Robot Player

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I'm a Robot Player. Or rather, I'm playing as Robots in my current
game and am considering playing them in my next.

I have to say that the current changes are actually discouraging me
from playing them in my next game, and could steal the enjoyment out of
my current game. Don't get me wrong, I *like* the idea behind both the
free fighters and the Hyper Jump network. As implemented though, in
two turns I could have 10s of thousands of fighters hitting the major
population center of my choice and there is nothing that an opponent
could do to stop me. Where's the fun in that?

I'm all for providing inducement to constructing otherwise "useless"
ships. Both the Q-Tanker and the Golem were ships that had a very
narrow range of usefulness and their duties could just as easily be
handled by the more broadly useful Cybernauts, Pawns and
Instrumentalities. The auto-refuel "aura" of the Q-Tanker granted it a
"uniquely useful" status; a Robot player will now almost always have at
least a few running around. The Hyper Jump Network of the Golem goes
beyond "uniquely useful" to an "annihilate opponent at will" status.
Keep the ability, but lets find a way to tune it down to just "uniquely
useful".

1. As mentioned in another thread, this needs to remain a Robot-only
power.

2. It needs limits. Here are some possibilities...
(a) A cap on wing size (1-2 thousand maybe).
(b) A required wing composition (high guard required, 100 T3s minimum,
etc.)
(c) A maximum number of wings that can jump per turn (tied to number of
Golems in some way, perhaps a golem must remain stationary and have the
wing as its Escort target)
(d) Initial waypoint must meet certain criteria for the Wing to Jump
(within 100ly of a Q-Tanker or Golem, for example).
(e) A maximum Jump range (500ly-1000ly?)

All together would probably be too much, but (a) and (c) could be
linked or (b) and (d) could, instead, be linked. (e) might be included
with either.
 
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Well, that was a long and apparently useless post.

No Hyper Jump at all?

Time to go cancel my Golem build orders...
 
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Without the free fighters this is definitely not too powerful. Even so
the lack of perfect sand protection, kills their fighters for cheap. I
wouldnt worry about annihilate opponent at will status. they still have
a loooong way to go for that one. Try cloaking superweapons as a
candidate for that one.
 
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Amaranthine schrieb:
> Well, that was a long and apparently useless post.
>
> No Hyper Jump at all?
>
> Time to go cancel my Golem build orders...

Haver not take a look at the newest host, but maybe if the PD changes
are implementet for big ship then you may use it as it's hull mass is
over the posted 690 KT limit.

Bye-Bye JoSch.