Archived from groups: alt.games.vgaplanets4 (
More info?)
Thought other way round: Cound how many kt of yourself are sunk.
OK, other Idea: Ask Tim to write a little dll for you that pulls out the
Messages of a RST file. That you can pharse to get ships destroyed by
minefields and GD etc.
Then ask Tim a second time if he´s giving you another dll that rips the
before and after hull streng of ship involved in combact together with the
ID you have the ships sunk in a battle.
Together with the ship.csv you can calculate the kt destroyed by someone
(Ok, probs could still occour if 3 or more persons take part in a battle and
so on, but a first basic tonnage counter should work that way).
Perhaps Tim is so kind. I think this is (I´m not a programmer) only little
work as code should be in client anyway as clients shows this to me (in
cleartype). If he´s providing that piece of information to you e.g. in a
form of CSV-file you can programm your own tonnage cout prog (as host you
should have access to all RST files to get this working though, forbit
passwords for that games)
Greetings
Sebatsian
"nospam" <j_schwarze_@freenet.de> schrieb im Newsbeitrag
news:42781f02$0$6202$9b622d9e@news.freenet.de...
> Sebastian schrieb:
>> sould be possible to do this by adding a NPC who is getting Ship data
>> from every race. The NPC can export those information to .csv-file. In
>> the CSV-file there´s hull type and total mass. When you keep track of ID
>> and type and owner of the ship you should be able to do a basic tonnage
>> scripting. Of cause when someone uses swarming taktics a newly build ship
>> can be of the same type, owner and ID as a recend destroyed. I think if
>> you keep track of some other information in the CSV-file you could
>> minimate that.
>
> There can be some other not longer in game ships make problems too.
> Depending what the orginal asker understand under combat, ships destroyed
> by GD or minefields can cause problems. Or ships which are recycled at
> Base. How will you detect this in the csv files.
>
> Other problem will be, you can not say who destroy the ship only with the
> csv-files.
> At combats with more then two races involved, who destroy the ship realy ?
> The last race which shoot on it or the race which have made the most
> damage ?
>
> Maybe there are some host files which can be used but don't know as I not
> host. What is with a log file created by the host run and can be gathered
> there the infos. Or the files Tim always want for a bug report.
> Maybe if the know the report the can run a scanner on the file(s) and
> gather the infos from it.
> But think that all don't help in a multipart combat.
>
> Think that all don't help much by the problem only make some difficult
> problems clear.
>
> Bye-BYe JoSch.
>
>
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