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How about findung a solution for the loophole

[Making positive frequency and HD stress 500+ by any means]&[bug nests make money from core netronium] ?

GFM GToeroe
 
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I actually did not realize that the Glory Device increased stress.
Does 2 equal Exploded Planet? Kinda steals the thunder from Super
Laser, etc, doesn't it?

And I did realize that 40 Pawns would be optimal, but really, if you
have 40 Pawns bouncing from planet to planet, any bonus you get from an
ally is just gravy.
 
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You don't need 40 ships with scalar wave dampers. Only 38. Lightships,
pawns, or genesis ships are fine. Of course the race that has the
genesis also has the exodus which has scalar wave amp device. 38 ships
with scalar wave dampers on in orbit of a planet with HD freq of zero
plus or minus 5 will flip the freq to +100 in one turn. 19 ships take
two turns to flip the freq. sometimes you wind up with a +90 ish HD
freq, just depends on your starting HD freq.
 
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Bots make money when the nests mining neutronium out of the core.
Lizard could increase the stress and frequency so that the stress rapidly reaches the 1000 limt . The damper could turn the
frequency back so that the Bots can use this plants for long.
And if then the Xtals cam into play with hyper lathe the game work ad infinitum with incredible amount of cash.
Also planets with positive frquency could by turn with glory device rapidly into a core neutronium producing stat
and, and ,and

The Bots on their own have it more difficult because they have to build fleets of dampers to use the flash back in frequency. But
even then it would be a good thing to think about this cash making ability.

GFM GToeroe

"Magik" <rickglover@paulhastings.com> schrieb im Newsbeitrag news:1115830039.321853.101520@f14g2000cwb.googlegroups.com...
> How exactly is that a loophole?
>
> Magik
>
 

Magik

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When looking at "loopholes", you really shouldn't consider other race's
involvement. So from what I see here it takes 38 ships, several turns
and micromanagement to produce some extra cash. What is the enemy
doing during all of this? They don't have to have several ships
dedicated to making money; rather, for making war. Every race has
their gimmik and this is the Bots.

Magik
 

Sparrow

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I totally agree! There will always be superpowers if certain races
cooperate. Removing this would mean removing all specialities from
races. ;-O
 

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You can never bing out this what you call loopholes if you have races
that works in a diffrent way. Take the Sol/Xtal combo. The Sol fires
his SML every turn and the Xtal has switched on 300 HL, amazing. Make
this on all planets you have. No micromannagement and the food you get
for these both fastgrowing races... The shiplist that merge seamless.
The perfect allies.
There are also examples with other races. Crossing Races gives
opportunities, but I won't call them loopholes as long as it is not
compleately overdone. (Ok, Xtal/Sol are hard at the edge)

To answer your first question Gabor, make a last man standing game.
Every race will think about what advantage it gives to an other race
before doing it. I have very good expierience with this solution.
If you can handle this loopholes, fine. If you don't want special
loopholes, gentlements agreements could work fine.

The only thing that worries me is that the planets switch from high
negative to high positive stress. The Xtal should not have a device
that can change the stress of the planet from low to high on its own
ships. Change the HD switch of the planet, change the working of the
device or take the device from the Xtal, because THIS is a loophole.

just my opinion,

Loki
 
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Building 38 lightships w/laser drives and warhops cost 96,140 Mc, 7,334
D, 6,156 T, 15,542 M.
That's not a loophole but the fruits of a lot of hard work and much
micromanagement.

just my opinion,

Merk
 

Magik

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The Bots quickly use up the resources from the standard planets. Their
ships are over priced & under gunned and the GunZero is over priced (it
misses more often than not and doesn't affect all ships), so I think it
all balances out. For example, the Birdmen can make 2 cloaked
minesweepers for every 1 Bot minelayer.

If the Bots formed an alliance with a race like the Stormers with cheap
ships and purely focused on making money for them, then that would be a
good combo, but again that is assuming that the Bots are using
resources outside of their own race.

Magik
 

nameless

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Gabor Törö wrote:
> How about findung a solution for the loophole
>
> [Making positive frequency and HD stress 500+ by any means]&[bug
nests make money from core netronium] ?
>
> GFM GToeroe

It is interesting which things are nowadays considered loopholes by
some people.
Maybe it is about time that there is again a very good example for a
loophole given...
 

nameless

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Gabor Törö wrote:
> First remember on floating point variables.
>

Now I am wondering why you are telling me and not someone else...

BTW You have much work to do if you want to post as comprehensive as I
do
and I guess that a big part of the community would prefer if you do not
even try to do that (of course nearly everybody would prefer if I would
stop to do so).

And then what do you wanna know?

And as it is combat logic (and fighter/ship/weapon stats) should be the
first priority of the so-called-beta-testers. And yes with
so-called-beta-testers I mean nearly everybody who is playing planets
(so in any case not me).
 

nameless

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Gabor Törö wrote:
> "Nameless" <unknown_ai@web.de> schrieb im Newsbeitrag
news:1115913624.447271.70930@g44g2000cwa.googlegroups.com...
>>And then what do you wanna know?

>If the following was only meant to insult me or the community.

A possible interpretation. And I will leave it up to you if it was also
meant as an insult.
And then yes I think that the community should focus on the combat
logic, etc.
And not on some little feature (after the combat logic is stable you
and
the others can still worry whether it is worth changing or not).

Of course I can just sit back and watch all the complaints which
have come up and will come up in the future - were you not one of the
ones who did complain -
and be amused.

>>And as it is combat logic (and fighter/ship/weapon stats) should be
the
>>first priority of the so-called-beta-testers. And yes with
>>so-called-beta-testers I mean nearly everybody who is playing planets
>>(so in any case not me).
 

Magik

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Well, I for one happen to enjoy GToeroe's posts. What I don't enjoy is
a perfectly good thread turning into a bashing party.

Magik
 
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The enemy job is following:

In most cases the stress is - though the frequency is now +100 - far away from 500+ stress, sometimes even negative.
A stormer should increase the stress per GD about +150. So one turn after the Pawns did their job this Bot base could go
"online". Without such a help it will take 5-8 turns.

Why not reducing the effect of additional damper over the same planet? I think it's enough that the Bot can use the natural
stress sources and the amount of core neutronium which is there at the start. I think it's at least ~1000 in the mean under
normal settings so this would be one time 20,000mc for each planet. And the planets which have positive frequency yielding a
steady state income stream anyway.

GFM GToeroe


"Magik" <rickglover@paulhastings.com> schrieb im Newsbeitrag news:1115872747.959453.85730@g49g2000cwa.googlegroups.com...
> When looking at "loopholes", you really shouldn't consider other race's
> involvement. So from what I see here it takes 38 ships, several turns
> and micromanagement to produce some extra cash. What is the enemy
> doing during all of this? They don't have to have several ships
> dedicated to making money; rather, for making war. Every race has
> their gimmik and this is the Bots.
>
> Magik
>
 
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First remember on floating point variables.

"Nameless" <unknown_ai@web.de> schrieb im Newsbeitrag news:1115908306.310166.15450@g14g2000cwa.googlegroups.com...

Gabor Törö wrote:
> How about findung a solution for the loophole
>
> [Making positive frequency and HD stress 500+ by any means]&[bug
nests make money from core netronium] ?
>
> GFM GToeroe

It is interesting which things are nowadays considered loopholes by
some people.
Maybe it is about time that there is again a very good example for a
loophole given...
 
G

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"Nameless" <unknown_ai@web.de> schrieb im Newsbeitrag news:1115913624.447271.70930@g44g2000cwa.googlegroups.com...

>BTW You have much work to do if you want to post as comprehensive as I
>do and I guess that a big part of the community would prefer if you do not
>even try to do that (of course nearly everybody would prefer if I would
>stop to do so).

Well, I'm even not fit to hold a candle to do so.

>And then what do you wanna know?
If the following was only meant to insult me or the community.

>And as it is combat logic (and fighter/ship/weapon stats) should be the
>first priority of the so-called-beta-testers. And yes with
>so-called-beta-testers I mean nearly everybody who is playing planets
>(so in any case not me).

GFM GToeroe
 
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Magik wrote:
> Well, I for one happen to enjoy GToeroe's posts. What I don't enjoy
is
> a perfectly good thread turning into a bashing party.


Nameless can't help it, it's just the way he is.

He attains his feeling of worth by trying to bring others down to his
level instead of just working harder himself.

Don't you know, it's all our fault... we should be more understanding
of his flaws and embrace him for who he is, not try to change him or
expect to him rise to our level of civility. Leave that to the
unelinghtened.
 

nameless

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david_ba...@hotmail.com wrote:
> Magik wrote:
> > Well, I for one happen to enjoy GToeroe's posts. What I don't
enjoy
> is
> > a perfectly good thread turning into a bashing party.
>
>
> Nameless can't help it, it's just the way he is.
>
> He attains his feeling of worth by trying to bring others down to his
> level instead of just working harder himself.
>
> Don't you know, it's all our fault...
>
> we should be more understanding
> of his flaws and embrace him for who he is,
>
> not try to change him or
> expect to him rise to our level of civility.

> Leave that to the
> unelinghtened.

Lol. I might have a light to spare (it has not seen much use as of
yet).
 
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He who shall remain nameless was a decent VGA player at one time, he
aspires to be Adm. Thrawn by his obnoxious posts. He falls short of
Thrawns wit and instead carps at posts with his "hidden" knowledge, alas
it seems to be hidden from himself as well.

david_bandy@hotmail.com wrote:
> Magik wrote:
>
>>Well, I for one happen to enjoy GToeroe's posts. What I don't enjoy
>
> is
>
>>a perfectly good thread turning into a bashing party.
>
>
>
> Nameless can't help it, it's just the way he is.
>
> He attains his feeling of worth by trying to bring others down to his
> level instead of just working harder himself.
>
> Don't you know, it's all our fault... we should be more understanding
> of his flaws and embrace him for who he is, not try to change him or
> expect to him rise to our level of civility. Leave that to the
> unelinghtened.
>
 
G

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Several factors are involved in cash making from the core. True this
can make lots, but you need insectoids to do it and lots of them, 1mil
per planet to really get the ball rolling. Then lets not forget the
other environmental factors, such as mineral level distances and etc.
Its not a loophole. They have huge weaknesses which way more than
compensate for that potential.

Gabor Törö wrote:
> The enemy job is following:
>
> In most cases the stress is - though the frequency is now +100 - far
away from 500+ stress, sometimes even negative.
> A stormer should increase the stress per GD about +150. So one turn
after the Pawns did their job this Bot base could go
> "online". Without such a help it will take 5-8 turns.
>
> Why not reducing the effect of additional damper over the same
planet? I think it's enough that the Bot can use the natural
> stress sources and the amount of core neutronium which is there at
the start. I think it's at least ~1000 in the mean under
> normal settings so this would be one time 20,000mc for each planet.
And the planets which have positive frequency yielding a
> steady state income stream anyway.
>
> GFM GToeroe
>
>
> "Magik" <rickglover@paulhastings.com> schrieb im Newsbeitrag
news:1115872747.959453.85730@g49g2000cwa.googlegroups.com...
> > When looking at "loopholes", you really shouldn't consider other
race's
> > involvement. So from what I see here it takes 38 ships, several
turns
> > and micromanagement to produce some extra cash. What is the enemy
> > doing during all of this? They don't have to have several ships
> > dedicated to making money; rather, for making war. Every race has
> > their gimmik and this is the Bots.
> >
> > Magik
> >
 

nameless

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alackbar wrote:
> He who shall remain nameless was a decent VGA player at one time, he
> aspires to be Adm. Thrawn by his obnoxious posts. He falls short of
> Thrawns wit and instead carps at posts with his "hidden" knowledge,
alas
> it seems to be hidden from himself as well.
>

Nice words, from a game host, who despite being confronted by the
unbalance of one of his game setups (Wandering Tribes on ...) before
game start did choose to ignore them, who is also known as little twit
(yep I will decide from which point on I might no longer address you
with that name, which you did choose yourself).

And your post only proves that you still do not understand even a
little bit.
But then again I did not expect anything less.