Archived from groups: alt.games.vgaplanets4 (
More info?)
Well, it could take more turns if he returns to peaceful. Then no combat occurs at all.
<mister.hyde@gmx.de> schrieb im Newsbeitrag news:1114348270.775157.204730@f14g2000cwb.googlegroups.com...
Gabor Törö wrote:
> You can regard mode 5 as a modification of mode 4 with different kill
and loss parameters for special ground combat phases. Both
> will be executed within the same piece of code. Still the luck
decides if a mode 4 or mode 5 attacks first if they meet.
>
> GFM GToeroe
>
> "Nosferatu" <tomi.ristimaki@netikka.fi> schrieb im Newsbeitrag
news:1114163540.094986.224730@z14g2000cwz.googlegroups.com...
> >
> > Sparrow wrote:
> > > Yes, it works. Simply said Capture works very similiar to
CrushKill
> > > Destroy. Th edifference is that you will have higher losses in
> > troops,
> > > but will get more prisoners alive. Search this forum for more
> > details,
> > > please.
> >
> > Yeah that's what I thought
> >
> > But what about the order which gets most likely the possibility to
> > attck first "crushKillDestroy" or "capture" if enemy has the
> > CrushKill...
> >
Easiest way to vercome this is to attack the enemy base with 'deep
ground patrols' to wither down the enemy forces.
This will take about 3-5 turns.
After that (all eneym troops and crew are dead) just 'capture base' and
will have no problem to caputre amost all enemy colonists ;^)
You have to have a blockade over the planet all the time of course...
Mr.Hyde