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Nameless schrieb:
> nospam wrote:
>
>>I say the same if I see enemy JG, but I use them too in most off my
>>games if I can build them.
>
> Oh if the privs use them right, they have nothing to fear from the JGs,
> just the poor fellows which are near the JGs, otherwise they build the
> JG outside of the planets boundary somewhere in deep space.
> For the races who need them to increase their mobility it is slightly
> different.
You can now say the Privs don't know how to play, but I used JGs to come
to my enemies (an Priv, Peep, Rebel alliance) and attack them. Only that
the game ended by VPs stops me eleminating them at their home clusters.
>>There are ways to use them on a relativ save way that an enemy have
>>nearly no change to use my against me.
>
> You are not safe if the enemy has the JG code and knows what he is
> doing.
> Of course their is not much risk if you are by far the strongest
> empire, even
> if you are a little bit careless with the JG building.
>
> And maybe you should consider if that is true (the relatively safe
> ways) for all races, especially for all races which can naturally build
> JGs.
I'm nearly save I wrote and I did it with different races. Very seldom I
had build JGs in Deep Space, most times over planets, IIRR every of them
are over planets.
>>But to do this is costly and
>>needs many time and some knowledge. So for me is no reason to change
>>anything to the JG behaviour.
>
> You are probably not building too many JGs in your own territory.
> And in most cases you build them to have a possibilty to use enemy JGs.
> And I guess you are in most cases not the first to have build one, but
> rather wait until quiet a few are present.
> And you have probably never build a JG with a Binary, which was not
> constructed in space...
I tried it one time with a Binary (get thep plan from the RCS). But
could not build it as to build the Binary need one of the special ground
structures of the RCS what I and the RCS player not know at that time.
What's bad is at on the Binary is, that the can not be used agressive
and you need one for each JG.
As I wrote above most of my JGs are build over my worlds but you are
right, that are not much.
In one bigger game (10K*10K map size) it was around all 4-500 LYs in my
secure home space and at each of my "clusters" to connect them. So I had
around 15-20 JGs at the end of game. And I used the enemy JGs or the
starting ones (was a scripted game with some JGs) to attack the enemies.
In my now running game as RCS I think I will build JGs in some turns (as
it need some time to be well prepared ;-) ).
IMHO most people I saw in my games using JGs don't know how to handle
them to minimize the risk through them or don't want spent the
ressources to do so. So the players are riskier then the JGs is my
conclusion from that what I saw in my games with JGs.
Bye-Bye JoSch.