CSV information

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Archived from groups: alt.games.vgaplanets4 (More info?)

 

Before I contact Tim, I wanted to see if anyone knew which of the CSV
files contained information on base structures. Most of the fields are
self explanatory. Some are not. I'm specifically looking for
information on the stuctures that you can only build one of.

e.g. Pod launcher, shieid, gov center....etc.

I believe it's in Base1.csv. The three fields that I believe the
information can be found in are: BuildReq, Switches or Structures.

Does any body know the format of these fields? I want to parse the
information.

Any help appreciated.

Porthos

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Archived from groups: alt.games.vgaplanets4 (More info?)

 

The "structures", "build req" and "switches" use this bitfield:
struct(0) = 1 ' Pod Pad
struct(1) = 1 ' Air Attack Base
struct(2) = 1 ' Military Spaceport
struct(3) = 1 ' Engine Planet
struct(4) = 1 ' Mech Planet
struct(5) = 1 ' Fighter Planet
struct(6) = 1 ' Med Lab
struct(7) = 1 ' Government Center
struct(8) = 1 ' Base Shield
struct(9) = 1 ' Ordnance Planet
struct(10) = 1 ' Weapons Factory
struct(11) = 1 ' Ship Parts Factory

My VGAP4Assistant utility at www furfur demon co uk / geop parses this
for you.

The following information is missing from the CSV files: pods, wings,
minefields, native happiness, weapons on non-owned ships, crew on
ships, tech levels, exotic techs, central bank, spy attack settings,
and anything that was scanned poorly.

Magik

Reply to Magik
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Archived from groups: alt.games.vgaplanets4 (More info?)

 

Actually, I take back the "switches" reference. I think that it uses a
different bitfield that I haven't worked out yet.

Magik

Reply to Magik
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