G
Guest
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Archived from groups: alt.games.vgaplanets4 (More info?)
Sorry people, but combat appears to be broken so much as to the game being
neigh unplayable.
I am playing Scavenger, fighting a bot, hi Magik
Situation 1:
I am sending a Rouge Class Raider to harass some undefended base of the bot.
The ship moves into weapons range, fires a few shots and backs away, to stay
at the edge of the battlefield until the fight ends at around combat tic 550
to 600.
There were 3 battles with 2 different bases, all pretty much the same
Attack settings:
Attack all enemy ships
Ram
Fire at ground targets
Everything else is off
Situation 2:
A group of 10 Inamoratas intercept a Cybernaut. Combat starts and both
parties back away from each other and stay at the edge of the battlefield as
far away from each other as possible, until, at combat tic 1500, most of my
ships retreat (without a single shot being fired). Only two stay behind and
finally decide to close with the enemy and trade a few shots with the
Cybernaut, which at about tic 1850 retreats.
Attack settings:
Attack all enemy ships
Target Dangerous
Strike Through
Ram
Delay Ship
Fire at Ground Targets
Again, everything else is off
Even if the Cybernaut is set to stay away (it is armed with PTTs), how could
he manage to keep his distance form my Inamoratas, which are supposed to be
the fastest thing around?
This is really sickening
Ralph Hoenig, Germany
Sorry people, but combat appears to be broken so much as to the game being
neigh unplayable.
I am playing Scavenger, fighting a bot, hi Magik
Situation 1:
I am sending a Rouge Class Raider to harass some undefended base of the bot.
The ship moves into weapons range, fires a few shots and backs away, to stay
at the edge of the battlefield until the fight ends at around combat tic 550
to 600.
There were 3 battles with 2 different bases, all pretty much the same
Attack settings:
Attack all enemy ships
Ram
Fire at ground targets
Everything else is off
Situation 2:
A group of 10 Inamoratas intercept a Cybernaut. Combat starts and both
parties back away from each other and stay at the edge of the battlefield as
far away from each other as possible, until, at combat tic 1500, most of my
ships retreat (without a single shot being fired). Only two stay behind and
finally decide to close with the enemy and trade a few shots with the
Cybernaut, which at about tic 1850 retreats.
Attack settings:
Attack all enemy ships
Target Dangerous
Strike Through
Ram
Delay Ship
Fire at Ground Targets
Again, everything else is off
Even if the Cybernaut is set to stay away (it is armed with PTTs), how could
he manage to keep his distance form my Inamoratas, which are supposed to be
the fastest thing around?
This is really sickening
Ralph Hoenig, Germany