Archived from groups: alt.games.vgaplanets4 (
More info?)
Hmmm but this calculation is only for races without alchemy? I mean: In
normal v4 games i lack money instead of minerals! If i ever haven't enough
minerals, i start alchemy and transform money into minerals (over
factories->supplies->alchemy)
I would normally do the different way to save money by repairing the armor
as long as the ship has enough repair unit space on board!
Mydgard
"Amaranthine" <amaranthine1@yahoo.com> schrieb im Newsbeitrag
news:1113342760.114346.34970@g14g2000cwa.googlegroups.com...
>I was considering whether Borlox was worth the cost when a possible
> exploit occurred to me.
>
> It isn't game breaking, as it takes time and ties up resources and its
> "only" armor, but you could build up an impressive stockpile of armor
> using no metal and for less MC (potentially much less) than armor
> usually costs.
>
> It requires a Hull with hull_cost<max_armor. Most races have at least
> one; the Small Transport (not SDSF), for example. The Lizards have the
> most impressive ratio with it's T-Rex at 450MC/5500Armor. I'll use the
> T-Rex for my example.
>
> Investment Costs
> 25,000MC Borlox Armor start-up
> 20,000MC Boxlox maintenance for next 4 turns.
> For 10 T-Rex Hulls:
> 4,500MC (450MC per)
> 3,000 Duranium (300 per)*
> 3,300 Tritanium (330 per)*
> 500 Molybdenum(50 per)*
>
> So 49,500 MC over 5 turns (The Hulls may need to be built the turn
> before the Borlox activation).
>
> After the Hulls grow a full coat of Armor, recycle them.
>
> Each Hull drops 5,500 Armor, for a total of 55,500 Armor.
>
> Not too much cheaper than you would have paid for the armor anyway, but
> no Duranium is used up.
>
> Three additions....
>
> 1. If you doubled the number of T-Rex Hulls (only a 10% cost increase +
> metals*), your armor output also doubles, giving a cost of 54,000MC for
> 110,000 armor, almost halving the cost. Additional T-Rex Hulls give
> additional savings.
>
> 2. Additional batches after the initial run get a 20,000MC discount, as
> the start-up cost for Borlox has already been paid.
>
> 3. The T-Rex, AFAIK, has by far the largest max_armor/hull_cost ratio.
> Other ships would require a larger number of Hulls and a larger initial
> outlay of MC (possibly metals* as well). And, of course, some races
> don't posses a native hull with the required hull_cost<max_armor.
>
> *The metal used in the construction of the Hulls is not lost, only
> "tied up". It is regained upon recycling the Hulls.
>