G Guest Guest Mar 29, 2005 #1 Archived from groups: alt.games.vgaplanets4 (More info?) At least in my game they don't. Should it be like this?
Archived from groups: alt.games.vgaplanets4 (More info?) At least in my game they don't. Should it be like this?
G Guest Guest Mar 29, 2005 #2 Archived from groups: alt.games.vgaplanets4 (More info?) They do. But for a wing the odds are better than for ships to intrude far into the webfield, or even to pass through.
Archived from groups: alt.games.vgaplanets4 (More info?) They do. But for a wing the odds are better than for ships to intrude far into the webfield, or even to pass through.
G Guest Guest Mar 29, 2005 #3 Archived from groups: alt.games.vgaplanets4 (More info?) Sorry... I ment to say: "web detonations will not stop wings, right?"
Archived from groups: alt.games.vgaplanets4 (More info?) Sorry... I ment to say: "web detonations will not stop wings, right?"
G Guest Guest Mar 29, 2005 #4 Archived from groups: alt.games.vgaplanets4 (More info?) <widal@hotmail.com> schrieb > At least in my game they don't. Should it be like this? > Fighters can (and will) hit webs and get stopped cold. But the wing will not lose fighters. Ralph Hoenig, Germany
Archived from groups: alt.games.vgaplanets4 (More info?) <widal@hotmail.com> schrieb > At least in my game they don't. Should it be like this? > Fighters can (and will) hit webs and get stopped cold. But the wing will not lose fighters. Ralph Hoenig, Germany
G Guest Guest Mar 30, 2005 #5 Archived from groups: alt.games.vgaplanets4 (More info?) widal@hotmail.com wrote: > Sorry... I ment to say: "web detonations will not stop wings, right?" > > Right, like Barbs or Gravs too. Bye-Bye JoSch.
Archived from groups: alt.games.vgaplanets4 (More info?) widal@hotmail.com wrote: > Sorry... I ment to say: "web detonations will not stop wings, right?" > > Right, like Barbs or Gravs too. Bye-Bye JoSch.