Archived from groups: alt.games.vgaplanets4 (
More info?)
the only problem i see with the 1 man colony is the fact that..
- it can build base structures
- it can build ships (though you still need crew)
- it can build fighter wings (and launch them)
similar to mines and farms.. have a number of colonists needed to run
some base structures..
example
- at least 1 col to us a scanner
- at least 5k to run a ordnance plant
- at least 8k to run a fighter plant
(of course the figures need tweaking but id go for that)
Gabor Törö wrote:
> yes, and annoying in a situation where one member is already blown up
totally but holds a base with a few colonists
> still building the other ally all ships he want to have...
>
> So the latter metioned points should be impossible after the base has
no more enough colonists/crew.
>
> GFM GToeroe
>
> <joncnunn@yahoo.com> schrieb im Newsbeitrag
news:1112990727.064657.14500@o13g2000cwo.googlegroups.com...
> > For that matter there is a bunch of stuff a base can do without
> > colonists:
> >
> > 1. Build structures
> > 2. Build fighters and mechs
> > 3. Build ships and ship parts
> > 4. Operate the base scanner
> > 5. Borg only: Assmilate natives inside the base
> >