the use of the RaceTrack, I probably did use them more
then many others. The Marketplace is actualy a totally different matter
-
in most cases it is just a waste of supplies and money.
>Robots: Ring of Death from Bug Hives! feeds your colonists to bug
>larve. Even their allies! The Eye on their Instrumenaltiy. Kills
>Amorphs at a distance and transports the supplies to their ship. The
>Eye also spoils your food on nearby ships and bases. Even their
allies!
Well that would mean that they do need an operating bug hive near you.
And in case they have that you have Colonists on the base, afaik it
does not take Crew, Troops and HG.
And the Instrumentalities do need their Eye of Madagon enabled for the
described things to work.
>Privateers: Have the worst BO in the known galazy. Causes unhappiness
>at range of 200 LY.
Well there was a host change that only with a certain amount of
Colonists
these unhappiness is caused - if none or too few are there nothing will
happen.
Seeing my point?
And then I wonder why you did not name the rebels - as a Centaur I do
find
them more annoying.
>And in team games: In a team game you start with some player(s) that
>you can start sharing bases with right away.
Why share a base if you can have the planet for yourself alone?
As it is all races are better when in preset team games.
And then the Cents, with a high enough galactic amorph population and a
not
too low lerchin spice price,
are better able to finish (or better to win) a game fast than any other
of the so far
released races - large maps will not take much longer than normal
map sizes.