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I have kept silent about that for a while now because I wanted to see
where it would go on ist own, but enough is enough.
Right now we have the situation that a fleet, with avoid base, can take
apart an enemy fleet over a heavily fortified base without risking to
get shot at by base ion cannon fire. All for the sake of logic and
'keeping their distance from the base'. To be fair we need now a
similar option for the defending fleet, to stay inside the protective
fire range of the ion cannons. That's what the cannons are there for
after all (anyone remembering the evacuation of Hoth?).
And we don't want to forget the base fighters. Right now they happily
leave the protective circle of the base ion cannons and AA guns to
engage the enemy and get killed. Consequently we'd need a 'stay
inside base fire range' order for the fighters, too. Both for wings
and the base fighters (not formed into wings yet).
Complicated. Absurd. Unnecessary.
And of course that would result into two complete fleets sitting atop
of each other at the same coordinates without fighting each other (one
with avoid base, one with stay inside base firing range). What a mess.
Fortunately there's a simple solution. If you want to not engage a
base in battle, keep your distance from it. Stay 6ly away (or 12ly for
good measure, to not get drawn into a larger combat).That's avoid
base for me. If I want to attack a fleet over a base, or to blockade a
base, or to assimilate it, or to superlaser its planet, or whatever,
than it is implied that I go near enough to the base to get shot at
with ion cannons.
Simple. Stay far enough from the base to not engage it in VCR, or
accept that you have to fight it. The avoid base order is just an
unnecessary over-complification which was never needed in the first
place.
Never needed? Oho. Than where does it come from? Ah, I remember. It was
only implemented to save big ships from getting shot to pieces by ion
cannons because they stopped being pushed away by the cannons. Oh my,
another mess. But this one fortunately has easy solutions, too. For
example, simply differ between shipbased weapons and planetbased
weapons. Big ships are immune versus shipbased push back. Versus
planetbased pushback they behave like in times dear, before this whole
problem of mass related combat behaviour.
I love Planets. I love its complicated construct of possibilities and
rules. But sometimes the simple answer is indeed the best one. Put away
with avoid base, Tim, please.
I have kept silent about that for a while now because I wanted to see
where it would go on ist own, but enough is enough.
Right now we have the situation that a fleet, with avoid base, can take
apart an enemy fleet over a heavily fortified base without risking to
get shot at by base ion cannon fire. All for the sake of logic and
'keeping their distance from the base'. To be fair we need now a
similar option for the defending fleet, to stay inside the protective
fire range of the ion cannons. That's what the cannons are there for
after all (anyone remembering the evacuation of Hoth?).
And we don't want to forget the base fighters. Right now they happily
leave the protective circle of the base ion cannons and AA guns to
engage the enemy and get killed. Consequently we'd need a 'stay
inside base fire range' order for the fighters, too. Both for wings
and the base fighters (not formed into wings yet).
Complicated. Absurd. Unnecessary.
And of course that would result into two complete fleets sitting atop
of each other at the same coordinates without fighting each other (one
with avoid base, one with stay inside base firing range). What a mess.
Fortunately there's a simple solution. If you want to not engage a
base in battle, keep your distance from it. Stay 6ly away (or 12ly for
good measure, to not get drawn into a larger combat).That's avoid
base for me. If I want to attack a fleet over a base, or to blockade a
base, or to assimilate it, or to superlaser its planet, or whatever,
than it is implied that I go near enough to the base to get shot at
with ion cannons.
Simple. Stay far enough from the base to not engage it in VCR, or
accept that you have to fight it. The avoid base order is just an
unnecessary over-complification which was never needed in the first
place.
Never needed? Oho. Than where does it come from? Ah, I remember. It was
only implemented to save big ships from getting shot to pieces by ion
cannons because they stopped being pushed away by the cannons. Oh my,
another mess. But this one fortunately has easy solutions, too. For
example, simply differ between shipbased weapons and planetbased
weapons. Big ships are immune versus shipbased push back. Versus
planetbased pushback they behave like in times dear, before this whole
problem of mass related combat behaviour.
I love Planets. I love its complicated construct of possibilities and
rules. But sometimes the simple answer is indeed the best one. Put away
with avoid base, Tim, please.