since 6970 is on the block....i was debate with some stupid hothead in techpowerup a while ago about what is most important in gpu design, debating the possibility of 512bit bus and 64rops...however they are insist shader power(more shader!!!) over rasterization(steroid of rop/tmu/bus) and they were saying future gaming will be more shader heavy because of limited console hardware that can't output higher texture quality and better pixel modeling(as they mentioned: console gaming taking place over pc gaming), while rops/tmu can be push by clock insanely high to save die space for more shader!! ram can also be push with higher frequency as well....which i brought the example of gtx 480 that beating 5870 in most of benchmark because of 48rop and 384bit bus....then i got kicked....
can you guy tell me are these idiot's theory are right? basically this is another war between clock speed vs architecture.......
please discuss
can you guy tell me are these idiot's theory are right? basically this is another war between clock speed vs architecture.......
please discuss