Bug: Not for all shots ord is substracted from ship storage

Archived from groups: alt.games.vgaplanets4 (More info?)

This includes all types of weapons, PD,Small Weapon and Large Weapons
(not tested Super Weapons).

Example: A T-Rex in the first combat of a test turn did fire 1571
Merculite Missles (amount of Ord used would be 4713 - 3 ord per missle)
in the second combat 913 shots (would be 2739 ord used), but the
capacity of the T-Rex is only 7000 ord and had 1 ord left at the
beginning of the next turn.(Interestingly the target an Anhi, which was
set to flee from all enemy ships, did not leave combat not even in the
first vcr lasting about 4990 ticks, and if it was not for the picture
of an Anhi displayed in the vcr you could have thought it is a fighter
wing).

A Shah with Streak Missles did fire in 5 vcr (against an outrider) over
600 rounds of Missles (ord usage over 600), but only about 500 shots
did get substracted.
(And combat did always end early, eventhough the Fed Outrider (the
target), was set to flee and the Shah not, the combat usually did not
last 600 combat ticks. And astounishingly in the few test turns, most
of the vcrs (of each single turn) looked absolutly the same, even the
amount of hits and misses was the same).
2 answers Last reply
More about shots substracted ship storage
  1. Archived from groups: alt.games.vgaplanets4 (More info?)

    KlingonKommand wrote:
    > This is a well known effect which we were hoping no one would point
    out
    > to Tim ;)

    Well and I was actually hoping that all (or at least nearly all) of
    those 'effects' will be fixed before the game goes gold.


    > I first noticed it when the Stormer's Ill Wind was given a bonus in
    > combat. It can now fire a ridiculous number of shots, whatever its
    ord
    > capacity.

    Not looked into that, at least yet, but I guess you cannot fire more
    than the double amount of shots it is entitled to shot, in any case not
    in the same turn.

    >The effect seemed to disrupt the ord calculations for all
    > ships, all weapons.

    I think, while that effect might have appeared at the same time
    (eventhough I am not convinced that this ord effect was not around
    before) the Ill Wind did get
    its combat bonus, the one has nothing to do with the other.
  2. Archived from groups: alt.games.vgaplanets4 (More info?)

    This is a well known effect which we were hoping no one would point out
    to Tim ;)

    I first noticed it when the Stormer's Ill Wind was given a bonus in
    combat. It can now fire a ridiculous number of shots, whatever its ord
    capacity. The effect seemed to disrupt the ord calculations for all
    ships, all weapons.
    --
    Paul Honigmann
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