Archived from groups: alt.games.vgaplanets4 (
More info?)
Several factors are involved in cash making from the core. True this
can make lots, but you need insectoids to do it and lots of them, 1mil
per planet to really get the ball rolling. Then lets not forget the
other environmental factors, such as mineral level distances and etc.
Its not a loophole. They have huge weaknesses which way more than
compensate for that potential.
Gabor Törö wrote:
> The enemy job is following:
>
> In most cases the stress is - though the frequency is now +100 - far
away from 500+ stress, sometimes even negative.
> A stormer should increase the stress per GD about +150. So one turn
after the Pawns did their job this Bot base could go
> "online". Without such a help it will take 5-8 turns.
>
> Why not reducing the effect of additional damper over the same
planet? I think it's enough that the Bot can use the natural
> stress sources and the amount of core neutronium which is there at
the start. I think it's at least ~1000 in the mean under
> normal settings so this would be one time 20,000mc for each planet.
And the planets which have positive frequency yielding a
> steady state income stream anyway.
>
> GFM GToeroe
>
>
> "Magik" <rickglover@paulhastings.com> schrieb im Newsbeitrag
news:1115872747.959453.85730@g49g2000cwa.googlegroups.com...
> > When looking at "loopholes", you really shouldn't consider other
race's
> > involvement. So from what I see here it takes 38 ships, several
turns
> > and micromanagement to produce some extra cash. What is the enemy
> > doing during all of this? They don't have to have several ships
> > dedicated to making money; rather, for making war. Every race has
> > their gimmik and this is the Bots.
> >
> > Magik
> >